I know I have posted a few Nera builds but I think her ability fits in this new TLT meta nicely.I've been running a list with Nera armed with advanced proton torpedoes, FCS, Extra Munitions, Calculation with wing mates Horton and Dutch with R2 mechs and TLT. I've had some success with this build but Brobots are a difficult challenge. I don't know if that is the exact build but it's pretty close. With advanced proton torpedoes it is hard to get in range 1 of the IG's. So I've tweaked it a bit and thanks to member that posted what he runs I am going to give the following build a try this weekend.
Nera w\ Sensor Jammer, EM, Proton Torpedoes, Deadeye, B-wing/E2, Recon Specialist=41
Dutch w\ R2 mech, and TLT=30
Gray Squadron w\ R2 mech, Bomb Load Out, Ion Bombs, and TLT=29
The bombs on the Y-wing is there cause in my league we have to have a bomb. I could lose Dutch as was suggested by a member in my Nera thread, but I like his TL that he hands out, and we all know how dice can fail us so I like the reroll option. If I keep Nera near Dutch the IG's will have to choose which target to take out 1st. With Nera's 360 torpedo firing ability she should be able to take care of business. Let me know what ya'll think. As always, Keep Calm and Fly Casual,