1: For Sheev's sake at least say his name right. "Jontron".
2: That link only took my to my homepage.
Thankfully for him, we aren't in English nor Typing class, huh? ![]()
1: For Sheev's sake at least say his name right. "Jontron".
2: That link only took my to my homepage.
Thankfully for him, we aren't in English nor Typing class, huh? ![]()
1: For Sheev's sake at least say his name right. "Jontron".
2: That link only took my to my homepage.
Thankfully for him, we aren't in English nor Typing class, huh?
Thankfully.
I just feel like, if you're going to illustrate a point, don't fall over the point, y'know?
should solve the cloaking device conundrum to some extent:

though there might be a better card wording, I was specifically trying to kill a RecSpec interaction.
What was the exact problem?
If it's worded as "when you acquire a focus token" you can double-stack evades off RecSpec. If it's "when you a acquire a focus token, you may instead perform an evade action", it can be triggered off the SECOND RecSpec token for a F+E stack.
Now, that might not be broken at all, and it's easy to add back in if the title proves underpowered, but for now..
(also the card image is not the Xanadu Blood, but trying to find wide images of ships is fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuun)
Edited by TipperaryAlright, tackling one of the elephants:
I have four empty crew slots for the Star Skiff.
Currently, I'm thinking:
The key here is to NOT produce a surfeit of defensive crew. Any ideas?
This is my favorite posting. Thanks for such an entertaining subject.
tiny update:

https://mega.nz/#!ZU02FQjY!anRS78ia_dCnZY0S9OPt5Y3lFjecvdx6BZ-tp5u7ClA
0.1.34:
Alright, tackling one of the elephants:
I have four empty crew slots for the Star Skiff.
Currently, I'm thinking:
- •Obi-Wan Kenobi
- •C-3PO (different ability, I'm tempted to use a Creepio pic but I can't think of a fitting ability)
- •G8-R3 ("At the start of the combat phase, you may discard this card to recover 1 shield (up to your shield value).")
- generic (fixed Flight Instructor?)
The key here is to NOT produce a surfeit of defensive crew. Any ideas?
Obi-Wan seems an odd choice, isn't he already in a jedi starfighter? What happen to these form post #3:
Also I was thinking this wording might work better for Amidala:
"You may skip the "Declare Target" step. If you do, when another friendly ship is defending, you may cancel all of the attacker's dice results."
Alright, tackling one of the elephants:
I have four empty crew slots for the Star Skiff.
Currently, I'm thinking:
- •Obi-Wan Kenobi
- •C-3PO (different ability, I'm tempted to use a Creepio pic but I can't think of a fitting ability)
- •G8-R3 ("At the start of the combat phase, you may discard this card to recover 1 shield (up to your shield value).")
- generic (fixed Flight Instructor?)
The key here is to NOT produce a surfeit of defensive crew. Any ideas?
Obi-Wan seems an odd choice, isn't he already in a jedi starfighter? What happen to these form post #3:
- PS1 Royal House Pilot (28pts, "Traditionally weaponless, the onset of the Clone Wars saw a small number of royal starships fitted with laser cannons, although blistering speed remained their primary defense.")
- PS3 •C-3PO (32pts, "Once per turn when defending, you may receive a stress token to reroll all of your defense dice.")
- PS6 Padmé Amidala (34pts, EPT, "You may skip the "Declare Target" step. If you do, when another friendly ship is attacked this round, you may cancel all of the attacker's dice results.")(it's an odd wording, but it fits on the card an doesn't allow a loophole where you could use the ability on a lower-PS pilot and still shoot)
- PS8 Captain Typo%5Bsic%5D (37pts, EPT, "At the start of the combat phase, if you are inside the firing arc of at least 1 enemy ship, you may assign 1 focus token to your ship.")
Also I was thinking this wording might work better for Amidala:
"You may skip the "Declare Target" step. If you do, when another friendly ship is defending, you may cancel all of the attacker's dice results."
I was talking about crew cards, not pilots, those are already in.
Her card's actually out of date (as are a few cards in the first-page posts, I've been updating stuff into the extension directly for the most part), the version in the module uses a very similar wording: "You may choose not to perform any attacks this round, if you do, when 1 other friendly ship is defending this round, you may cancel all of the attacker's dice results."
Basically the "1 other" rather than "another" makes it only usable once per round.
We all know Creepio needs to be in the game.
He's a pain to come up with a decently thematic and functional effect for, sadly. Same for Artoo, really, trying to build non-broken defensive crew is not fun.
Just gotta say WOW! ![]()
Your work here is very thorough. I agree with almost all of it, but who's to say without some serious playtesting?
I'm actually considering ordering up a bunch of the 3Dprinted models people have posted on shapeways now that you have kindly done all of the hard work of figuring out decent stat matchups.
For the Droid Trifighter another missile could be a "Buzzdroid Missile"... something like: either deal one faceup damage and cancel all dice OR turn one damage card faceup for each damage dealt by this attack then cancel all dice.
In response to your idea for a fix on the auxiliary arc of the ARC-170 (and others) plus the slow fire rate of the Eta-2 interceptor, maybe you could institute a new action bar action that would increase ATK in the primary fire arc at the cost of a "weapons disabled" after the attack. That way the Eta-2 gets its more powerful guns as does the ARC-170. Then again the cover turret doesn't stop when they fire the big guns... Now I'm just grasping, but you could go for a new upgrade that's a turret, but only fires in auxiliary arcs...
you could make Anakin one of the (crew) with the Star Skiff. I like how his ability in the Eta-2 is similar to Vader's ability in the TIE Advanced, maybe go a similar route with an Anakin (Crew): Republic Only. If this ship did not make any attacks this round you may deal one damage to an enemy ship at range 1. that would go well with Padme's pilot ability too.
Definitely bookmarking this thread so I can come back to it ![]()
Go for it! The stats and text may change if balance requires but the ship lineup itself should be locked-down enough to make buying models viable.
Discord Missiles are already in, they're just going on the Vulture. I think the VASSAL extension has text, but it's not exactly final, iirc it's some variant of crit-flipping.
Attack values for the Eta-2 are where they should be unless testing proves something ridiculously underpowered (reminder that you can put HLC on it). I've tried to approximate attack values based on a number of factors, where cyclic rate, cannon type, and number of cannons are all factored in. One of the things that has to be considered is that regardless of ship, the per-die probabilities are always going to be the same, so for a given attack window increasing the ATK value corresponds to a weapon that misses less on average. For a low-cyclic ship like the Eta-2, the actual power of the cannons is overly inflated by bumping it to ATK3.
The ARC already has its powerful guns (and properly lower rear arc), unless you think it should have ATK4 or something. You'll notice that there aren't any turret upgrade cards, and only one ship with that primary
I did at one point consider bringing in a second type of attack die with a different face distribution, but dropped it as this should be physically playable with existing dice/templates/rocks/etc.
Haven't really given thought to an Anakin crew card, but you're spot-on that the skiff is probably the only place it would work (unless I actually figure out what's going into Jedi Aces sometime soon). I like the synergy on that ability, consider the concept stolen at the very least, if not the exact wording.
WIP R2-D2 ability: "Once per round after you are dealt a Damage card, you may receive 1 stress token to discard it (without resolving its ability)."
Basically it's not shield-focused because it has to work with the Eta, and that wording /should/ prevent it from being used on turns where the ship escaped damage entirely, ought to prevent the "kite things around the board" regen shenanigans.
This is a kinda long thread. I take it these stats are not compatible with the current X-wing game? Some stats low strang especially for the smaller sized ships.
Technically-speaking, it uses the same stat system and stat ranges as OT+ X-Wing.
Balance-wise, I haven't given a single thought to whether any of this would be balanced against anything but itself, if is not intended to be played alongside OT+ ships.
...the version in the module uses a very similar wording: "You may choose not to perform any attacks this round, if you do, when 1 other friendly ship is defending this round, you may cancel all of the attacker's dice results."
Basically the "1 other" rather than "another" makes it only usable once per round.
Just from a layman's perspective, if I read "... if you do, when 1 other friendly ship is defending this round, you may cancel all of the attacker's dice results.", I would take that to mean that I can pick one ship, and if anyone attacks that ship all round I can cancel all attacks on it. So to use an example, I would think I could select Biggs Darklighter flying next to me, and if all of your ships had to target him, I could cancel all of those attacks.
Is that what you meant?
P.S. I'm not a huge fan of the prequels, but I am a huge fan of what is obviously the result of a lot of work and love. Well done. Well done indeed.
Edited by R5D8Alright - I was actually thinking of a stat system to make it compatible with curent minatures. Off hand here is what I thought of:
N-1 Starfighter
Stats: 2/3/3/2
Actions: F/TL/BR/E
Upgrades: Astromech/Torpedo/No modifications*
Dial: Similar to a M3-A Scyk, K-turns at 2 & 4.
The N-1 was an advanced state of the art starfighter during it's heyday combining speed and maneuverability of a light starfighter with the durability of a medium starfighter. It's densly packed spaceframe and customized systems however made it impossible to modify without affecting it's spaceworthiness.
*No modifications: This reflects the FFG RPG where Nubian/Threed ships tend to be highly engineered, specialized and impossible to further modify.
Vulture Droid Starfighter
Stats: 0/3/2/0
Actions: TL/B/E
Upgrades: Droid Weapon**/Droid Weapon**
Dial: Similar to a StarViper
The simple droid brains of the Vulture Droid Starfighters do not allow them to use the Focus action and their small size prevents them from carrying normal starfighter sized weapons.
**Droid Weapon: The vulture droids were simply too small at 6m+ to use full sized weapons, but packed their own vicious little weapons.
Energy Torpedo [pts???]
Type: Droid Weapon
Firepower: 2, Range 2-3
ATTACK (Recharge): Discard your Recharge token on this weapon, to make this attack. You may change 1 of your focus results to a hit result.
ACTION: If this weapon has no Recharge counters, add a Recharge counter to this weapon.
Trade Federation Blaster Cannons [pts???]
Type: Droid Weapon
Firepower: 2 3, Range 1
The defender may cancel critical results before hit results.
CIS Autoblasters [5 Pts]
Type: Droid Weapon
Firepower: 3, Range 1
The defender may cancel critical results before hit results.
Droid Discord Missile [? Pts]
Type: Droid Weapon
Firepower: 3, Range 2-3
Alright - I was actually thinking of a stat system to make it compatible with current miniatures.
Why would you do this?
Alright - I was actually thinking of a stat system to make it compatible with current miniatures.
Why would you do this?
Well they used some of em in the new novels/comics.
...the version in the module uses a very similar wording: "You may choose not to perform any attacks this round, if you do, when 1 other friendly ship is defending this round, you may cancel all of the attacker's dice results."
Basically the "1 other" rather than "another" makes it only usable once per round.
Just from a layman's perspective, if I read "... if you do, when 1 other friendly ship is defending this round, you may cancel all of the attacker's dice results.", I would take that to mean that I can pick one ship, and if anyone attacks that ship all round I can cancel all attacks on it. So to use an example, I would think I could select Biggs Darklighter flying next to me, and if all of your ships had to target him, I could cancel all of those attacks.
Is that what you meant?
P.S. I'm not a huge fan of the prequels, but I am a huge fan of what is obviously the result of a lot of work and love. Well done. Well done indeed.
The intent is you get to cancel one shot, it shouldn't stick to the ship for an entire round of combat.


Just about done with the ARC-170 cards, only fluff text and 1 each of unique crew/mech to go.
(yes, I found a way to put Delta Squad into a starfighter game, fite me)
Endless costume changes of the queen
Surely the problem is actually other characters wearing the same clothes almost all the time?
Han even gets away with wearing the exact same outfit at the beginning of ROTJ that he had on at the end of ESB. What nerve.
Han even gets away with wearing the exact same outfit at the beginning of ROTJ that he had on at the end of ESB. What nerve.
At least he had an excuse. What about Vader?