Well, my only worthwhile suggestion would be using the Delta-7B. Remove the astromech slot from the Delta-7, and have the B, be either a new unit or a modification.
Because, I've checked... You got 'em all, unless you want to add the Cloakshape Fighter.
[prequels] The Good, the Bad, and the Ugly
How about the umbaran starfighter for the CIS?
I know you said you don't like the "bowtie" look of the Umbaran starfighter, but it does have a different look about it, and I like the fact that for once the Separatist fleet has something other than droids. In "real-life" a galaxy wide war would have countless combat vehicle models in service across the different planets and theaters of the war. Just look at the various fighters used over the years on our one planet in our, comparatively, small world wars for proof of that. Also on a different vein, the Umbaran fighter would also be a cool design challenge in that it would have to have a very high Shield to hull ratio and a very low primary to secondary weapon ratio to be true to the source material. Maybe some sort of rechargeable "energy torpedo" but only a 1 shot primary? I don't know if its possible, but I think it could be very cool.
Yoda's variant 'TIE fighter' Jedi Interceptor would be a VERY small base ship.
I am having a real hard time coming up with any more Republic ships other than the Plantary Bomber that is very similar to the ARC-170. What about the ships from that N64 episode 1 starfighter game?
Yoda's variant 'TIE fighter' Jedi Interceptor would be a VERY small base ship.
I am having a real hard time coming up with any more Republic ships other than the Plantary Bomber that is very similar to the ARC-170. What about the ships from that N64 episode 1 starfighter game?
That could actually work. Or something from Galactic Battlegrounds- which no offense, may be an even better choice.
Well, my only worthwhile suggestion would be using the Delta-7B. Remove the astromech slot from the Delta-7, and have the B, be either a new unit or a modification.
Because, I've checked... You got 'em all, unless you want to add the Cloakshape Fighter.
The 7B still has the astromech, it's just centerline. Will be adding the zure Angel title in Jedi Aces, though.
I know you said you don't like the "bowtie" look of the Umbaran starfighter, but it does have a different look about it, and I like the fact that for once the Separatist fleet has something other than droids. In "real-life" a galaxy wide war would have countless combat vehicle models in service across the different planets and theaters of the war. Just look at the various fighters used over the years on our one planet in our, comparatively, small world wars for proof of that. Also on a different vein, the Umbaran fighter would also be a cool design challenge in that it would have to have a very high Shield to hull ratio and a very low primary to secondary weapon ratio to be true to the source material. Maybe some sort of rechargeable "energy torpedo" but only a 1 shot primary? I don't know if its possible, but I think it could be very cool.How about the umbaran starfighter for the CIS?
honestly some things can't be saved
Yoda's variant 'TIE fighter' Jedi Interceptor would be a VERY small base ship.
I am having a real hard time coming up with any more Republic ships other than the Plantary Bomber that is very similar to the ARC-170. What about the ships from that N64 episode 1 starfighter game?
There's actually two of those games - Star Wars: Starfighter and Battle For Naboo. The N-1 at the moment has pilots from both. The Havoc is from Starfighter, which actually does have a few neat ships if I could find the pilots. Guardian Mantis in particular I'd love to add but it's Large, and the pilot limitations are the tricky part.
Theoretically I could just count Jedi Aces as an extra ship, add the HMP and both shuttles.
Yoda's variant 'TIE fighter' Jedi Interceptor would be a VERY small base ship.
I am having a real hard time coming up with any more Republic ships other than the Plantary Bomber that is very similar to the ARC-170. What about the ships from that N64 episode 1 starfighter game?
That could actually work. Or something from Galactic Battlegrounds- which no offense, may be an even better choice.
I've looked at Galactic Battlegrounds a bit, but most of its ships are silly things like "what if we ruined every line of the N-1 by giving the astromech a necelle hat".
You'll kill the game.
Edit: would, if you had any power to bring this product to market.
Edited by z0m4dI can't tell if you mean that in a good way or bad way, and I'd eat my hat if an FFG implementation didn't work a helluva lot better than this.
Besides, I've specifically cut it off from the rest of the game to ensure that a) I only have to balance it against itself, and b) so it doesn't offend easily-triggered OT "purists".
(but I guess they'll be offended anyway~)
You'll kill the game.
Edit: would, if you had any power to bring this product to market.
If Episode 7 doesn't kill the game there is a chance for prequel ships. But still too soon to tell, it is going to be a couple of years.
I wouldn't mind seeing a few prequel mixed in the waves as their released with the ep 7 stuff don't even mind the ugly ships. e.g.

Also any plans for epic scale prequel ships?

Most likely that there are no plans for prequel ships as of yet. I am certain Disney will be pushing merchandise that represents their newer products such as Rebels and Episodes VII-IX.
So 2 new Subfactions?
Republic + Empire + First Order
vs
Separatists + Rebels + Resistance
vs
Scum
I wouldn't mind seeing a few prequel mixed in the waves as their released with the ep 7 stuff don't even mind the ugly ships. e.g.
-snip for MY EYES-
Also any plans for epic scale prequel ships?
-snip for space-
I've thought about it a bit, but there's honestly not enough prequel-era ships in that size category, and I can't uotright manufacture ships
So 2 new Subfactions?
Republic + Empire + First Order
vs
Separatists + Rebels + Resistance
vs
Scum
No, if you WERE integrating these with existing stuff(keep in mind I DO NOT support this mechanically), they're new factions , NOT subfactions.
Subfactions are nothing but a shoehorn mechanic since the ST doesn't have enough ships yet to have its own factions.
So 2 new Subfactions?
Republic + Empire + First Order
vs
Separatists + Rebels + Resistance
vs
Scum
Well right now there is no Separatists or Republic and if they do come there is a big question of which of the primary factions they would be placed in. Of course there is the whole light side dark side line in which Separatists would be placed in imperials and Republic would be placed in Rebels but then again it seems so odd with the Separatist and their political affiliation to be placed in Imperials and same for the Rebels.
As I said in previous posts if the prequel factions come in it would be better to have an alliance wheel instead of clumsily fitting them into a primary faction. See below:
Something to consider if Prequels become a new subfaction.
While I did say that all of Star Wars faction boil down to the light side, dark side, and other, politically I don't think that placing CIS in the same faction as the Galactic Empire fits. That is why I go with more of a wheel type alliance, where you pick a faction and can have say 40 out of 100 of those points spent on ships from neighboring factions while keeping the majority in your chosen faction. (I made a more specific alliance chart in previous posts.)
So on to the alliance wheel with the 6 factions from Episodes 1-7 + S&V.
S&V <=> CIS <=> FO <=> GE <=> Rep <=> RA <=> Res <=> S&V
Now some of these are already in place such as Galactic Empire and First Order as well as Rebel Alliance and Resistance. Some just make sense such as Republic and Rebel Alliance still I will explain each neighboring faction and how it all holds together. I'll think I'll start with the Galactic Empire instead of the Scum and Villainy.
Galactic Empire & Republic: Well again a no brainier as the Republic becomes the Galactic Empire so naturally the Galactic Empire inherits all the Republic equipment. As for Republic taking Galactic Empire stuff it could fit as either prototypes towards the end of the Clone wars or as a 3rd line Garrison with ancient equipment.
Republic & Rebel Alliance: They don't call it a civil war for nothing. While the Palpatine might have been making TIE fighters the Republic was still invested in other starfighters. Also considering that the leaders of the rebel Alliance are disposed members of the Galactic Senate they would gain access to starfighters that were not the focus of the emperors attention like Sinear Fleets.
Rebel Alliance & Resistance: Because the Rebels became the Resistance. I don't know why, you think they would have a Galaxy to run or a government to reform but no and since they are opposing the man they got to remain rebels and destroy the power instead of using power for good.
Resistance & Scum: Because why not, okay that is the only place I could fit it but to be honest it makes sense. The Alliance was made to restore the Republic which obviously hasn't happen yet because they are too busy resisting the First Order. So since they haven't consolidated power and made a legitimate government yet the galaxy is rather fractured so they will have to continue to forge alliances since there is no unifying power. All the neutral parties have their old and reliable tech so sure pair them with the Resistance and Local System Governments and small scale organizations. (This may change depending on the movie).
Scum & Confederate of Independent Systems: Okay this one is a much better fit as the CIS was known to employ bounty hunters as well as recruit pirates and mercenaries to subvert the Republic. Yes they were still taking orders from Sideous/Palpatine but who is to say that they didn't make investments in anything that was not under Republic Control.
Confederate of Independent Systems & First Order: Might not be as clear at first as there is the whole era between these two faction but as the Jedi Council still held watch over the Republic the CIS was the haven for the Sith. Now the Sith might have not been reformed but the First Order takes great intrest in the legacy of the Sith thus they would often seek artifacts from the CIS so it fits perfectly.
First Order & Galactic Empire: Since the Galactic Empire becomes the First Order and already the new rules have declared these two sub-factions part of the Imperial Primary faction then sure they are imperials, and the circle is now complete.
So here now we got a continuous circle that is split from Imperial as well as Rebel and other as much as it is split with Dark side to light side.
-other| |------DARK SIDE----| |---------Light Side-----| |other
S&V <=> CIS <=> FO <=> GE <=> Rep <=> RA <=> Res <=> S&V
neutral---------| |----------Imperial-------| |---Rebel----| |---neutral
So an alliance wheel, Basicly you select a primary faction and you can take allies from one of the neighborhing factions but at a limited point cost.
These would be the point limits for allies ships based on the total point value of the squadron list. Any upgrade card equipped to an ally pilot cards counts against those points.
- <60 points total no more than 15 points in Allies
- 60-79 points total no more than 20 points in Allies
- 80-99 points total no more than 30 points in Allies
- 100+ points total no more than 40 points in Allies
Expanded limits for escalation and epic format
- <100 points total see above
- 100-149 points total no more than 40 points in Allies
- 150-199 points total no more than 50 points in Allies
- 200-299 points total no more than 75 points in Allies
- 300+ points total no more than 100 points in Allies
Please stop posting that, it has
ABSOLUTELY NO BEARING
on this thread.
so I'm going to teach myself how to VASSAL extensions to get something play-testable here, wish me luck hahahahahahaha
I was working on Cad Bane's Xanadu Blood a couple months ago. I had the title add a cloak action, based on his conversation with palpatine.
Subfactions are nothing but a shoehorn mechanic since the ST doesn't have enough ships yet to have its own factions.
Only time will determine whether this is actually the case, or just wishful thinking on your part.
I'd thought about it, there wasn't a lot of concrete info on the changes but it /was/ listed as having crew space over the standard Porax.
Only time will determine whether this is actually the case, or just wishful thinking on your part.Subfactions are nothing but a shoehorn mechanic since the ST doesn't have enough ships yet to have its own factions.
Success!

So another reason to consider doing "light side" and "dark side" for the factions, or good/evil.
For those who haven't played it, there's a fun tower defense star wars mobile game called Galactic Defense.
In it there are both PT and OT levels. However your "heroes" you use to fight them are either good or bad, and they combine both trilogies together.
So you could have a team of luke, han, and leia fighting droids on geonosis. Or a team of darth maul, jango fett, and count dooku fight ewoks on endor for examples. Or have crossover teams. Like have luke, qui-gon, and ahsoka fighting together.
EDIT
So then it would look something like this:
LIGHT SIDE FACTION
Rebel Alliance subfaction
Resistance subfaction
Republic subfaction
DARK SIDE FACTION
Galactic Empire subfaction
First Order subfaction
Separatist subfaction
SCUM FACTION
No subfactions at this time
Edited by markcsouloh you have got to be critting me
this is not a thread to discuss silly subfaction mechanics
GET A ROOM
It makes zero sense for empire to use separatist ships they just fought a galaxy wide conflict against them, don't you think it'd raise some really awkward questions?
Plus the Canon books put republic ships in empire hands.
It makes zero sense for empire to use separatist ships they just fought a galaxy wide conflict against them, don't you think it'd raise some really awkward questions?
Plus the Canon books put republic ships in empire hands.
And it makes less than zero sense for Jedi to be on the same side as the Empire.
Edited by DarthEnderXthusly: no faction-mixing at all, no subfactions, voila