[prequels] The Good, the Bad, and the Ugly

By Tipperary, in X-Wing

The allies system ruined 40k I really don't want a system like that in x-wing.

40k was ruined by more than just the allied system. Besides that system used an unbalanced grid where some factions have no friends it was focused on theme rather than balance. A wheel system would be way better.

Besides I didn't see that many multi-codex armies when allies came out. It was still a Space Marine army had Space Marines and a Dark Eldar Army had Dark Eldar. There wasn't much faction mixing in 40K in 6th edition when I left.

Edited by Marinealver

I highly recommend http://www.shapeways.com/shops/mel_miniatures?section=Clone+Wars&s=0, it's got everything except I think the Havoc and J-Type Skiff. If only I could paint worth a ****. The droid fighters are a bit tricky to differentiate, they're roughly analogous to the /LN, /SA, and, /D TIEs but I wish I could have come up with something more interesting. There's far less info around when it comes to prequel stuff, and less media in general, which means designs on't really get explored as much and it's hard to find a base when designing. The ATK reduction mostly came out of trying to stat the ARC-170, where I didn't want to give it a turret slot but wanted to represent the weaker rear guns properly. Coincidentally, it worked for the Havoc and Firespray as well (Lackwit, there\s the opposite example of cyclic rate), and mostly works for the Geonosian Starfighter (I wish "Nantex-class Starfighter" fit nicely on cards, but oh well). Keep in mind that this isn't built to mesh with existing X-Wing ships, so it's not like the rule would apply if you decided to run 'em together. The strict split is also responsible for the whole pile of alt-art cards etc, because standard X-Wing upgrades aren't factored into the process unless I decide to port them, see Autothrusters mostly being unnecessary due to lack of turrets.

I haven't seen any in the flesh, but the pictures of the 3D Printed stuff always put me off - everything seems to have a grainy texture (presumably due to the size of the printing nozzle?). I imagine the extent to which this would bother you varies from person to person.

I'd kinda forgotten how much a few of those droid fighters look like TIE precursors. That helps with the argument about connecting the separatists with the Empire, just a shame some of the Jedi ships go the same way.

**** I love the ARC 170 though!

Dunno if anyone has said it in this thread yet but I would love for the BTL-B and Clone Headhunter to be included. After all we have the T-70 and TIE/fo as slightly different versions of existing models. And I would really love for FFG to do exactly this kind of release. Unfortunately sounds like it might not be something we will see for at least 8-10 years, if ever, since the ST will be taking up more and more of the waves as time goes by.

Sith Infiltrator needs 3 attack

Something to consider if Prequels become a new subfaction.

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I refuse to consider this.

e: I should probably clarify my stance. Faction compatibility is a balance headache I really don't need, and this was designed from the start to be standalone.

but multi-factionalism is already here in X-wing. The new sub-factions will eventually become factions of their own. Sure, there is the primary factions which create separations but since the start of the 3rd faction Scum & Villainy we had pilots and ships that crossed over to other factions thus upsetting the balance of separate and opposite factions. ;)

35rs2p.jpg

How can you be so sure about them eventually splitting the factions? It doesn't make much sense to me, seems like complexity for complexitys sake.

The subfactions make sense, because the are so close to each other and essentialy still fighting the same conflict.

Edit: Holy cow, I too hated how Greg screwed up Makuta! Still had my mind blown by "Mata Nui actually is a giant robot!", though, I liked how they hyped that.

Edited by Admiral Deathrain

Something to consider if Prequels become a new subfaction.

...

...

I refuse to consider this.

e: I should probably clarify my stance. Faction compatibility is a balance headache I really don't need, and this was designed from the start to be standalone.

but multi-factionalism is already here in X-wing. The new sub-factions will eventually become factions of their own. Sure, there is the primary factions which create separations but since the start of the 3rd faction Scum & Villainy we had pilots and ships that crossed over to other factions thus upsetting the balance of separate and opposite factions. ;)

Bit of a difference between duping pilots with faction-fitting abilities and "let's allow all kinds of stupid combinations that will make balance mean even less".

I highly recommend http://www.shapeways.com/shops/mel_miniatures?section=Clone+Wars&s=0, it's got everything except I think the Havoc and J-Type Skiff. If only I could paint worth a ****. The droid fighters are a bit tricky to differentiate, they're roughly analogous to the /LN, /SA, and, /D TIEs but I wish I could have come up with something more interesting. There's far less info around when it comes to prequel stuff, and less media in general, which means designs on't really get explored as much and it's hard to find a base when designing. The ATK reduction mostly came out of trying to stat the ARC-170, where I didn't want to give it a turret slot but wanted to represent the weaker rear guns properly. Coincidentally, it worked for the Havoc and Firespray as well (Lackwit, there\s the opposite example of cyclic rate), and mostly works for the Geonosian Starfighter (I wish "Nantex-class Starfighter" fit nicely on cards, but oh well). Keep in mind that this isn't built to mesh with existing X-Wing ships, so it's not like the rule would apply if you decided to run 'em together. The strict split is also responsible for the whole pile of alt-art cards etc, because standard X-Wing upgrades aren't factored into the process unless I decide to port them, see Autothrusters mostly being unnecessary due to lack of turrets.

I haven't seen any in the flesh, but the pictures of the 3D Printed stuff always put me off - everything seems to have a grainy texture (presumably due to the size of the printing nozzle?). I imagine the extent to which this would bother you varies from person to person.

I'd kinda forgotten how much a few of those droid fighters look like TIE precursors. That helps with the argument about connecting the separatists with the Empire, just a shame some of the Jedi ships go the same way.

**** I love the ARC 170 though!

It's mostly method-based (Frosted Ultra Detail is a lot better than the other options, but more expensive).

Dunno if anyone has said it in this thread yet but I would love for the BTL-B and Clone Headhunter to be included. After all we have the T-70 and TIE/fo as slightly different versions of existing models. And I would really love for FFG to do exactly this kind of release. Unfortunately sounds like it might not be something we will see for at least 8-10 years, if ever, since the ST will be taking up more and more of the waves as time goes by.

I considered it when working on the initial lineup, but I didn't really want to have that much overlap with existing ships, just as a faction identity thing. Heck, Slave I is one of the last two ships I added.

Plus, cutting Ys (Am I the only one who /doesn't/ like the BTL-B and prefers the older, boxier-skinned Ys?) meant I could completely dispense with the turret upgrade.

I'd thought about adding an entirely new upgrade type for droids, but I'm no artist and it'd have required new card backs/etc

Sith Infiltrator needs 3 attack

There's a lot of conflicting data on this - it has 6 cannons so you'd think so, but they're not regular blasters, they're a "solar ionization" cannon, which has various power levels in references, and in the Infiltrator they're sort of a low-power "popout" cannon that can fire without hugely disrupting the cloak (it seems to be a ship-skin effect).

I was going to build something ATC-like into the title to increase offense without just "add a die".

Edited by Tipperary

Added TODO list to OP. Currently it's only stuff for existing expansions, I've been thinking about a few additions but they're no really ready enough:

HMP Droid Gunship (it is space-capable, just very slow)

Theta-class shuttle (pretty much a Lambda clone?)

Sheathipede-class shuttle (NUTE NUTE crew, maybe Dooku crew? There are armed versions)

Woul need one more Republic small ship to balance it out, or maybe the Jedi Aces pack counts for that.

Edited by Tipperary

Clone headhunter and Techno Union Starfighter are waiting to be heard from. Attack Shuttle (Nu class) as well.

Why don't you have this finished already, sheesh. What am I paying you for!? Oh wait...

(Thank you for what looks like a huge effort and a lot of time spent. Everything looks great!)

Clone Headhunter is 300% too ugly, also see post on overlap.

Nu-class is also ugly. I'm being fairly selective about things, especially from TCW (though TCW art is surprisingly good for upgrade cards stylistically).

(Jedi Aces will NOT include Ahsoka)

Techno Union Starfighter I actually sort of have pilots for, but they're a stretch and the ship is REALLY boring mechanically.

How about the umbaran starfighter for the CIS?

Kind of interesting design-wise (at least it has missiles), not my thing aesthetically (rabbit-bowtie is plain silly), but I think the real problem would be finding pilots.

Got lucky with the Vulture/Hyena, the Tri-fighter is stretching it, the Mankvim-814 named pilots were both going to have to be CIS/CSA capship captains with TENUOUS connections to the ship.

Clone Headhunter is 300% too ugly, also see post on overlap.

Nu-class is also ugly. I'm being fairly selective about things, especially from TCW (though TCW art is surprisingly good for upgrade cards stylistically).

I think I am a 'kitchen sink' kind of guy when it comes to ships in Star Wars with very, very few exceptions (Hornet Interceptor and Suncrusher don't even deserve to be remembered, much less allowed to linger on in Legends. KJA, why? Why does your golden dictaphone still haunt me?)

I thought the Techno Union fighter usually had Battle Droid Pilots if I remember the wiki and those cross section books correctly. Just make up some droid numbers...maybe. It wouldn't be too interesting to fly unless you basically made up some new crazy mchanics for it like strange new maneuvers or white Sloops or something, or compete go out of the lore.

Edited by GrimmyV

How did you dig up the named droid pilots anyways?

Clone Headhunter is 300% too ugly, also see post on overlap.

Nu-class is also ugly. I'm being fairly selective about things, especially from TCW (though TCW art is surprisingly good for upgrade cards stylistically).

Well Ugly is at least one third of this thread, right?

I think I am a 'kitchen sink' kind of guy when it comes to ships in Star Wars with very, very few exceptions (Hornet Interceptor and Suncrusher don't even deserve to be remembered, much less allowed to linger on in Legends. KJA, why? Why does your golden dictaphone still haunt me?)

I thought the Techno Union fighter usually had Battle Droid Pilots if I remember the wiki and those cross section books correctly. Just make up some droid numbers...maybe. It wouldn't be too interesting to fly unless you basically made up some new crazy mchanics for it like strange new maneuvers or white Sloops or something, or compete go out of the lore.

Sort of true - the title is 90% Cad Bane joke and 10% using movie titles as thread names (see my earlier Skipray thread)

I'm generally a bit pickier because while TCW's art team were decent with characters, I don't think ship designs worked very well at all in the cartoon-style.

The Mankvim did have some droid pilots, but I try to only make stuff up as a last resort (see Tri-fighter). As nearly as I could figure out the Mankvim's essentially a Headhunter mechanically, and the seppies really didn't need another swarm fighter.

How did you dig up the named droid pilots anyways?

One of the ways I look for ship titles is Wookieepedia pages, generally each ship is part of a Category:Shipname that includes all the named ships of that type, which usually have pilots.

The same system works for droid pilots, except the ship name is actually the droid name. A few TPM droids have numbers, and Iron Assembler was a galaxies NPC fursonastarfighter

That said, the named Tri-fighter is a manufacture, I couldn't find any names that were more granular than squadron-level.

Clone Headhunter is 300% too ugly, also see post on overlap.

Nu-class is also ugly. I'm being fairly selective about things, especially from TCW (though TCW art is surprisingly good for upgrade cards stylistically).

(Jedi Aces will NOT include Ahsoka)

Techno Union Starfighter I actually sort of have pilots for, but they're a stretch and the ship is REALLY boring mechanically.

I agree about the Clone Headhunter. It is a truly awful starship design. Like really s**tty concept art.

The Nu however, if you ask me, is pretty cool.

They went too far in trying to make it NOT look like an x-wing

I had a fairly scathing critique of it typed up somewheres, but the gist is that literally every proportion of the ship is... off.

TCW in general has problems with wonky stretching/squishing due to the art style, but that one ship is the pinnacle of gross.

There is the Eta-class shuttle and also the t-6 shuttle for the republic If they needed another ship.... I don't think the t-6 had any weapons though

Edited by Djturbo12345

Eta and T-6 both suffer from whatever we're calling the TCW design disease.

Eta also conflates names with the Actis

What I actually need is another small ship Republic, since the Theta(19/30/19) and Sheathipede(20m) are both large, and the HMP Gunship is 12x11m

Something to consider if Prequels become a new subfaction.

...

...

I refuse to consider this.

e: I should probably clarify my stance. Faction compatibility is a balance headache I really don't need, and this was designed from the start to be standalone.

but multi-factionalism is already here in X-wing. The new sub-factions will eventually become factions of their own. Sure, there is the primary factions which create separations but since the start of the 3rd faction Scum & Villainy we had pilots and ships that crossed over to other factions thus upsetting the balance of separate and opposite factions. ;)

35rs2p.jpg

How can you be so sure about them eventually splitting the factions? It doesn't make much sense to me, seems like complexity for complexitys sake.

The subfactions make sense, because the are so close to each other and essentialy still fighting the same conflict.

Edit: Holy cow, I too hated how Greg screwed up Makuta! Still had my mind blown by "Mata Nui actually is a giant robot!", though, I liked how they hyped that.

So if the prequels were added in you would actually think that Vulture Droid fighters would be better suited with TIE Interceptors from the Galactic Empire?

And yes adding more factions makes perfect sense as the game grows. Right now there really isn't any reason to play a T-65 for Rebels as you can just take a T-70. Now if the factions end up splitting (after more ships were added in) then unless you were playing resistance you would not be able to take the T-70.

Sure, right now with only 1 ship per the new subfaction of course they won't be able to become their own faction. It is going to be a few waves until both the FO and Resistance having at least several ships with a couple of them being large ships. Then the faction split will become more practical as you would see the Rebels and Imperials pool of ships reach such high levels there will be ships that see less play than what the TIE advanced saw in Wave 4.

Can you get another thread for this?

Pretty-please with a dead Gungan on top?

I had a fairly scathing critique of it typed up somewheres, but the gist is that literally every proportion of the ship is... off.

TCW in general has problems with wonky stretching/squishing due to the art style, but that one ship is the pinnacle of gross.

Oh god, I know. It truly is awful.

Though about the ETA-2, what's funny about that is, well. The show model and film model are almost exactly the same.

You need another small, and I've probably not seen it, but do you have the V-19 Torrent listed?

I had a fairly scathing critique of it typed up somewheres, but the gist is that literally every proportion of the ship is... off.

TCW in general has problems with wonky stretching/squishing due to the art style, but that one ship is the pinnacle of gross.

Oh god, I know. It truly is awful.

Though about the ETA-2, what's funny about that is, well. The show model and film model are almost exactly the same.

You need another small, and I've probably not seen it, but do you have the V-19 Torrent listed?

Yeah, when they actually have a reference they're fine, it's when they try to make stuff up that they don't seem to have it.

Torrent's in, check the second post. It's hard to find art for, though, there's a grand total of one good piece.

For cards my art preference is generally art>TCW>film, it's hard to find solid film frames, and TCW has passable lighting most of the time without being too cluttered so long as we're talking characters or properly-referenced ship models.

it's hard to find solid film frames, and TCW has passable lighting most of the time without being too cluttered so long as we're talking characters or properly-referenced ship models.

You might find this handy for film caps

oh, that's been absolutely invaluable for various things, but it has its downsides.

Problem with capping films is you get a LOT of motion blur unless you cap key frames specifically, and while they have a decent encode their cap timing leaves something to be desired.