Tie Advance is awesome

By TheRealStarkiller, in X-Wing

After playing a couple of times I can tell that this fighter now truly is a fighter and not just a flying target you can ignore.

Its my favourite ship now. So much fun to play with.

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I have so many favourite ships, I can't belive it ...

Not so fun when it comes to clear stress but accuracy corrector does some serious work.

The Advanced is a beast in Epic. Tempest with AC is incredibly durable.

Storms with ATC can deliver some serious damage to all ships moving first.

So do you really think AC is better than ATC, or are you just trying to avoid spending that one point?

So do you really think AC is better than ATC, or are you just trying to avoid spending that one point?

On low-PS ships, AC is generally better since it's hard to get the target lock for ATC. That said, if you can get the TL, then ATC is SOOOO awesome.

It's situational. Not every shop can dodge two hits every single time. And you aren't going to roll 3 hits with ATC everytime.

It's now evened out.

That's called balance.

I have tried using AC instead of ATC since February and I think ATC is way better all the time. The chance of getting a crit all the time and having ip to 4 hits at range one is always better to me. Maybe it is my aggressive play style but that is ok by me.

:wub:

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How is everyone liking the Mk II engine on this? I haven't played it competitively yet, but it seems like it should find a home on Advanced pilots that aren't otherwise begging for Engine Upgrade (such as Vader, and maybe Alozen and Juno). The one little tournament I did play in, the week the Raider came out, I really wished I had Mk II available.

Tie advance with AC is indeed made of all kinds of win.

I'm finding the ATC to be a bit lacklustre. I think mainly just to terrible luck so far.

AC is awesome because you never need to take offensive actions. TL's are near useless beyond R1, focus/evade can be used for defense, or you can barrel roll every turn. Or you can stress yourself with zero impact to your damage output. In a lot of ways, that's better than the free crit you get from ATC.

Though, if you're going against high agility targets, all they need to do is roll lucky and you can't hit them.

Yeah, but even the lucky high agi ships will fail on their def roll sooner or later; plus you still roll your dice, especially at r1, you can still score better than what AC provides ;-)

Yes. Yes it is. *glares at Ashley*

How is everyone liking the Mk II engine on this? I haven't played it competitively yet, but it seems like it should find a home on Advanced pilots that aren't otherwise begging for Engine Upgrade (such as Vader, and maybe Alozen and Juno). The one little tournament I did play in, the week the Raider came out, I really wished I had Mk II available.

About half my Imperial lists include Maarek Steele w/ PTL and the Mk II. I wouldn't fly him without it, even when I pair him with Capt. Yorr and the Emperor. On lower target priority/PS pilots I don't find it necessary if I need that extra point elsewhere.

I never bothered to buy the Advanced expansion.

Can someone fill me in why all the love lately? I must be missing something because a free 4 pt upgrade is great and all but it's still attacking with only 2 dice. That doesn't seem very scary to me. And still a pricey ship.

What am I missing? What role do they fill and how are you getting around such a weak offense?

I never bothered to buy the Advanced expansion.

Can someone fill me in why all the love lately? I must be missing something because a free 4 pt upgrade is great and all but it's still attacking with only 2 dice. That doesn't seem very scary to me. And still a pricey ship.

What am I missing? What role do they fill and how are you getting around such a weak offense?

It's tanky with 3 evade and 5 hp and consistent with accuracy corrector on the generics. On the named pilots with atc 2 dice with 1 automatic crit added is better than 3 dice statistically so they have better offense than 3 dice ships.

I never bothered to buy the Advanced expansion.

Can someone fill me in why all the love lately? I must be missing something because a free 4 pt upgrade is great and all but it's still attacking with only 2 dice. That doesn't seem very scary to me. And still a pricey ship.

What am I missing? What role do they fill and how are you getting around such a weak offense?

2 guaranteed hits is absolutely NOT weak offence. It's constant, guaranteed pressure. You are free to spend your actions as defensively or positionally as you wish.

Accuracy correctors are one of those things that sounds meh, but are in fact awesome x2.

Put it another way, I ran Darth the other day, fully tricked out. He never, never rolled more than one hit, so for 35 pts I was getting one hit and one crit. For 21 points my storms were getting 2 hits, plus didn't have to worry about target locks, plus weren't public enemy no. 1.

So do you really think AC is better than ATC, or are you just trying to avoid spending that one point?

AC is superior on generics, ATC on Vader and maarek can't be beat.

I never bothered to buy the Advanced expansion.

Can someone fill me in why all the love lately? I must be missing something because a free 4 pt upgrade is great and all but it's still attacking with only 2 dice. That doesn't seem very scary to me. And still a pricey ship.

What am I missing? What role do they fill and how are you getting around such a weak offense?

It's not 2 dice. With Accuracy Corrector, it's two hits, without needing to spend any tokens.

Previously, the Advanced could put out an average of 1 hit per attack, 1.5 at R1. It could bump that average to 1.5 damage, but it would usually have to spend a focus token. That left it vulnerable on defense.

Now, you're getting two hits every attack, at a minimum. The only times you won't use it are when you get a crit against a Decimator, or when you naturally roll two hits/crits anyway. And you still have that token to spend on your defensive rolls, making you more durable.

On the higher-PS ships with ATC, you're dealing a consistent crit every round, plus 1-2 hits. Once Vader locks onto that Decimator or Soontir Fel, he's free to spend his actions on defensive maneuvers, making him hard to kill. Or Maarek, dealing the best possible crit out of three on every attack.

Wow, interesting. Thanks guys.

The advance does seem to be much better then I thought. I didn't realize how potent AC is. I don't play against it very often.

I'll have to a couple to my arsenal. Thanks.

Quick question; are there any Tie Advance setups that are decent to play (doesn't have to be super competitive, just not dead weight) without the cards from the Raider expansion?

Pretty much just Vader. Vader + Engine Upgrade is pretty fun. I prefer Outmaneuver to help his damage output.

Quick question; are there any Tie Advance setups that are decent to play (doesn't have to be super competitive, just not dead weight) without the cards from the Raider expansion?

6 academies and an advance. That's about it.

Edited by ParaGoomba Slayer

I've been playing Soontir + Juno + Maarek. Because they are my 3 favorite pilots from the lore, and they just happen to be awesome atm.

must be missing something because a free 4 pt upgrade is great and all but it's still attacking with only 2 dice. That doesn't seem very scary to me. And still a pricey ship.

What am I missing? What role do they fill and how are you getting around such a weak offense?

Well, when one of those upgrades gives you a free crit on every one of those 2 dice attacks, it's more like having 4 dice.

Edited by DarthEnderX