Interrogator level acolytes and the use of Rogue Trader's Acquisitions rules

By Nojo509, in Dark Heresy House Rules

Feedback Please:

I know that it is *not* balanced for every career, but I'm not sure that's bad. It's just harder for a Scum to become an Interrogator than an Adepta Soroitas.

The Interrogator

Interrogator is a special designation for an acolyte on their way to becoming an Inquisitor. Not all acolytes are required to become an interrogator, only those who wish to be considered for promotion to Inquisitor.

Benefits of being an Interrogator
Instead of being paid, an Interrogator uses the Acquisitions rules from Rogue Trader, using a Profit Factor of 45, which is five below the Profit Factor of a starting Inquisitor. Interrogators can provide equipment to other members of their team.
They get awarded an Interrogator's Rosette. They can use this to order common Imperials around, demand help and services, and demand goods (using the Acquisitions rules). It's up to the GM if and how such assistance manifests.
Gain a free Peer(Inquisition) talent. If the acolyte already has a Peer(Inquisition), they get a free Peer(any) instead.

Becoming an Interrogator

First and foremost, the acolyte must be in the good graces of their Inquisitor.
Secondly, the acolyte must be trained in the Literacy skill. Interrogators must send voluminous written reports to their Inquisitor and be able to read written instructions.
Thirdly, the acolyte must have at least 12 Interrogator Points. Untrained basic skills do not count for Interrogator points.

Interrogator Points:
1 Point for every Rank above the fourth.
1 Point for every Characteristic raised to Expert level.
1 Point for every Characteristic at 40 or above.
2 Points for knowing the Interrogation skill with an additional 1 Point for every +10 to the Interrogation skill. *
3 Points for having at least one Forbidden Lore skill.
1 Point for every additional Forbidden Lore skill known, beyond the first.
1 Point for every +10 to any Forbidden Lore skill. *
1 Point for every Scholastic Lore skill known, with an additional 1 Point for every +20 to any Scholastic Lore skills. *
1 Point for knowing the Intimidate skill , with an additional 1 Point for every +10 to the skill. *
1 Point for every Cipher skill known, with an additional 1 Point for every +10 to any Cipher skills. *
1 Point for knowing the Command skill, with an additional 1 Point for every +10 to the skill. *
1 Point for each Speak(any beyond Low Gothic), with an additional 1 Point for every +10 to any of these language skills. *
1 Point for every two points of Psy Rating.
2 Points for having the Fearless talent.
1 Point for each of the following talents: Resist (Fear), Insanely Faithful, Pure Faith, and Unshakeable Faith.
1 Point for having three or more Faith talents. (Pure Faith, Purge the Unclean, Divine Ministration, Wrath of the Righteous, Blessed Radiance)
1 Point for having at least one Peer talent, with an additional 1 Point for every three Peer talents.
1 Point for having at least one Contact, with an additional 1 Point for every three Contacts.

*+10s and +20s from skills and talents only, not equipment.

I like it. Gives you something to focus your ambitions.

Hmmm Funny,

I raised one of my pc's to Interrogator, gave him a "unlimited" cred card only for expensis (for him to figure out what those are).
My pc's now serve Marr (for the time being) since their own Inquisitor is currently jailed for heresy (rightfully so but on false charges).

They want to spring her from prison so now they are at the Tricorn Palace to find information.

Hmm, the mysterious Edit button which comes and goes has gone again, so I'll put my changes here:

Becoming an Interrogator

The acolyte must meet the following conditions:

  • Be in the good graces of their Inquisitor.
  • Have reached the sixth rank in their career.
  • Have at least two Characteristics at 40 or above.
  • Have at least two Skills trained to +20 or above. Talented (the skill) counts. Equipment does not.
  • Be trained in the Literacy skill. Interrogators must send voluminous written reports to their Inquisitor and be able to read written instructions.
  • Be trained in three of these skills: Forbidden Lore (any), Inquiry, Interrogation, Intimidate, or Logic.
  • Be trained in at least three skill groups from this list: Cipher (any), Common Lore (any), Scholastic Lore (any), Secret Tongue (any), Speak (any beyond Low Gothic). Two skills in the same skill group only counts as one skill group.
  • Have at least one of these talents: Fearless, Resist (Fear), Insanely Faithful, Pure Faith, or Unshakeable Faith
  • Have at least one Peer(any) or Contact.

As you can see I've abandoned the Point system. Too complicated, and the Sororitas creamed every other career so badly that it bothered me.

EDIT: Oh I see. I can edit my responses but not my original post.

I think that I like it better.

I might question whether you want to add Charm or Command to the list of skills. I myself aren't sure if they belong or not, but it's a thought since they have some similar uses to the others.

I would also suggest that the requirements for a +20 skill might be better if applied to both the skill requirements or the skill group requirements. Having a +20 in Drive(ground) and Trade(Copyist), yet fulfilling the requirement doesn't seem to add to the concept of the Interrogator. So, the requirement would be to have two of any of the required skills, or a skill in a required skill group, be at +20 (Talented counting).

Food for thought.

You might also want to provide a bonus for taking the legate alternate rank from the IH.