If the first level of skill is knowing how your own list should be trying to win, the second level of skill is attempting to see how your opponent will be trying to win. In Chess, for instance, the player who can see more moves ahead will tend to win. This is very much the case in X-Wing.
One of the ways ships can get a non-numerable advantage is by having a dial that is either extremely good (having all greens, or every maneuver, or having every maneuver be a green), or extremely funky (Tallon Roll! White K-turn!)
The problem has been that most players have eventually learned all the dials in the game. There are generally only a few places any given ship will want to end up, and the ship either can or cannot end up there, and the opponent usually knows the range of options available to a given ship.
To be honest, when I read about how a new maneuver will surprise my opponents, I tend to scoff. If I'm flying a Defender, my opponent is not going to be surprised by a K-turn! However. By the time Wave 8 drops, we will have 32 ships for Standard play, and another 4 for Epic play. That's a lot of dials.
I wonder if we're hitting the point where it will become difficult for even very competitive players to know the full dials on each ship. If that's true, then maybe we _will_ be surprised by the options that an asymmetric dial has on the battlefield. Maybe even in tournament play we will forget what range the K-turn on a B-Wing is. Or, like, everyone knows the dial on a shuttle is bad, but if you haven't played against one in a year, will you remember that it can do a full stop?
I actually rather like this. It means that weird, mathematically suboptimal builds can present options that your opponent will not expect- and thus become better than they would be if you flew against them every day.
Now... I forget. Which Squint pilot has the ability to pull a K-turn at weird speeds*? Can someone remind me?
*It's Tetran Cowall. But I had to look it up.
