TIE Phantom generics. Useless??

By Rookie Pilot, in X-Wing

Hi fellow Imperials. I love TIE Phantom. Whisper is one of my favourite pilots, he is awesome. Today I filled a list with a Sigma Phantom (1st time I play a generic Phantom) and I have to say... worst game in months. period.

That ship is useless, without adv. cloaking device half of the rounds he cannot shoot, he is expensive, fragile, he is sh*tty! >_<

2 TIE fighters are much MUCH better than a Sigma, always.

So... any advice to play them properly, or build them correctly? Any of you is having success playing them? May I burn the Sigma and Shadow Pilot cards?

Sigma + Intel Agent + Stygium Particle Accelerator + Enhanced Scopes

That is a very versatile blocker that, when the time is safe, can dish out 4-5 dice attacks with an Evade for defense, it is a very impressive ship, it also plays like a Phantom was probably meant to play, attacking about half of the rounds, spending the rounds where you are a blocker, cloaked.

You can also swap in FCS to make a ship that, when it attacks, hits very hard, making pull lots of aggro from other high priority targets.

I think the Sigma fits best along arc dodgers like Soontir, Vader, or Whisper, or 2 of them at once.

Edited by phild0

Sigma with fcs, Stygian and Recon Spec. It's not amazing, but it hits really hard and can hold its own once you learn to fly it. They are especially brutal in pairs.

Edited by TasteTheRainbow

I would look in the mirror before declaring an attack FOUR ship worthless.

Try four sigmas. Very decent.

Try running one with an Intel Agent and AdvS or Enhanced Scopes depending on if you select a Sigma or Shadow.

There's also the option of Fleet Officer and keeping it cloaked.

If you plan on not putting anything on it consider it a TIE bomber with an HCL.

Sigma + Intel Agent + Stygium Particle Accelerator + Enhanced Scopes

That is a very versatile blocker that, when the time is safe, can dish out 4-5 dice attacks, it is a very impressive ship, it also plays like a Phantom was probably meant to play, attacking about half of the rounds, spending the rounds where you are a blocker, cloaked.

Thank you man. I will try again with Intel Agent when I get my Lambda (the only Imperial ship I still don't have >_<)

Edited by Rookie Pilot

I played against 4 Sigmas. Dear lord, does it have a ton of firepower.

I was thinking of throwing Carnor with some Sensor Jammer Sigmas and seeing the enemy hate that they loose a hit everytime they're in range 1 of Jax and then a free evade from SPA.

Sigma with int agent and stygium as a base (complete with FCS or jammies) is a very scary, powerful glass cannon

You can run 2 with whisper or Carnot. Crazy little squad

Unfortunately , as long as pwts exist to make their maneuvers worthless, they will never be viable

That's the unfortunate reality and why phantoms needed ACD (same reason thrusters needs to exist)

Edited by ficklegreendice

Sigma with int agent and stygium as a base (complete with FCS or jammies) is a very scary, powerful glass cannon

You can run 2 with whisper or Carnot. Crazy little squad

Unfortunately , as long as pwts exist to make their maneuvers worthless, they will never be viable

That's the unfortunate reality and why phantoms needed ACD (same reason thrusters needs to exist)

Based on what I have seen, I think a Phantom as a secondary attacker, when supported by Palpatine, sounds fun.

The TableTopGeneral has a few words to say about Generic Phantoms, and certainly not that they're useless. That particular article discusses them pre-nerf, but worth a read, and he also has detailed tournament reports and a post-nerf analysis with the same list.

Take a look! Also, he is a frequent player on our local Webshow. Links are listed in my signature.

I played against Chewacca piloting an YT-1300, and my poor Sigma had FCS, Recon Spec, and SPA. Nowhere to hide, and all enemy ships shooting before the phantom... I missed so much my 2 TIE fighter fillers >_<

Some day Whisper will take revenge!

sensor jammer and Stygian are your only form of defense against the idiocy of pwts

int agent helps too, if you don't mind not shooting.

imo, int agent of sigmas is auto-include. It tells you when its safe to cloak/roll/focus and it tells you how to optimally decloak to dodge/block the hell out of fools

Although I own two Phantoms it's hard to justify playing more than one in a 100-point squad for me. It's interesting to see some have run four....wow. Generics aren't terrible but patience is required and you must be ready to recloak versus shooting from an opponent with a higher PS during your activation.

I've had success with dual Sigmas backed up by a loaded Vader. They work great as blockers and can seriously wreck someone's day when they need to.

Generic Phantoms are fun, especially in large games.

I like doing odd things with them, like Saboteur + Sensor Jammer + Stealth Device -- stay cloaked and it's almost unhittable.

I have run two with intel agent, stygian, and sensor jammer backed up with a PTL Carnor Jax.

It can be fun, i wouldn't take it to a tournament.

Sithion just went to top 4 in the French national (113 players) with;

Carnor, PTL, autothrusters, shield upgrade

2 sigmas, stygium, sensor jammer, intel agent

it's deadly against 2 ship lists.

Sigma with fcs, Stygian and Recon Spec. It's not amazing, but it hits really hard and can hold its own once you learn to fly it. They are especially brutal in pairs.

Two of these with Vader is very fun to fly.

Man, I have lost so many games playing double sigma! And yet I still persist!

Their biggest problem is opening focus fire - they are clearly great targets for multiple shots, as once you've stripped their stygium evade and their focus, they're a 2 evade wafty 2/2 ship. The problem is compounded by the fact that intel agent is range 2 max. I'd make the following suggestions, for whatthey're worth:

They like to get up in a position where they can start peeking at dials.

They work nicely in pairs, with one cloaked and blocking, the other firing.

They want to be flying alongside higher priority target than themselves.

They love ioned opponents. Conner net, ion pulse missiles, ion cannon are all their friends.

Good luck out there! And remember to fly sneaky!

Edited by banjobenito

I've had some success with a single Sigma with Stygium, usually in a list which has a 'I don't know what to shoot because I need each one of your ships to be dead' kinda vibe.

Generally I found deployment and early game to be key - stick in one of your corners, in what will eventually be the other side to the rest of your force. Your opponent will have to deal with it before they get 4-5 dice coming into their flank, but it's also not necessarily a ship you'd want to risk your important ace against either. And if they put more against it, cool, they've split their forces. If they go all-in against it, run away and flank with your other ships, then engage with your Phantom.

So yeah, it's mostly nice because 4 attack can't be ignored.

In epic a sigma swarm is ridiculous. I imagine shadow is even worse.

Edited by DariusAPB

Even a Sigma with ACD cloaks before PS 2 TLT's fire. That's a good 28+ point ship to splash into an Imperial list.

They can also equip Sensor Jammer and Rec Spec and Flight Instructor, cards that are good against TLT.

Pre Phantom nerf, one of the things they had the most trouble with was a super Phantom. So the nerf benefited lean generic phantoms actually.

TLT's are also shutting out fat turrets from the meta, another one of their tough matchups.

IMO it's the best time to be a generic Phantom player. They can equip the good anti-TLT cards sans Autothrusters.

What's the mathwing on 4 focused Sigmas range 2 of a Y-Wing? What are your chances of one volleying it if it doesn't use defensive focus? If it does? I'm thinking if the battle starts off with 4 phantoms vs. 3 Y's right off the bat, 4 Sigma's might be a good meta play.

Not gonna lie

If there ever was a time to break out the double sigmas with jammies + carnor jax, it's now

Pwts are less common (thank the force), swarms are coming back and tlts are a thing

As the Sigma's poorly designed hard counter fades, the sigma becomes a whole lot more fun

Edited by ficklegreendice

One bad game does not a meta make. Even the generic Phantoms are very powerful - you just have to think and plan ahead with them a bit more.