I asked if there were rules on how to do this and the conclusion (at least so far) seems that there are none.
Which means the rules have another glaring hole we need to fill. Because when that big bad sorcerer boosts himself with Hammerhand, Molten Man and Flesh like Iron you want to be able stop those boosts before engaging him im combat.
The rules I propose work as follows:
1) The simple, fast method: the threshold to dispel is set by the casters manifesting result (i.e. you want to manifest a power with threshold 15, roll your dice and get 21 = dispel-threshold is 21). Hard to dispel powers like this but little extra dice rolling and using more dice hace the added benefit of making your powers hard (and risky) to dispell.
2) Both psykers involved roll their dice. Could be done either with willpower or manifesting (psyrating etc). However you have to decide what kind of action it takes to keep a power you manifested from being dispelled.
Those are the two ways i thought about. Other things to discuss are what kind of action is needed to dispel a power, do you need to know/recognize the power to dispell it and is there a difference between sorcery and "normally" manifested powers and is dispel an action or a talent/power you need to learn?
I eagerly await your opinions.