300 points, 2 guppies, one corvette for Sullust.

By Centenarian Sparrow, in Star Wars: Armada Fleet Builds

Planning for Sullust! Would love to hear your thoughts on the following:

Assault Frigate B. General Dod, gunnery team, enhanced armament, ECM

Assault Frigate B. Paragon, sensor team, enhanced armament, ECM

Corvette B. OL pulse,

3 A wings

Advanced Gunnery, Hyperspace Assault, Dangerous Territory

295

I have gone for a fairly big initiative bid. Paragon really wants to either nuke them with advanced gunnery, or get the drop with hyperspace assault.

I can recommend Jaina's Light+Leia on the Corvette.

Hide it behind your guppies. Toss the command if/when needs be.

Works like a charm. (did for me anyhow)

I would strongly recommend dropping Dodonna for Garm. You will get way more out of him.

My thinking is x7 to avoid the redirect. And intel officer to burn the brace. On the vette im looking at j light, and need to figure if i can pull off enhanced arm. That be two red one blue that i can fire while getting cover from the whales.

I am very appreciative of the feedback.

Jainas light and leia had occurred to me, and I frequently use them on a corvette A. My worry here is a) the corvette B lacks the range to take advantage of hiding behind guppies, b) as its role is to strip tokens, and any more points spent doing anything but that puts it at cross purposes. Finally, Jainas light is a bit of a waste if we play dangerous territory. I had considered Engine Techs. I am so tempted, but 8 points is a lot on that. It would help gather tokens and guarantee a hit and run on a star destroyer. Any thoughts on this?

I concede Dodonna does very little here. He is simply to save the points. I am drawn to the other two, but Mothma is a bit dear, and the guppies really want to stay at long range and Garm does not work well with hyperspace assault. That said, even just getting the second lot of tokens can be invaluable, so I will consider shuffling him in.

X7s and Intel officers are great, but kind of clash with the role I have given to the OL pulse corvette. If my plan comes together I will use him to strip the tokens before attacking with the guppies.

I also am really tempted to throw in 3 y wings. 30 points to have a real crack at a fighterless fleet, and make the most out of my high squadron value. Would anyone recommend that here?