Trust me, I'm pretty familiar with the various aspects of each of the individual families of each Clan.
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However, for the sake of streamlining the game for an LCG, as well as making the basic setting easier to explain to people who aren't familiar with L5R, it's more feasible to 'streamline' the Clans if you intend to keep them all around. Don't forget the card pool for an LCG is vastly smaller than it was for L5R as a CCG, there is way less room for showing off Clan diversity than there was under the old model.
I have been thinking about this myself, trying to figure out/predict how it is going to be packaged at the start. There are obviously many ways to do it, but the more I think about it, the more I thinking printing support for 9 clans in the first starter box just wouldn't really be feasible. I am preparing myself for 3 "starter" boxes, even though I would obviously have reservations about that too.
The thing with the card pool size is true, but there is also another element that the LCG has over the CCG model, and that is the CCG was forced t print a lot of redundant cards for draft, and to support 9 clans in every expansion. The lcg model could just release clan packs ontop of their core set. While the pool will be smaller, I do think the themes and card allocation will be much more efficient.
Edited by Moto Subodei