I like this kind of "general topic" and I think we need something like this to discuss the current meta-play.
Some new players appeared in the boards and when I started building, I desired a lot a topic like this...And some experienced players will find it useful in order to understand some mechanics/interaction between and in-between Houses-decks.
I've some curiosities and ideas about common buildings and I'd like to know your opinions about them.
Everyone is invited to expand the conversation.
The LCG is becoming a great format, whit lots of different choices (more than we actually think).
There are some stereotypes I've found/met, in different ways and I'd like to understand what do you like the most, which House you think is going to be great and other stuff.
I'll give a couple of "starting points", but if everything goes right, we're going to make this topic bigger and bigger, adding some personal Point of views and experiences about common/rare decks.
Everyone can add something or simply answer/reply quoting the House-part most important to him.
STARK - Is winter coming?
I love Stark. They are a "crossroad" of aggro and control archetypes. They changed a bit, but I like them, even if they're not my first choice.
Wolves can be cruel, with they're kills and in the LCG point of view, they're taking some "tricky" aspects (shadow mechanic interactions, new Catelyn, Arya) that can improve they're basics SERIOUSLY.
Winter give them a couple of more options, but I'm not sure that it's going to be they're FAVOURITE way, as someone states.
Stark Army deck is a wonderful alternative (I tried a "basic" army deck and it's pretty...Big ;-))...A more control oriented deck is possible, with less chars and more events (add guilty, lethal counterattack)...BEAR ISLAND decks are devastating...
ANYWAY, there's something wrong with them...They're pretty efficient in short and long games, but I can feel like their 1000 possibilities tend to be nothing compare to a more basic building and even with that, I'm not seeing anything that's REALLY good.
I'd really like to understand why and where are some design/understanding flaws (if any).
It's like Winter is coming...But not tonight, if we get what I mean.
LANNISTER - Hear me roar
There's nothing to add here. I'm just writing something for the newcomers or less Lannister oriented players.
They're kind of Control/Resource advantage is totally insane. I play mostly Lannister decks. I know the family pretty well and I can say that when you play it, you can feel some weird "inner-power" coming out...Don't think I got stoned... ;-)
I'm just saying that Lions seem to be capable of everything...taking care of the obvious drawback: they're slow. Worlds are a great example that brought to me some past "MtG" experiences (NO, I DON'T COMPARE AGOT TO MTG and who knows me, knows...)...
When everyone is pretty sure about a format and five players are playing the most powerful deck, the experienced/talented players build up the "unexpected"...
Greyjoy destroyed Lannister, in some cases and that's the demonstration to what I've said.
So, don't think Lannis are overpowered just because they seem "GIANT" or "UBER-CONTROL-LIKE"...They've their drawbacks, and they can be easily defeated, with experience, good play choices and lot of patience.
The current Lanni environment allows Lannister player to build up strong decks that are, in many cases, very hard to master...A single, little mistake against them may mean "DEFEAT", but so it's the opposite statement...
So, with this, i say "Lanni are very strong"; but I say, at the same time, that they're not PLAYING BY THEMSELVES and that they're not so easy to make work.
BARATHEON - Hey, Stag, come on!
As you may notice, I'm not an aggro-fast player, but Bara thrill me a lot.
I see lots of tournament and caual Bara decks. I saw that someone did pretty well at worlds and at recent local competitions...But I'm not satisfied about them.
I started playing in the last months of the "past-era". I never played in a tournament, but I built up a Bara Split and another building with the tyrell sub-theme...They were awesome, funny and efficient.
The BARA spirit was to make some unexpected "blow outs", when the oppo is still trying to count the amount of tokens you got.
I did something extraordinary in LCG (more than 15 tokens in a couple of turns), but that was a strange case...
Don't misunderstand me: i LIKE the fact that LCG is not that Fast (I quit CoC was for the risk to close most of the games at turn 2).
But I guess that BARA need some "speed-up".
I'm not a world champion or a super-bara-player, but I'm not that dumb... ;-) So I tried LOTS of Bara versions and I've NEVER found something near competitive...
I know that it may depend by my "control-addiction", but it cannot be the whole thing. So I ask you what's the matter with them?
I did not like BARA SPLIT, cause it was wrong (I really think so) and it's wrong in Classic-Highlander (the only standard STRONG stereotype who desn't care about format change)...But I'm not that happy to have the basically the MOST AGGRO familiy (in AGOT power terms) with lots of HIGH COST POWERFULL CHARS and a fiew of valuable weenies (Bastard of Robert is great for Stealth, Knight of the rainwood is ok, but what else?).
I don't know if the SPEED is the solution...But I know that current Baras have no CONSISTANCY in the early game against strong archetypes like LAnni-Kneel, or Greyjoy winter.
Maybe I'm wrong, but we've to wait.
In MULTIPLAYER I found them pretty well, because sometimes you tend to take care about more "tricky" opponents and when you realize Bara are high on power it's too late ;-) That's Bara Spirit!
I'LL GO ON later with Targ, Greys and Martells...
Please feel free to add/change everything you want...
Enjoy.