Sorry, but I'm not feeling charitable enough to call the IA a fix.
Other 1/2 of X-Wing "fix" - Targeting Astromech
Sorry, but I'm not feeling charitable enough to call the IA a fix.
On topic - it's really hard to think of an "execute an X maneuver and gain a target lock" construction that helps the X-Wing that doesn't help TLT Y-Wings more other than "green".
Of course it's a fix. It's strictly better than an extra shield for 1 point / for free if you were taking an Astromech anyway.
This assumes:
- Buff and Fix are the same thing. It's a nudge in the right direction, but it's not a fix, in the same way a plaster is not a 'fix' for a broken leg.
- All Astromechs are 1 point, because any points more and you're using up your valuable Mod slot for the privilege of airlocking an expensive piece of hardware.
Neither of these are true.
I seem to get the impression that people who think giving the X-wing an extra health 'fixes' it don't actually fly X-wings. The same way people who don't fly Defenders call the MK II Engine a Defender fix.
Edited by jimmiusWhile OPs idea is, ahm... optimisitc, he might be on to something with the "make torpedoes worth a dame" angle. I can imagine something along the lines of "0 points, can only be equipped if you have a torpedo equipped, you don't have to discard the target look when firing a torpedo".
Edited by DuskwalkerA conditional free TL is worth 2-3 points (FCS, K4). An unconditional free TL would be worth far more than the X-Wing is supposedly overcosted.
FFG designers would have to balance a target locking droid somehow. Perhaps range1-2 only? inside your primary firing arc? something like that would probably work wout turning the game into a lets play 4 x-wings meta.
A conditional free TL is worth 2-3 points (FCS, K4). An unconditional free TL would be worth far more than the X-Wing is supposedly overcosted.
FFG designers would have to balance a target locking droid somehow. Perhaps range1-2 only? inside your primary firing arc? something like that would probably work wout turning the game into a lets play 4 x-wings meta.
there is no room on the card for anything other than "when you execute a (one word condition) maneuver, you may acquire a target lock."
It's a K4 astromech, boys. The only thing left to discover is what the condition on the maneuver is and how much it costs (definitely not zero)
Edited by ficklegreendiceA 1-point for a red maneuver is the most interesting, since it works well with the X-wing's jousting focus.
A 1-point for a red maneuver is the most interesting, since it works well with the X-wing's jousting focus.
and talon rolls!
and cool hands!
and if that PS 7 X-wing magically has the most interesting ability ever (once per round, when an ept instructs you to discard it you can choose not to discard it instead), we're going to have a party ![]()
A 1-point for a red maneuver is the most interesting, since it works well with the X-wing's jousting focus.
A 0-point K-turn-only effect would be even more jousty, don't you think? Partnered with Cool Hand ... Call it the beta-strike. (A powerful joust ability one round of combat after the alpha-strike.) Add the integrated Astromech, also at 0 points, and you have an intriguing Red Squadron ...
Er, scratch that. No EPT on the generics. I thought I was onto something.
If it is a zero cost droid I would expect something like;
"When performing an Attack:Target Lock attack you may immediately re-acquire the spent target lock."
Kris
If the trigger color is red, then it'll probably triggered on dial reveal.
If the trigger color is green or white, then the trigger will probably be on execute.
O point TL on red would be auto incLUdE
e on every astromech ship that doesn't normally take mechs
If it's 0 points with a straight benefit and no cost, it's an autoinclude
Not
Gonna
Happen
At 0 points You'll be seeing
1. Refit or tiex1 level fixes, which won't happen when they havnt even released the t70
2. Upgrades that are useless without further investment (firespray titles; integrated astromech)
3. Benefit at tangible, permanent cost (btl-a4)
Edited by ficklegreendiceO point TL on red would be auto incLUdE
e on every astromech ship that doesn't normally take mechs
If it's 0 points with a straight benefit and no cost, it's an autoinclude
Not
Gonna
Happen
At 0 points You'll be seeing
1. Refit or tiex1 level fixes, which won't happen when they havnt even released the t70
2. Upgrades that are useless without further investment (firespray titles)
3. Benefit at tangible, permanent cost (btl-a4)
Did your cat type that? Lol
Or did we finally discover who's secretly responsible for writing FFG's news articles?
Haha.
Regardless of the trigger it uses the TL mechanics. Looks like R5-K6, R7, R7-T1, and R3-A2 have competition with the new guy as the primary "Hobbie" droid.
Of course it's a fix. It's strictly better than an extra shield for 1 point / for free if you were taking an Astromech anyway.
This assumes:
Neither of these are true.
- Buff and Fix are the same thing. It's a nudge in the right direction, but it's not a fix, in the same way a plaster is not a 'fix' for a broken leg.
- All Astromechs are 1 point, because any points more and you're using up your valuable Mod slot for the privilege of airlocking an expensive piece of hardware.
I seem to get the impression that people who think giving the X-wing an extra health 'fixes' it don't actually fly X-wings. The same way people who don't fly Defenders call the MK II Engine a Defender fix.
2) If you weren't going to take an Astromech anyway, you're only going to take a 1-pointer to make Integrated Astromech work. If you were going to take an Astromech anyway, it's free. And it's not "for the privilege of airlocking an expensive piece of hardware", it's for the privilege of getting an ability that's strictly better than a shield because you get to choose which hit/crit you ignore. Do you know how valuable that Astromech is on a ship that's been destroyed? None. None valuable.
My bet goes to "After you reveal a red maneuver, you may acquire a free target lock."
Reveal doesn't violate stress mechanics; red makes the 'droid lower cost.
My bet goes to "After you reveal a red maneuver, you may acquire a free target lock."
Reveal doesn't violate stress mechanics; red makes the 'droid lower cost.
There are no stress mechanics to be violated it you are just acquiring, since it's not an action.
However, triggering at the reveal instead of execute could help the low PS pilots once you're in the k-turn furball.
The problem with all these "fixes" is that they make the t70 even better, and much better choice than T65.Maybe they fix T65 a little bit,but man,how they improve T70! So why bother with the X-brick? A fix for t-65 would have to be specifically for T65 to be a proper fix.
The problem with all these "fixes" is that they make the t70 even better, and much better choice than T65.Maybe they fix T65 a little bit,but man,how they improve T70! So why bother with the X-brick? A fix for t-65 would have to be specifically for T65 to be a proper fix.
Ok, but how? Nowhere on a card or dial are they called T65. They're called X-wings, and if you say X-wing only, you automatically include both.
Ok, but how? Nowhere on a card or dial are they called T65. They're called X-wings, and if you say X-wing only, you automatically include both.
Easy - there may not be a T-65 in the game (it's just an X-wing) - but there is a T
T-70.
So you apply The Golden Rule listed on page 1 of the new rulebook.
(paraphrased) Card text may overrule general rule text.
So:
Upgrade: X-wing only - This card may not be equipped by a T-70 X-Wing.
T-65 only upgrade sorted.
It could work, but there's still the problem that most torpedoes just aren't worth the cost.
I think that would be the upgrade that makes the T-65 worthwile playing. Maybe even the named pilots. If this doesn't cost too much (1point) this would free up the EPT slot on named pilots and make their damage output decent enough to mix it up with other good ships.
0 points might be a little optimistic, but for 1 point we would get a superb card.
Mobility would still be an issue but the low cost would make up for it.
I mean a generic that hits 3 or 4 shots most of the time is annoying and puts a strain on any green dice even if you can dodge most arcs.
I like the idea even if i never promoted a pute jousting T-65. But i guess we have the T-70 for the rest then..,
P.S. If it would be 1 point i would consider 4 Rookies with plasma torps.
Edited by ForceM
You could also fit in a specific 2^ maneuver or something of the sort too.
An asymmetrical benefit??? Shudder. The X-wing's engines are all properly mounted about a central axis.
And also fly in open space where a vertical orientation is meaningless... (coughcough Jumpmaster 5000)
To bring the cost down, it could also only work on a bank (analogous to "pure pursuit" in RL aircraft combat which is used to acquire missile locks). Which would make it much trickier to use and break up the boring tactic of the 4-ship joust brick.
Edited by LampyridaeMy bet goes to "After you reveal a red maneuver, you may acquire a free target lock."
Reveal doesn't violate stress mechanics; red makes the 'droid lower cost.
I wonder if this mech is the reason that we get another copy of advanced proton torpedos...
Odds are good it's straight, simply because they don't duplicate abilities, and K7 already as the 'greens'.
I'm actually pre-emptively a little disappointed - I'd have been pefectly happy with a free target lock, even if it had an in-arc restriction. That would have limited its Y-wing utility while letting E-wings and X-wings pour on the hurt, regardless of the trigger condition.
Oh, that would've made it cheaper, too. Win-win, eh? ![]()