I believe the other half of the X-Wing 'fix' is the Targeting Astromech. I'm betting it will cost zero points.
Guessing: "After you perform a (white/green/RED?!/any?) maneuver, you may perform a free lock."
Why? Because now you can fly a Rookie Pilot with Integrated Astromech, Targeting Astromech, and a Proton Torpedo for 25 points. Now you can fly a decent Rookie swarm. This is just the kind of list many people have wanted to fly since this game came out!
Move into jousting position, focus and get the TL from your Astro, and fire off the torpedo at Range 3 with focus to modify the rolls (and one eyeball-to-crit built in). After the alpha strike, get into the furball and wallop the opponent with TL+focus attacks EVERY ROUND. The bad guy got you in their sights one too many times? Sacrifice the loyal Astro ("weeeeeeeeaaaaaaoooooo!!!") and get off that last shot to win the day.
And if it doesn't cost zero points but instead costs 1 or 2, that would mean fewer ordnance carriers and maybe less expensive ordnance like Plasma Torps. Or maybe 1 or 2 X's take the Targeting Astro with ordnance and the others take alternate Astros.
Ace pilots aren't likely to find as much use for a low cost Targeting Astromech for the usual reasons - once you've invested that many points in an ace, the pricy but powerful Astros are worth it to protect your investment.
Finally, looking at some of the recent card spoilers, I'm noticing ones that help you hold onto a token or receive token-like modifications after red maneuvers. So maybe the Targeting Astromech gives you the TL after red (or any) maneuvers. Would you pay a point or two to perform a TL modified shot after k-turning? Or combine it with Cool Hand and you can have a TL+focus shot after a k-turn!
I'm on board with FFG's X-Wing fix. The self sacrificing Astromech is utterly thematic, nearly all X-Wings will equip them now, and just maybe the Targeting Astromech will help the X-Wing use that torpedo upgrade slot.

