Other 1/2 of X-Wing "fix" - Targeting Astromech

By J1mBob, in X-Wing

I believe the other half of the X-Wing 'fix' is the Targeting Astromech. I'm betting it will cost zero points.

Guessing: "After you perform a (white/green/RED?!/any?) maneuver, you may perform a free lock."

Why? Because now you can fly a Rookie Pilot with Integrated Astromech, Targeting Astromech, and a Proton Torpedo for 25 points. Now you can fly a decent Rookie swarm. This is just the kind of list many people have wanted to fly since this game came out!

Move into jousting position, focus and get the TL from your Astro, and fire off the torpedo at Range 3 with focus to modify the rolls (and one eyeball-to-crit built in). After the alpha strike, get into the furball and wallop the opponent with TL+focus attacks EVERY ROUND. The bad guy got you in their sights one too many times? Sacrifice the loyal Astro ("weeeeeeeeaaaaaaoooooo!!!") and get off that last shot to win the day.

And if it doesn't cost zero points but instead costs 1 or 2, that would mean fewer ordnance carriers and maybe less expensive ordnance like Plasma Torps. Or maybe 1 or 2 X's take the Targeting Astro with ordnance and the others take alternate Astros.

Ace pilots aren't likely to find as much use for a low cost Targeting Astromech for the usual reasons - once you've invested that many points in an ace, the pricy but powerful Astros are worth it to protect your investment.

Finally, looking at some of the recent card spoilers, I'm noticing ones that help you hold onto a token or receive token-like modifications after red maneuvers. So maybe the Targeting Astromech gives you the TL after red (or any) maneuvers. Would you pay a point or two to perform a TL modified shot after k-turning? Or combine it with Cool Hand and you can have a TL+focus shot after a k-turn!

I'm on board with FFG's X-Wing fix. The self sacrificing Astromech is utterly thematic, nearly all X-Wings will equip them now, and just maybe the Targeting Astromech will help the X-Wing use that torpedo upgrade slot.

It could work, but there's still the problem that most torpedoes just aren't worth the cost.

you do know how utterly, absurdly and ruinously broken that would be for 0 points, right?

and I ain't talking integrated astro here; free "actions" ("acquire TL" isn't stopped by stress or any other action restriction) for 0 points is just crazy. That'd make the knave viable

even if it only triggered off the K-turn, it would be worth at least 1 point (Stay on Target shenanigans)

I do really want the targeting astro to involve free target-locks (imagine, the ept slot is no longer a slave to predator! you get actual choices :D!!!!!) but if it isn't at least 2-3 points then it's going to break every ship that can take astromechs

there are only three ways you're going to see 0 point astros

1. it's a charidan refit for the original X-wing only (coming in the T-70 pack, this option is basically impossible)

2. it does nothing by itself (ala Slave 1 title, it would trade an upgrade slot for another one; like a r2-d6 that wasn't crap)

3. it gives a benefit at a noticeable drawback (ala Y-wing's BTL-A4)

Edited by ficklegreendice

A conditional free TL is worth 2-3 points (FCS, K4). An unconditional free TL would be worth far more than the X-Wing is supposedly overcosted.

Every ship that can take astromechs is not a terribly long list. Even assuming 1 or 2 points and a specified color of maneuver, or even with a stress limitation, the Targeting Astromech is likely an effort to give the X-Wing's Torpedo slot more use and the main guns more punch.

Y-Wings, especially the new TLT carriers, do not get the extra bump from Integrated Astromech. But it is true that if the Targeting Astromech isn't more limited than I first suggested, it would look like an auto-include for the TLT spam (TL+focus on a TLT equipped ship would be brutal). So my new guess would be that the new Astro specifies "after performing a green maneuver..." The Y only has 1-straight and 2-straight for greens, and only gets more greens by using the Astro slot for R2. This would make the Targeting Astromech much more targeted for the X.

I invite anyone with a sharp eye to figure out how many words that Targeting Astromech card is likely to have on it. I really do think it's intended as the other half of the "fix".

Edited by J1mBob

I believe the other half of the X-Wing 'fix' is the Targeting Astromech. I'm betting it will cost zero points.

Guessing: "After you perform a (white/green/RED?!/any?) maneuver, you may perform a free lock."

Why? Because now you can fly a Rookie Pilot with Integrated Astromech, Targeting Astromech, and a Proton Torpedo for 25 points. Now you can fly a decent Rookie swarm. This is just the kind of list many people have wanted to fly since this game came out!

Move into jousting position, focus and get the TL from your Astro, and fire off the torpedo at Range 3 with focus to modify the rolls (and one eyeball-to-crit built in). After the alpha strike, get into the furball and wallop the opponent with TL+focus attacks EVERY ROUND. The bad guy got you in their sights one too many times? Sacrifice the loyal Astro ("weeeeeeeeaaaaaaoooooo!!!") and get off that last shot to win the day.

And if it doesn't cost zero points but instead costs 1 or 2, that would mean fewer ordnance carriers and maybe less expensive ordnance like Plasma Torps. Or maybe 1 or 2 X's take the Targeting Astro with ordnance and the others take alternate Astros.

Ace pilots aren't likely to find as much use for a low cost Targeting Astromech for the usual reasons - once you've invested that many points in an ace, the pricy but powerful Astros are worth it to protect your investment.

Finally, looking at some of the recent card spoilers, I'm noticing ones that help you hold onto a token or receive token-like modifications after red maneuvers. So maybe the Targeting Astromech gives you the TL after red (or any) maneuvers. Would you pay a point or two to perform a TL modified shot after k-turning? Or combine it with Cool Hand and you can have a TL+focus shot after a k-turn!

I'm on board with FFG's X-Wing fix. The self sacrificing Astromech is utterly thematic, nearly all X-Wings will equip them now, and just maybe the Targeting Astromech will help the X-Wing use that torpedo upgrade slot.

EXACTLY. its an x-wing fix and a slight ordnance fix all in one.

*remember it also helps Y-wings and E-wings!

It's most likely 2 points. Targeting Computer and FCS both cost 2. And combined with Integrated Astromech it costs the same as S&V's "Salvaged Astromech" which has a similar single use ability.

Edited by IvlerIin

I've seen lots of reaps able people who are "pretty certain" that it is anywhere from 0 to 3 points. If it is 0 or 1 point and works on whites or greens then it might not need additional help to be competitive.

After you [execute a *color*]

maneuver [you may acquire]

a ta[rget lock?]

comparing to K4:

After executing a green

maneuver, you may acquire a

target lock.

---

so the spacing's a bit weird

K4 has

1. the term "executing" (also present on cards such as Nightbeast), no use of the subject "you" until the 2nd line

2. does not have an "a" in the third line

might be that Targeting Astro forced the "a" into the third line in order to include the extra "you" ("after you execute")

Edited by ficklegreendice

Maybe it is two points. Would you fly this:

2x Rookie Pilot (21), Integrated Astromech (0), Targeting Astromech (2), Proton Torpedo (4)

2x Rookie Pilot (21), Integrated Astromech (0), Targeting Astromech (2)

Or switch it to two Plasma Torps and one Flechette.

FFG has never duplicated the effect of one upgrade card on a different type, as far as I know. I think it's very unlikely they'd have the K4 security droid and this Astromech be identical in effect.

Any chance it could not have a color and simply say?

After you execute a (straight)

manuever, you may acquire

a Target Lock.

thoughts?

the implication of a specific maneuver is interesting, actually. I have no idea how that'd change things :P

Assuming color, however, Targeting Astro's cost is going to vary wildly based on the color maneuver that triggers it (if that is truly what it does; the wording is incredibly similar to k4)

My guesses:

Red: 1 point.

4k for Y-wing, have to perform one of two manuevers to do it again

4k for X-wing, has a few greens

3k and 4k for Ewing, additional 3 straight green

and the winner,

4k and 3 t-rolls for the T-70, same greens as the E

White: at least 3 points

TLT Y-wing is going to 3-bank till the goddamn cows come home

Xs and Es will have to go faster, far less of an issue for the boost carrying T-70s (especially Blue Ace...hmmm)

Green: 2/3 points

Y-wing gets shafted

Xs and E all have limited ability to abuse this astro without a green hard turn (and without r2 or r2-d2, there's no way to stack this thing), T-70s once again get their boosties; but still a free-TL is immensely powerful

if it is indeed a free TL, there is no scenario in which it would not be worth at least one point

FFG has never duplicated the effect of one upgrade card on a different type, as far as I know. I think it's very unlikely they'd have the K4 security droid and this Astromech be identical in effect.

PTL and E.I are very similar (not duplicated, but very similar)

Luke and Gunner

generic r2 and unhinged

Edited by ficklegreendice

Any chance it could not have a color and simply say?

After you execute a (straight)

manuever, you may acquire

a Target Lock.

thoughts?

a K turn is straight, would that be broken?

Any chance it could not have a color and simply say?

After you execute a (straight)

manuever, you may acquire

a Target Lock.

thoughts?

a K turn is straight, would that be broken?

its not considered a "straight" maneuver, despite its using that template. its a separate manuever, with its own symbol.

Red: 1 point.

4k for Y-wing, have to perform one of two manuevers to do it again

Y's get a red 3-hard turn, which partially convinces me red isn't likely the trigger color.

Maybe it's just a 1 or even 0 cost astromech that doesn't require you to spend and/or have a TL to fire ordnance.

I doubt it's just FCS for the Astro slot. Firstly, there is already that red droid that does that and it would just hammer another nail into its coffin. Secondly, FCS is ******* obnoxious, not everything needs a free TL every damned shot and FFG seems to be attempting to not break the game further and is well balancing most things. Although that Scum turret with a white 2 Segnor's and barrel roll is going to be nuts.

Any chance it could not have a color and simply say?

After you execute a (straight)

manuever, you may acquire

a Target Lock.

thoughts?

This would be my guess. I also think it will at least be 2 points. Otherwise TLT Y-wings get even better.

If it triggers off of a straight maneuver, it should be a low cost droid. This might emphasize its use in the initial joust, making it slightly more useful in an alpha strike with ordnance. But I will say I do use the 1-straight even later in a dogfight when I see the room.

I'm currently leaning toward "green" as the most likely color trigger. Then the X has 1-banks to line up their TL+focus shots. TLT Y's will not like being limited to 1- and 2-straight because it would make them too predictable and thus easier to get into the donut hole.

Edited by J1mBob

Maybe it's just a 1 or even 0 cost astromech that doesn't require you to spend and/or have a TL to fire ordnance.

I doubt it's just FCS for the Astro slot. Firstly, there is already that red droid that does that and it would just hammer another nail into its coffin. Secondly, FCS is ******* obnoxious, not everything needs a free TL every damned shot and FFG seems to be attempting to not break the game further and is well balancing most things. Although that Scum turret with a white 2 Segnor's and barrel roll is going to be nuts.

sry, man but it seems like the last word on the card is "Target-lock" :P

as in "you may acquire a free target-lock"

I invite anyone with a sharp eye to figure out how many words that Targeting Astromech card is likely to have on it. I really do think it's intended as the other half of the "fix".

Here's my shot at it. I'm not enough of a font-master to know if I chose fonts correctly, but I typed up the surrounding known cards just for spacing comparison, and I think my proposal makes sense.

Instead of "red", you could probably fit "green" or "white" just as well, given the margin of error we're working with here.

One thing I think is certain is that if it's a maneuver symbol, it's only ONE symbol, not two symbols separated by an "or". Which would argue for this triggering off either a K-turn or a straight.

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oh boy,

guys I found something with the "after you execute" tag (as opposed to "after executing")

it's outlaw tech

"After you execute a red maneuver, you may assign 1 focus token to your ship"

****'s red

Nvm, lightning reflexes reads the same

And Dauntless

And Lando (pilot)...

stupid inconsistent terminology

Edited by ficklegreendice

You could also fit in a specific 2^ maneuver or something of the sort too.

You could also fit in a specific 2^ maneuver or something of the sort too.

An asymmetrical benefit??? Shudder. The X-wing's engines are all properly mounted about a central axis.

You could also fit in a specific 2^ maneuver or something of the sort too.

An asymmetrical benefit??? Shudder. The X-wing's engines are all properly mounted about a central axis.

Meant for that to be an up arrow, So the 2 straight