I was thinking about this house rule since my players are mostly down after 1-2 hit.
As per RAW character exceeding wound treshold should take a crit and fall unconscious.
and after encouter they stay unconscious until their wound are reduced beneath the treshold.
At first we tried that character can stay in combat and get another crit (it was more deadly which was fine) but in the end they could take twice their wound treshold before getting unconscious. Since it doubled their WT i think it's a bad rule.
However i had this idea.
When character exceed his wound treshold he take the crit and have to make a resilience check to stay conscious. Difficulty would be based on number of wound exceeding the treshosld. So in other words.
If a character has 12 WT he gets hit for 13 wounds he get one critical injury and make a resilience test to stay conscious. Difficulty would be one Purple dice since he is 1 past the treshold. If the same character would suffer another hit for example ,for 2 wounds. He now have 3 over the treshold so his resilience check would be PPP and of course he would get another critical injury. After another hit fo 3 damage he would be 6 over threshold so he would have to make check with difficulty RPPPP and get critical injury.
With this rule character could stay in combat longer but it would be harder for them to heal and they would get more severe critical injuries. Character would be incapacitated regardless of check after they exceed wound treshold twice. I am not sure how to resolve this after combat if player have for example 16 wounds and 12 WT. Should they have fall unconscious immediately after combat?
Maybe it's not the best rule but if players get incapacitated after exceeding their WT then combat would be even more deadly since enemies can just do coup de grace on them.
Any thoughts?