This is a empire list I am putting together for a friendly game this weekend against a rebel fleet. I know the ships he has access to are: AFMKII, C90, C90, Neb B, Neb B, X wing x6, Y wing x2, A wing, x2, B wing x2. This will be his first time playing rebels (he has only played twice before, both as empire), so I am trying to make a friendlier list to play against him.
The ships I have access to are: Vic, Vic, Glad, TIE x8, TIE Int x2, TIE Ad x2, TIE Bomber x2.
I am hoping for board feedback on a couple quick questions.
1) What objectives should I take with this fleet? I was thinking "Most wanted" "Contested Outpost" and "Minefields"
2) I am at a 7 point initiative bid. Is it worth it to bid "0" and take ACM on one of the Vics?
3) Does this list seem "friendly" to you? I am happy to take a sub-par fleet while he gets his bearings if it means he has a good time and wants to play more games.
(393 of 400 pts)
Flagship: (114 pts)
- Victory I-Class Star Destroyer(73 pts)
- Admiral Screed (26 pts)
- Enhanced Armament (10 pts)
- Expanded Hangar Bay (5 pts)
Fleet Ship 1: (88 pts)
- Victory I-Class Star Destroyer(73 pts)
- Enhanced Armament (10 pts)
- Expanded Hangar Bay (5 pts)
Fleet Ship 2: (88 pts)
- Gladiator I-Class Star Destroyer(56 pts)
- Demolisher (10 pts)
- Engine Techs (8 pts)
- Assault Concussion Missiles (7 pts)
- Wulff Yularen (7 pts)
Squadrons (103 of 131 pts):
- 1x Howlrunner Tie Fighter Squadron (16 pts)
- 1x Major Rhymer Tie Bomber Squadron (16 pts)
- 2x Tie Interceptor Squadron (22 pts)
- 2x Tie Advanced Squadron (24 pts)
- 1x Tie Bomber Squadron (9 pts)
- 2x Tie Fighter Squadron (16 pts)