I'm desperate for more Scum pilots

By Rapscallion84, in X-Wing

I think that Scum have a good selection of ships now, but I'm really uninspired by the current pilots and often find myself flying generics.

Rebels and Imperials, with some of their ships appearing in multiple packs (particularly the X-wing and TIE Fighter) have so much versatility that I find constructing a scum list to be really restrictive.

Has anyone worked out some awesome combinations using Scum aces?

Bonus question: Does anyone else find some of the pilot abilities ill-suited to the ship? N'Dru and Boba's abilities would have been great on a StarViper.

I absolutely love the scum named pilot, I got into the game wanting to play Imperials, I ended up a Rebel player, and have exclusively flown scum in tournaments since it came out.

I've used Emon, Boba, Latts, N'Dru, Kaathos, Kavil, the idea of being able to play a little more tricksy with scum makes it appealing, something the generics can't do.

I have found (for me) that Scum works best with one or two named and a bunch of generics.

Also, with TLT's around, you might like Laetin better now. Throw Stealth on him and he can avoid the first shot and get a free Evade.

Bonus question: Does anyone else find some of the pilot abilities ill-suited to the ship? N'Dru and Boba's abilities would have been great on a StarViper.

I think you're right. The StarViper is a pretty nice ship. It would have been killer with N'dru's ability. Maybe even too good. Now you have a 4-attack ship with systems and EPT and 4-agility with Autothrusters. That ship would tear things up. And I actually like N'dru's ability on Z-95. It makes the Z-95 a threat. You can use N'dru to distract your opponent because if they can dogpile N'dru in the beginning, they can overwhelm him and not have to worry about it in the end game. This gives you a chance to flank with the rest of your force. Or if they leave N'dru alone, N'dru can be the one to flank. True, you could position your ships the same way with a StarViper, but I think it would be so powerful it would always force your opponent to deal with that ship first. That removes choices which makes the game less interesting.

I like Boba's ability belonging to him and being on the Firespray. It is an ability that can get crazy if there are more ships around. You expect a famous bounty hunter like Boba Fett to pull off incredible feats like that. You don't expect it from a ship that half the players have never seen before. Plus, Boba does get more use out of his ability since he can choose to fire out the rear arc as well, so if he gets surrounded he can hopefully still get a shot and use his ability. Yes, it would be nice to have 3 agility at range 1 and be able to roll them all, but that's really powerful.

Latts Razzi is my new favorite Pilot for Scum, her ability to lower agility on important targets is just outstanding. It combos well with High attack power missles and ships like Talon Bane.

Plus if you equip her with a Nashpup, then you would have a fast z-95 with her ability annoying targets.

Has anyone worked out some awesome combinations using Scum aces?

I've been working with Latts Razzi & Drea Renthal for a while now and they're a great pair. The problem is, and this might put me in your camp, I can't figure out who the third party should be.

Drea almost guarantees that who she shoots at gets hit, especially if you give her R4-B11. Paired with a TLT she's truly a Squint/Phantom killer.

Latts is the perfect set up (wo)man with her pilot ability and her 12 hit points and physical size helps to draw attacks... but for the life of me I can't figure out who she should be setting up.

I've tried:

- Talonbane Cobra + Glitterstim + Crackshot

- Talonbane Cobra + EU + Glitterstim

- Talonbane Cobra + LW + Glitterstim

- Black Sun Ace + Pred + Glitterstim

Next on the list to try:

- Graz the Hunter + SD + Prockets + Glitterstim

- Guri + LW + AT

I'm a big Scum fan. :D

I regularly use Kath Scarlett, Emon Azzameen, the BroBots, N'dru, Kavil, Xizor, Guri, had a game with Talonbane and Latts last night and they were both fun as well.

The pilot abilities on all of them are pretty awesome, although N'dru's can be quite difficult to activate

I've been enjoying all of the named pilots on the Houndstooth. So far my favorite has been Bossk with Calculation, Gunner, and Tactician.

I've also been playing around with Boba- he's just dang fun to fly and holds up fairly well against TLTs as long as you can get and stay close, so it's crucial that you give him Engine Upgrade or Expert Handling.

I have also seen this potent little combo, and it is GLORIOUS. I'm eagerly waiting for a good opportunity to try it out myself (@TaeSWXW: maybe this is the third ship you're looking for?)

N’Dru Suhlak (25)

Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Lone Wolf (2)

Fly in, grab a TL, then pop your Glitterstim and unload two 4-dice attacks, each with a free reroll and focus. All for only 25 points. :D

EDIT: typo

Edited by Herowannabe

N’Dru Suhlak (25)

Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Wingman (2)

Fly in, grab a TL, then pop your Glitterstim and unload two 4-dice attacks, each with a free reroll and focus. All for only 25 points. :D

Please explain the purpose of wingman on this build. N'dru wants to fly alone, not in formation. Wing man only works in formation. That said, I'm flying N'dru with this loadout, changing Wingman for Lone Wolf, in the Galactic Cup. It's tons of fun, and makes him a serious threat, almost always rolling at least 7 booms.

I've been enjoying all of the named pilots on the Houndstooth. So far my favorite has been Bossk with Calculation, Gunner, and Tactician.

I've also been playing around with Boba- he's just dang fun to fly and holds up fairly well against TLTs as long as you can get and stay close, so it's crucial that you give him Engine Upgrade or Expert Handling.

I have also seen this potent little combo, and it is GLORIOUS. I'm eagerly waiting for a good opportunity to try it out myself (@TaeSWXW: maybe this is the third ship you're looking for?)

N’Dru Suhlak (25)

Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Wingman (2)

Fly in, grab a TL, then pop your Glitterstim and unload two 4-dice attacks, each with a free reroll and focus. All for only 25 points. :D

With that build he might be a more efficient alpha-striker than Talonbane but the issue I've been having is durability. TBC is great for knocking out my opponent's anchor in the first two rounds of shooting but TBC is gone by the third or fourth and all I've got left is Latts w/ K4 and Drea doing two points of damage per round.

N’Dru Suhlak (25)

Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Wingman (2)

Fly in, grab a TL, then pop your Glitterstim and unload two 4-dice attacks, each with a free reroll and focus. All for only 25 points. :D

Please explain the purpose of wingman on this build. N'dru wants to fly alone, not in formation. Wing man only works in formation. That said, I'm flying N'dru with this loadout, changing Wingman for Lone Wolf, in the Galactic Cup. It's tons of fun, and makes him a serious threat, almost always rolling at least 7 booms.

Whoops, that was a typo. My bad. I meant Lone Wolf. Fixing now...

I think that Scum have a good selection of ships now, but I'm really uninspired by the current pilots and often find myself flying generics.

Rebels and Imperials, with some of their ships appearing in multiple packs (particularly the X-wing and TIE Fighter) have so much versatility that I find constructing a scum list to be really restrictive.

well too bad

for wave 8, you're getting scum crew cards :P

also, we need more mentions of Xizor on these forums. He is easily the most criminally (heh) underrated pilot in scum

the poor bastard rolls around at PS 9 with potentially fully modded attacks ala Virago + FCS, routinely cancels as much damage as fat han or soontir with no once per round limit for 37 points and he can't get a photon of limelight because of goddamn aggressors <_<

Edited by ficklegreendice

I think that Scum have a good selection of ships now, but I'm really uninspired by the current pilots and often find myself flying generics.

Rebels and Imperials, with some of their ships appearing in multiple packs (particularly the X-wing and TIE Fighter) have so much versatility that I find constructing a scum list to be really restrictive.

well too bad

for wave 8, you're getting scum crew cards :P

also, we need more mentions of Xizor on these forums. He is easily the most criminally (heh) underrated pilot in scum

the poor bastard rolls around at PS 9 with potentially fully modded attacks ala Virago + FCS, routinely cancels as much damage as fat han or soontir with no once per round limit for 37 points and he can't get a photon of limelight because of goddamn aggressors <_<

I've really been wanting to run a loaded Xizor next to two vanilla Trandoshan Slavers. The problem is I only have one Hounds Tooth. And I'm poor. :(

Has anyone worked out some awesome combinations using Scum aces?

I've been working with Latts Razzi & Drea Renthal for a while now and they're a great pair. The problem is, and this might put me in your camp, I can't figure out who the third party should be.

Drea almost guarantees that who she shoots at gets hit, especially if you give her R4-B11. Paired with a TLT she's truly a Squint/Phantom killer.

Latts is the perfect set up (wo)man with her pilot ability and her 12 hit points and physical size helps to draw attacks... but for the life of me I can't figure out who she should be setting up.

I've tried:

- Talonbane Cobra + Glitterstim + Crackshot

- Talonbane Cobra + EU + Glitterstim

- Talonbane Cobra + LW + Glitterstim

- Black Sun Ace + Pred + Glitterstim

Next on the list to try:

- Graz the Hunter + SD + Prockets + Glitterstim

- Guri + LW + AT

Yep, try Guri, but load her thusly: Push the Limit, Autothrusters, title, Accuracy Corrector. You can put Inertial Dampeners on her, too, if you have an extra point.

She's a monster knife fighter.

Edited by Danthrax

Has anyone worked out some awesome combinations using Scum aces?

I've been working with Latts Razzi & Drea Renthal for a while now and they're a great pair. The problem is, and this might put me in your camp, I can't figure out who the third party should be.

Drea almost guarantees that who she shoots at gets hit, especially if you give her R4-B11. Paired with a TLT she's truly a Squint/Phantom killer.

Latts is the perfect set up (wo)man with her pilot ability and her 12 hit points and physical size helps to draw attacks... but for the life of me I can't figure out who she should be setting up.

I've tried:

- Talonbane Cobra + Glitterstim + Crackshot

- Talonbane Cobra + EU + Glitterstim

- Talonbane Cobra + LW + Glitterstim

- Black Sun Ace + Pred + Glitterstim

Next on the list to try:

- Graz the Hunter + SD + Prockets + Glitterstim

- Guri + LW + AT

Yep, try Guri, but load her thusly: Push the Limit, Autothrusters, title, Accuracy Corrector. You can put Inertial Dampeners on her, too, if you have an extra point.

She's a monster knife fighter.

Can't. Not enough points.

Latts + K4 & Drea + ICT + R4B11 = 66pts

I could swap to:

Latts + K4 & Drea + TLT + UA = 65pts

But I lose control, I lose nearly guaranteed hits on high agility targets, and I lose only pick up one extra point for Guri.

Switching to:

Latts + K4 & Drea + TLT + R4B11 = 67pts

I get back the guaranteed hits on high agility targets, but I'm still out a control ability, and have one fewer point to play with.

Edited by TaeSWXW

I've really been wanting to run a loaded Xizor next to two vanilla Trandoshan Slavers. The problem is I only have one Hounds Tooth. And I'm poor. :(

Poor Man's Slaver:

run 2 Z-95s and pretend they were all YVs with non-unique Hound's Tooth titles that got popped prior to the game ;)

Edited by ficklegreendice

Yep, try Guri, but load her thusly: Push the Limit, Autothrusters, title, Accuracy Corrector. You can put Inertial Dampeners on her, too, if you have an extra point.

She's a monster knife fighter.

Can't. Not enough points.

Latts + K4 & Drea + ICT + R4B11 = 66pts

I could swap to:

Latts + K4 & Drea + TLT + UA = 65pts

But I lose control, I lose nearly guaranteed hits on high agility targets, and I lose only pick up one extra point for Guri.

I dunno, I think that 65-point setup looks pretty good. Unhinged Astromech is required on Scum Y-Wings, IMO. With your last 35 points, you could go Guri + PTL + Autothrusters. You'll have to lean on getting into Range 1 for your free focus token a little more to modify your attacks since you don't have Accuracy Corrector, but it might work out.

Latts paired with anything that hits hard with one shot is good. HLC Moralo has some serious damage potential. Here's a build I'm looking forward to trying out:

Latts Razzi

Bossk

Gunner

Tactician

Tactical Jammer

Hound's Tooth title

Moralo Eval

HLC

K4

Outlaw Tech

Greedo

Engine Upgrade

Have Latts block for Moralo who pumps out some TL HLC Greedo shots. Latts provides +1 def and -1 def buff/debuff and is really the perfect Moralo blocker due to Bossk + Gunner being so action independent.

Yep, try Guri, but load her thusly: Push the Limit, Autothrusters, title, Accuracy Corrector. You can put Inertial Dampeners on her, too, if you have an extra point.

She's a monster knife fighter.

I've never understood taking AC on a 3-4 attack dice ship - do you mind elaborating on that systems slot choice?

I would think on a PTL Guri, the FCS makes him far more potent.

Big Scum fan. Love all of the named Scum HWK pilots, and the fact that there are no generics for the Aggressor. But I wish there were more named Z-95s (for both factions) and more named KrXzhakxzx pilots. I might use Talonbane, but I don't think I'll ever use Graz, I'd rather take a generic with Predator any day, though most days I'm only going to have 1 Kjzxkhzax fighter in my squadron.

Yep, try Guri, but load her thusly: Push the Limit, Autothrusters, title, Accuracy Corrector. You can put Inertial Dampeners on her, too, if you have an extra point.

She's a monster knife fighter.

Can't. Not enough points.

Latts + K4 & Drea + ICT + R4B11 = 66pts

I could swap to:

Latts + K4 & Drea + TLT + UA = 65pts

But I lose control, I lose nearly guaranteed hits on high agility targets, and I lose only pick up one extra point for Guri.

I dunno, I think that 65-point setup looks pretty good. Unhinged Astromech is required on Scum Y-Wings, IMO. With your last 35 points, you could go Guri + PTL + Autothrusters. You'll have to lean on getting into Range 1 for your free focus token a little more to modify your attacks since you don't have Accuracy Corrector, but it might work out.

Let me just say that you haven't lived until you've flown Drea + R4B11. Range three shot through an asteroid against Whisper? No problem. (Bit of an exaggeration but you get the point.)

Let me say that Drea + UA + ??? still works well. Her durability is improved by not being in the scrum and she still hits more reliably than a Thug.

Latts paired with anything that hits hard with one shot is good. HLC Moralo has some serious damage potential. Here's a build I'm looking forward to trying out:

Latts Razzi

Bossk

Gunner

Tactician

Tactical Jammer

Hound's Tooth title

Moralo Eval

HLC

K4

Outlaw Tech

Greedo

Engine Upgrade

Have Latts block for Moralo who pumps out some TL HLC Greedo shots. Latts provides +1 def and -1 def buff/debuff and is really the perfect Moralo blocker due to Bossk + Gunner being so action independent.

Yep, try Guri, but load her thusly: Push the Limit, Autothrusters, title, Accuracy Corrector. You can put Inertial Dampeners on her, too, if you have an extra point.

She's a monster knife fighter.

I've never understood taking AC on a 3-4 attack dice ship - do you mind elaborating on that systems slot choice?

I would think on a PTL Guri, the FCS makes him far more potent.

I believe it works like a backup - if you roll four hits, then great, four hits, but you know that if you crap the bed and roll blanks you can still use AC for two.

Meh, only ones I've never had much interest in have been Leeachos, Drea, and Graz. Graz's seems like a nice perk, but without an EPT there's not much he can do to actually capitalize on it. Leeachos... mostly just serves as a cheap EPT carrier. His ability is incredibly situational, and mostly just serves to help make a single Z-95 marginally more effective. He's a good candidate for the rarely seen Bodyguard upgrade, maybe flying with Palob and forcing you to murder Leeachos before you can get to the juicy HWK underneath.

Even Laetin seems potentially fun if you can throw a SD and HLC on him, force the enemy to really want him dead, and then have the luck on your side to force a bunch of wasted shots trying to kill him. Maybe one day Scyks will get Tech upgrades some day and can take the Comm Relay? That'd be awesome.

But...

Kavil

Dace Bonearm

Bossk

Talonbane Cobra

Latts Razzi

Moralo Eval

Palob Godahli

Scum Boba Fett

Scum Kath Scarlet

Literally can't get enough of any of those guys n' gals.

Kath with a Heavy Laser Cannon is my girl!!! Pair her with any other ace pilots. But I run her with 2 Syndicate Thugs with TLT and Unhinged Astromechs....this is my favorite list to fly. It can do some damage, I was surprised in my first tourney that I took out Chirpy/Soontir list with it....and I didnt even use the TLT cause it wasnt available yet.

Meh, only ones I've never had much interest in have been Leeachos, Drea, and Graz. Graz's seems like a nice perk, but without an EPT there's not much he can do to actually capitalize on it.

I think Graz's value is as the less-squishy Kihraxz. Add Stealth Device, Prockets, and Glitterstim and he's just as mean of an alpha-striker as TBC but he should stay on the board longer - provided he keeps his target in front of him.

Kath with a Heavy Laser Cannon is my girl!!! Pair her with any other ace pilots. But I run her with 2 Syndicate Thugs with TLT and Unhinged Astromechs....this is my favorite list to fly. It can do some damage, I was surprised in my first tourney that I took out Chirpy/Soontir list with it....and I didnt even use the TLT cause it wasnt available yet.

Kath with HLC and Outmaneuver.

I've one-shot soooo many TIE Interceptors with her this way. Go after her? End up chasing her rear arc taking an extra dice. Go after someone else? Lose a dice. Really screw up and she lines you up in her rear and you don't have her in arc? Lose a dice and she gains an extra dice!

There's little that's more satisfying than taking an unexpected hard turn and leaving the enemy looking of their shoulder at her rear arc.

However, it also means the enemy tends to go straight for her. But throw on an EU and make sure you've got some escape lanes...