Integrated Astromech: The biggest winners

By Reiver, in X-Wing

There is one more thing to consider: It's extra value from R2-D6, but sacrificing that particular droid also means sacrificing the Elite Talent equipped on top.

Therefore, you probably want to use an Elite Talent that isn't as necessary in the end-game than the early- to mid-game, even one that's sacrificial in its own right.

So do you lise the EPT when you lose the astro? I have not found the clarification to this question. Or is it in the new FAQ and i have overlooked it?

They sadly don't clarify cards that aren't released yet.

with SLAM and obstacles, the number of approaches you have available is limited only by your imagination

The K-Wing: Mary Poppins with bombs.

with SLAM and obstacles, the number of approaches you have available is limited only by your imagination

The K-Wing: Mary Poppins with bombs.

for a spoonful of a-SLAM makes the conner nets go down

the conner nets go dowwwwwwwwwwn

conner nets go down

oh, a spoonful of a-SLAM makes the conner nets go down

right on top of Soontir's faceeee~

BB8 does not a arc dodger make, but I don't think that is his true calling anyway. What is so incredible about this little droid is that it allows the Xwing he is on to really make "slow play" take on a whole new meaning! Xwings can slow their roll down even further to keep enemies in sight and do it with agile grace! Obviously this is most apparent on Wedge (who is awesome with this guy). The ability to dodge arcs and asteroids is just icing on the cake!

BB8 does not a arc dodger make, but I don't think that is his true calling anyway. What is so incredible about this little droid is that it allows the Xwing he is on to really make "slow play" take on a whole new meaning! Xwings can slow their roll down even further to keep enemies in sight and do it with agile grace! Obviously this is most apparent on Wedge (who is awesome with this guy). The ability to dodge arcs and asteroids is just icing on the cake!

Barrel roll into 1 forward/bank into 1 hard boost. It's almost like the old Phantom hook! Well just with lower Pilot skill.

There is one more thing to consider: It's extra value from R2-D6, but sacrificing that particular droid also means sacrificing the Elite Talent equipped on top.

Therefore, you probably want to use an Elite Talent that isn't as necessary in the end-game than the early- to mid-game, even one that's sacrificial in its own right.

So do you lise the EPT when you lose the astro? I have not found the clarification to this question. Or is it in the new FAQ and i have overlooked it?

They sadly don't clarify cards that aren't released yet.

Ah so they wait until everybody has bought 10 of them and then clarify the rules... Sounds awesome!

There is one more thing to consider: It's extra value from R2-D6, but sacrificing that particular droid also means sacrificing the Elite Talent equipped on top.

Therefore, you probably want to use an Elite Talent that isn't as necessary in the end-game than the early- to mid-game, even one that's sacrificial in its own right.

So do you lise the EPT when you lose the astro? I have not found the clarification to this question. Or is it in the new FAQ and i have overlooked it?

In case when EPT is granted by R2-D6, and the droid is destroyed - you are losing your APT because there are no conditions that are letting you to equip EPT.

The droid is gicing you EPT slot, without droid - there is no slot.

BB8 does not a arc dodger make, but I don't think that is his true calling anyway. What is so incredible about this little droid is that it allows the Xwing he is on to really make "slow play" take on a whole new meaning! Xwings can slow their roll down even further to keep enemies in sight and do it with agile grace! Obviously this is most apparent on Wedge (who is awesome with this guy). The ability to dodge arcs and asteroids is just icing on the cake!

arc-dodging, no (well yes, but very limited)

what he does do:

1. obstructions? you mean those things I can just dance around?

2. blocking? Well okay, if you don't want to shoot me while I still get my focus or TL, go ahead

3. Soontir does an effective 3 actions? whoopdiedo. so do I

Stress? the hell is that? Is it that thing I get with ptl before I do my green maneuver?

for 2 points, BB-8 is magical

BB-8 is cool, but it's giving a barrel roll after green move pick on dial ... and this is not as that great, just look at X-wing dial, all you are going to see are poor green maneuvers. It's a nice try, but it's still not even near maneuverability or options that Vader or Fel provides.

Of course it isn't! Manoeuvrability is Vader and Fel's WHOLE ENTIRE DEAL. If you're waiting for the X-Wing to move like an Interceptor you're doomed to disappointment. The T-65 X-Wing isn't competing with them because it fills a completely different niche. You wouldn't expect arc-dodging ships to hold their own in a joust, why in the name of God are you complaining that a pure jouster hasn't got an ace A-Wing's ability to arc-dodge?

And - for approximately the fiftieth time - an X-Wing with Integrated Astromech ISN'T inefficient. There's no 3-attack generic ship that is MORE efficient in terms of red dice vs. green dice. You can totally legitimately hold the opinion that you value the B-Wing's barrel-roll enough to take it over the slightly-more-efficient T-65, but claiming that the Integrated Astromech T-65 is inefficient is just ignoring facts in favour of your stubborn preconception.

Not like Interceptor, but TIE Advanced with 3HP 2 SH and 3 green dice - is in X-Wing range. TIE also gets Barrel Roll and Evade in its Action Bar with free Modification slot left for Engine Upgrade - and we have a ship with X-wing toughness, TIE's 3 dice defence, Barrel Roll, Engine Upgrade and free Crit each turn.

If something costs the same in game (Vader / Wedge) - I expect similar efficiency.

Vader can laugh at all Xwing pilots.

Which Vader did in SW and SOTE

There is one more thing to consider: It's extra value from R2-D6, but sacrificing that particular droid also means sacrificing the Elite Talent equipped on top.

Therefore, you probably want to use an Elite Talent that isn't as necessary in the end-game than the early- to mid-game, even one that's sacrificial in its own right.

So do you lise the EPT when you lose the astro? I have not found the clarification to this question. Or is it in the new FAQ and i have overlooked it?

In case when EPT is granted by R2-D6, and the droid is destroyed - you are losing your APT because there are no conditions that are letting you to equip EPT.

The droid is gicing you EPT slot, without droid - there is no slot.

The other possibiliy is that you just need the droid to equip the EPT in squadbuilding, so even if you lose the droid you would not necessarily lose the Talent. Nothing tells you to discard the EPT after all!

Both are entirely possible and i would be okay with either but i would really like this officially clarified.

Edited by ForceM

Which Vader did in SW and SOTE

1) Lore < Gameplay. In a game, a Vader with a cost of 30 should be as viable as anything else that costs 30. If you want Vader to be able to curbstomp X-wings, put his price above that of an X-wing.

2) What did Vader even do in A New Hope? He shot down a couple of slow-moving Y-wings and X-wings that were unable to evade his attacks or attempt to outfight him in any way. He fails to shoot down anyone in an honest fight. Even Dark Curse put up a better show!

3) If you want to delve into the EU for lore about our Pilots, then fair enough, Vader can smush CR-90s without too much trouble. However, Luke, Wedge and the other Rouges frequently shoot down dozens of Ties per sortie. How about we make it so that Wedge can solo a Tie swarm, if Lore is so important?

There is one more thing to consider: It's extra value from R2-D6, but sacrificing that particular droid also means sacrificing the Elite Talent equipped on top.

Therefore, you probably want to use an Elite Talent that isn't as necessary in the end-game than the early- to mid-game, even one that's sacrificial in its own right.

So do you lise the EPT when you lose the astro? I have not found the clarification to this question. Or is it in the new FAQ and i have overlooked it?

In case when EPT is granted by R2-D6, and the droid is destroyed - you are losing your APT because there are no conditions that are letting you to equip EPT.

The droid is gicing you EPT slot, without droid - there is no slot.

That is one view of it and while it certainly seems logical, it's not nearly as clear as you might think.

The other possibiliy is that you just need the droid to equip the EPT in squadbuilding, so even if you lose the droid you would not necessarily lose the Talent. Nothing tells you to discard the EPT after all!

Both are entirely possible and i would be okay with either but i would really like this officially clarified.

there is a sentence in X-wing rulebook:

Upgrade cards may be used by ships of any faction, as long as the icon appears in the ship’s upgrade bar

Losing the droid is removing EPT from your upgrade bar and removing the EPT in a result.

Let's not get into the semantics of R2 D6, no one knows how it is meant to work after he is discarded so any debate on the matter is a waste of space.

There is one more thing to consider: It's extra value from R2-D6, but sacrificing that particular droid also means sacrificing the Elite Talent equipped on top.

Therefore, you probably want to use an Elite Talent that isn't as necessary in the end-game than the early- to mid-game, even one that's sacrificial in its own right.

So do you lise the EPT when you lose the astro? I have not found the clarification to this question. Or is it in the new FAQ and i have overlooked it?

In case when EPT is granted by R2-D6, and the droid is destroyed - you are losing your APT because there are no conditions that are letting you to equip EPT.

The droid is gicing you EPT slot, without droid - there is no slot.

That is one view of it and while it certainly seems logical, it's not nearly as clear as you might think.

The other possibiliy is that you just need the droid to equip the EPT in squadbuilding, so even if you lose the droid you would not necessarily lose the Talent. Nothing tells you to discard the EPT after all!

Both are entirely possible and i would be okay with either but i would really like this officially clarified.

there is a sentence in X-wing rulebook:

Upgrade cards may be used by ships of any faction, as long as the icon appears in the ship’s upgrade bar

Losing the droid is removing EPT from your upgrade bar and removing the EPT in a result.

That actually proves nothing at all. We don't even know if losing the droid makes you lose the slot. And as i said, it could well be that the slot is only checked while building the squad. Whats certain too is that for all we know we are not required to discard the EPT.

I am not saying you are wrong, you could very well be right. Just that its unclear and we can't be sure how this will be ruled. It does need clarification.

Let's not get into the semantics of R2 D6, no one knows how it is meant to work after he is discarded so any debate on the matter is a waste of space.

Yes, this is true, so no one should claim that he knows how it needs to be understood. That was my only concern when posting this. But hey a little space in a forum thread used for this discussion won't hurt anyone.

Droid grants your upgrade bar with EPT.

You can't take droid if you already have EPT on your upgrade bar.

You can't use Upgrade Card you throwed away.

Losing droid is equal to losing EPT.

It's not unclear, it's clrear how it works.

Droid grants your upgrade bar with EPT.

You can't take droid if you already have an EPT on your upgrade bar.

You can't use Upgrade Card you threw away.

Losing droid is equal to losing EPT.

It's not unclear, it's clrear how it works.

No, what if he grants you an EPT slot in the squad building stage of the game, which is then filled and used for the rest of the game. You gain an upgrade slot by taking the droid, but losing the droid does not mean you lose the upgrade slot.

Stahp. Please.

Droid grants your upgrade bar with EPT.

You can't take droid if you already have EPT on your upgrade bar.

You can't use Upgrade Card you throwed away.

Losing droid is equal to losing EPT.

It's not unclear, it's clrear how it works.

I have no idea how it works.

I am not the X-wing games designer.

Are you?

If no; your argument is invalid. Let's wait for an official FAQ.

Droid grants your upgrade bar with EPT.

You can't take droid if you already have an EPT on your upgrade bar.

You can't use Upgrade Card you threw away.

Losing droid is equal to losing EPT.

It's not unclear, it's clrear how it works.

No, what if he grants you an EPT slot in the squad building stage of the game, which is then filled and used for the rest of the game. You gain an upgrade slot by taking the droid, but losing the droid does not mean you lose the upgrade slot.

Exactly. And unless some rule clarification tells us to throw away the EPT alongside with the Droid there remains a big question mark about this.

Droid grants your upgrade bar with EPT.

You can't take droid if you already have EPT on your upgrade bar.

You can't use Upgrade Card you throwed away.

Losing droid is equal to losing EPT.

It's not unclear, it's clrear how it works.

I have no idea how it works.

I am not the X-wing games designer.

Are you?

If no; your argument is invalid. Let's wait for an official FAQ.

Rules reference (page 20):

When an Upgrade card is discarded, it is flipped

facedown. The card is out of play for all purposes

except when determining the total squad point

cost of the ship to which it was equipped. If an

Upgrade card is flipped faceup by a game effect,

it returns to play equipped to the same ship.

So your ship does not longer have EPT upgrade slot on your bar if you used Integrated Droid to flip down R2-D6 droid from Integrated Astromech ability --> R2-D6 card is out of play along with "Your upgrade bar gains the (EPT!) upgrade icon".

And now, from Learn to Play rules (Page 14):

Upgrade cards may be used by ships of any faction, as

long as the icon appears in the ship’s upgrade bar

EPT is an upgrade card, you can't use it as your EPT slot is lost due to flipping down R2-D6 card.

Edited by PadrePadre

Droid grants your upgrade bar with EPT.

You can't take droid if you already have EPT on your upgrade bar.

You can't use Upgrade Card you throwed away.

Losing droid is equal to losing EPT.

It's not unclear, it's clrear how it works.

I have no idea how it works.

I am not the X-wing games designer.

Are you?

If no; your argument is invalid. Let's wait for an official FAQ.

yes I am.

Rules reference (page 20):

When an Upgrade card is discarded, it is flipped

facedown. The card is out of play for all purposes

except when determining the total squad point

cost of the ship to which it was equipped. If an

Upgrade card is flipped faceup by a game effect,

it returns to play equipped to the same ship.

So your ship does not longer have EPT upgrade slot on your bar if you used Integrated Droid to flip down R2-D6 droid from Integrated Astromech ability --> R2-D6 card is out of play along with "Your upgrade bar gains the (EPT!) upgrade icon".

And now, from Learn to Play rules (Page 14):

Upgrade cards may be used by ships of any faction, as

long as the icon appears in the ship’s upgrade bar

EPT is an upgrade card, you can't use it as your EPT slot is lost due to flipping down R2-D6 card.

Yes I am what? X-wing game designer?

If not; interpret what you want but know not many will take you seriously.

It could very well be that you are right. But I will wait for the FAQ.

Until then; your opinion is worth as much as anyone in the whole wide universe. (eg; nothing. Unless you design the game. ;))

Just my 2 cts. Peace and fly casual.

ouch, that citing of the l2play book has me thinking your ept does go boom

the "as long as" condition is pretty explicit :( (as opposed to "may equip if the icon appears on the upgrade bar" meaning you'll only ever check for it once when building the squadron and it then becomes irrelevant)

I mean, wait for the FAQ anyway (because IA isn't out yet :P)

I do hope it's somehow not (FFG has errated RAW before, see conner's + ions) because, while imo r2-d6 is some **** game design (paving the way for good upgrades such as A-wing test pilot), anything that makes previously crap cards viable is good in my book

that goes double because of how much r2-d6 could potentially do for Blue Ace

To be fair the a wing missle slot removes 2 pt from the cost of the ship and the devs stated it doesn't matter if the card is discarded since the cost is done during deployment. How is that any different then the droid slot ept during deployment?

It's the same situation. The devs felt the need to clarify the Chardon refit I'm sure they will clarify this too.

Edited by Gungo

charidan refit can't be discarded

the confusion came from Munitions Failure (no longer exists) removing secondary weapons and people confusing Refit (a missile upgrade) for a 2ndary weapon

without an attack value, Refit was never a viable target for Munitions Failure and thus could never be removed (even if it took up the missile slot)

basically, there is nothing in the game ever that could discard Refit and negate its effect (and there never was)

What about a Damaged Cockpit crit interacting with A-Wing Test Pilot? Do you discard the EPT then?