dear internet hivemind.
I am soon to run a campaign with my group of gamers but i appear to be in the unfortunate position of having too many friends who want to play.
given that we have 8 heros and the game is designed for 4 heros can you give me an idea of how i should try to balance the game so the empire doesn't get completely tranced by 6+ heros every game.
my initial thought was to up the starting threat by 5-10 per hero which would perhaps be a valid method but would make the initial games harder but have little effect later in the campaign. My thoughts then turned to upping the overall threat level by 1-2 point per addition hero as then the later multipliers would add the required 'toughness effect' for later missions.
what are your thoughts?