One of the characters in my new game is going to be a Twi'lek Bounty Hunter/Survivalist with an Obligation of Under Contract (this is designed for a Smuggler but I allowed the player to use it). The details of the Obligation is that the PC has taken a job from the Empire to hunt down an NPC, but is reluctant to do it but the bounty was too good to refuse.
I'm not sure how I can work this to have story elements that work with increasing or decreasing the Obligation of the PC. Clearly finding the NPC and eliminating it would probably close the case and remove the Obligation, but this seems quite final. Does anyone have any ideas?