I think that the match-up between heavy Bomber lists and All-Ship lists are being heavily overstated in regards to the advantage the Bomber list has.
The Bomber list is trading activations and staying power for possibly higher damage output and some deployment advantage. It is very much a trade off.
The "if you just played better players" fallacy is coming through at bit strong on this thread.
I can't see how a list with a good bomber complement is NOT a good strat.
You're trading what, a concentrate fire (+1 Die) for a squadron command which could activate 4 squadrons on a VSD with Hanger Bay. If that's a Rhymer ball that's 4 black dice at medium range. If it's 4 B-Wings that's 4 Black 4 blue Dice at close range.
The squadron command is worth a lot more than a concetrate fire command in the ammount of dice you can throw out at a ship. With that many dice being thrown out BEFORE your ship attacks, you can significally weaken their defenses, softening them up for a big hit with your ship and it's buffs. Also, chances are that ship will save their brace and tokens for the ship and not against the 1-2 damage rolls of each of those activated bombers.
As for the "if you just played better players" fallacy, there are a lot of examples on this forum (not this thread) of people missusing and misunderstanding how the basic rules of squadrons work. One example, people thinking squadron commands only work at distance 1, when it's actually medium range. The ammount of people who think squadrons flat out are useless also drives home the point to me. I used to think that squadrons were wasted points, then I played against people who actually used them very well and that changed my mind.