Help Fickle Decipher the Evade Box!

By ficklegreendice, in X-Wing

so X-wing's got their silly little astro launcher (and this upgrade for Red Ace, I guess; might as well store that evade unless you're facing a swarm or TLTs), and the Fos are looking pretty at Comm Relay

You cannot have more than one evade token per turn

During the End Phase, do not remove an unused evade token from your ship

ladies and gentlemen: the Evade Box! It's like a shield upgrade that doesn't work on rocks :D

honestly, I'm no juggler and I have no idea how to value the evade token :(

well anyway, let's try to break this thing

FFG's Juke + Omega Leader + the box:

Most obvious place to start is the combo ffg is "subtly" pushing on us with the spoiled contents

With Omega 2.0, enemies cannot modify the evade dice that you turn to focus via Juke. The box holds the evade you need to trigger juke. Instant meta, right?

well...

way I see this going down is as follows:

round 1--> put evade in box

round 2 --> target-lock --> going to have to evade if shot and start all over again <_<

assuming we shoot first, however, we're going for our unmodded 2 dice (can't spend that lock, or you'll lose your ability) against the enemy's unmodded w.e

pewpew, maybe you roll a hit. Your enemy rolls. 2 Evades? Well, you're done son. 1 Evade? Ah-ha! Get Juked, scrub!

Juke counters naked green dice and c3po (counters results, c3po hits the table before either player modifies)

Omega counters thrusters (can't modify dice)

Neither counter evade tokens :( (evade happens after Juke, Omega only prevents dice from being modified and says nothing about results

Personally, I think Juke is the weak link by far. Apart from only countering dice and c3po, the smug little **** is sitting in PTL's seat! With only one action, you don't have an awful lot of opportunity to set up both the evade and the tl apart from the first round of the game.

With PTL doing both in one turn, however, there seems to be hope. The question now is: "can the box stand up on its own?"

The Box, with and without PTL:

This thing is honestly the weirdest upgrade I have personally encountered. I have no idea how to gauge its effectiveness :wacko:

If used once (bank evade on first turn), it's a 1-point reduced shield upgrade that doesn't work on certain things (autoblaster, sometimes TLT, always rocks)

If used continuously after that? How many turns do you need to run away or arc-dodge (so you can keep the token instead of spending it) before it becomes worth the cost on the already efficiency challenged Fos?

What I do know is this: **** green dice and anything to ease the rng would be greatly appreciated (even if it does not stack)

the box has some synergy with PTL in that you can refill it and still have an action to go.

Got a joust going? Focus + evade. Don't get shot at? Keep the evade.

Arc-dodged a ship but it has thrusters and you're at range 3? You ain't hitting ****, so might as well pocket a lock and an evade.

Because the FO is already fairly inefficient (A-wing with black paint), I don't think we'll see any take the box outside of Epsilon Leader and the "named" Omega pilots.

Red Ace + the box:

So this could get a little silly, actually, both in effectiveness and in expense.

Red ace packing thrusters and the box will run you 34 points. That'd be 38 points for R2-d2.

Here's the immediate problem with this combo: without shield regen the box becomes worthless after 3 triggers.

mall

Here's the less immediate problem: this little bastard forgot his ept in the dryer so we're going to end up with one offensively challenged X.

Finally: if you take sustained fire and have to pop the evade, the box doesn't do diddly.

So, what's the payoff?

What the box does for Red Ace is make him that much more of an unbelievable pain in the ass against small, elite squads

Because Red Ace's ability only kicks in after taking damage, it's worthless when only eating one shot per round. With the box, though, that one token is going to start to matter a whole lot more ;)

Ultimately, though, I see this as less competitive and more for shiggles. At the end of the day, Red Ace is a low PS, action inefficient, ept-less, unimpressively maneuverable dodo of an x-wing, and the only reason he won't go extinct is that he just. Won't. *******. Die.

EDIT: Nevermind, you already said that. I misread you.

Edited by Ziusdra

I think you are underestimating the hair pull factor of something like Red, his annoyingness alone will be enough that that combo will see play.

I like to think of it as "Action: Assign one [special] Shield Token to your ship", and lose the evade action entirely.

Since TIEs generally prefer to Focus rather than Evade (almost as good on defense, and way better on offense), that makes this an action to use on rounds out-of-combat.

Which is nice.

Super-turtle A-wing test pilots.

I'm going to love putting juke on the new tie adv. prototype with title, looking at the Inquisitor in particular, count as range one when firing so 3 attack dice for him and potentially no bonus green for them, pseudo PTL with the title that can trigger off the juke, and allow you the re rolls from target lock if needed.

Seems like a nice little package to me, considering using him in a rehashed vessery list in fact.

Just a shame he can't take advantage of the new comms tech :(

It's that, weehee, Evade on turn 1, focus on turn two, punch.

At the end of the day, Red Ace is a low PS, action inefficient, ept-less, unimpressively maneuverable dodo of an x-wing, and the only reason he won't go extinct is that he just. Won't. *******. Die.

So Red Ace + Comms Booster goes in the same family as Dark Curse?

One thing I haven't seen mentioned yet: If you're using a ship to block and were already anticipating having no shots with said blocker in the upcoming round of combat, this makes your action matter more.

Often enough, I've made a block happen without BR and thought to myself, "why bother focusing or evading? The blocker's already done his job this round, he's not going to be shot [because there's a more important target for my opponent's other ships], and I'll just have to discard the token after the round's over anyways."

The evade box gives your generics (or even your aces, especially if no better tech comes around) a pseudo-PtL level of turtling on the alpha engagement. Every turn thereafter, it's essentially a defensive TL parallel. Unarguably best if you can use it with a focus to help, but respectable on its own, too.

ALSO this was surely also made with Kir Kanos in mind. I'm predicting a TIE Int. modification allowing you to add the tech upgrade to your bar.

Juke won't work with Kir since he has to spend it before the enemy rolls dice

Wired, however, was made for Lorrir :(

I'd say fingers crossed for reprints as ept fos, but all he have left are Zeta Leader and Epsilon Ace, the later of which is the same ps as the Omega generics and probably won't have an ept because of it :(

At the end of the day, Red Ace is a low PS, action inefficient, ept-less, unimpressively maneuverable dodo of an x-wing, and the only reason he won't go extinct is that he just. Won't. *******. Die.

So Red Ace + Comms Booster goes in the same family as Dark Curse?

at more than double the price :P

Edited by ficklegreendice

So how are us Imperials making out with the current revealed Episode 7 blister packs and wave 8?

So how are us Imperials making out with the current revealed Episode 7 blister packs and wave 8?

With a beautiful buxom brunette who won't remember it in the morning.

in not such colorful terms: pretty **** well (only with no possible repercussions)