I know this is heresy but I'm okay with a point or so not being balanced. I doubt that tournaments are so perfectly played that 1 point difference in a ship completely throws the game. I'm happy seeing the X-Wings be a little more maneuverable without turning into a TIE fighter. They will now, both generics and unique, see a lot of use in friendly games. Too many cards for fractional fixes may help with math but not necessarily the game itself.
err, the problem is that you don't need "perfect play" to see the inherent mathematical limitations of the X-wing. You just need dice, an enemy, and a large enough sample size.
after those rookies, with no re-positioning action or any capability to do anything apart from joust, get routinely steam-rolled by far more mobile tie fighters then you start to realize the value of that 1 point ![]()
integrated astro makes the rookie at least maybe a comparison to the bsp (no barrel-roll makes fickle skeptical) lets you take the r2 astro for some beautiful greens while not shooting yourself in the shoot, potentially giving you the ability to outplay the opponent without just losing to dice
Edited by ficklegreendice