Debating the new x-wing "fix"

By Evenflow30, in X-Wing

We don't know anything about a wave 9 or 9.5. Heck, we don't even know if there's an 8.5! So I'd suspect playerbase ignorance more than FFG idiocy. :)

An Aces pack with X-wing and E-wing would be lovely. Throw in Integrated Astromechs, a couple titles or whatever, and hopefully some new shiny 1-2pt Astromech generics, because neither ship really benefits from the current crop - R2 is exactly as (not very) powerful on both of them, and R5 on an E-wing? C'mon, no. :P

Well exactly. My assumption that IA isn't the only X-wing fix is a 'blank space' assumption. What hasn't been done yet (X-wing Title, E-wing fix, another Aces pack), as opposed to what has explicitly been said.

Would go nicely with a Defender/Bomber pair for the Imperial side, too.

The Bomber portion would, of course, include a couple extra Extra Munitions - Ace packs have the cardboard for it, thank goodness.

The X-wing's were showing off for the camera.

there was one scene where multiple x-wings did roll and dive, which isnt exactly a barrel roll or aileron, but it's close to the BR action. but it was mostly a dive towards the surface of the DS.

a new manuever? how about a "reverse boost", basically retro rockets, where you use a one forward or bank template and put it in the back guides and move backwards. of course this is gonna give a stress like its a red maneuver, but its an action, possibly given with the fabled Rogue Squadron title. R2 generics would be MUCH more valuable.

Something unique to the X-Wing I brought up with a while back...

Rogue Squadron

Title, X-Wing Only 0pts.

Your action bar gains the Loop-the-Loop icon (see below)

**Something else cool like 2 discounted mods, or an extra EPT.**

New action, called Loop-the Loop

This card explains the rules for performing a Loop-the-Loop action. To Loop-the-Loop follow these steps:

1. Choose the 1 straight maneuver template.

2. Set the maneuver template between the ship’s rear guides.

3. Move the ship to the opposite end of the template and slide the front guides of the ship into the template.

Performing a Loop-the-Loop does not count as executing a maneuver. A ship cannot Loop-the-Loop if this would cause its base to overlap with another ship’s base or an obstacle token or cause it to leave the play area.

I do like the idea of using the 1 banks as well, but I also think that would be too much as a normal action bar action and I also don't like the idea of an action bar action that gives stress. But that's just me. If the same thing were an elite ability for 2 points then yes, give it the banks and the stress.

That's why you make it a title. There's nothing saying a title can't grant an action, or that an action can't cause stress. Sorry if I was stepping on a previously visited idea though.

Agreed. I think title giving an action is the way to go. I am hoping for several actually though. The X-Wing is supposed to be the "Jack of all trades, Master of none" fighter, so why not a title for dogfighting, one for torpedo alpha strikes and one for support roles or the like?

And you were not stepping on anyone's toes, was just showing that you are not alone in your thinking. If anything, I'm glad I'm not the only one thinking that way.

I don't think it needs a whole new manoeuvre action all to itself - it needs efficiency and versatility.

Honestly, that versatility could well come from the right selection of Astromechs; the problem is that most of them kinda suck, and none of the generics are particuarly useful on an X-wing to boot - it's got pretty decent greens, so R2 matters less; it's got too few HP for R5 to be a big deal; and at 2 Agility, taking a Focus token is just as often a perfectly valid form of defense compared to R7! (This is why you usually see Tarn do it - he gets the R7 bonus for 'free').

Y-wings love R2; a bigger, tougher ship (Think a Decimator with an Astromech slot, y'know?) would love R5. Y-wings would also love R7 (Because it's harder to defend on their 1 AGI) if their actions weren't busy shooting turrets already, but plenty of other theoretical examples are out there. All you'd need is a 'mech that emphasises having middling stats rather than extremes in either direction, and you'd be away laughing.

As the meta changed,T65 is one of the worst ships these days. There is absolutely no reason to take it instead of a B-wing in competitive play. It loses heavily to arc dodgers because of poor mobility,it loses heavily to turrets because it's very soft. It's math.And if IA was a title, it would be more sensible because you could throw in EngineU to even the odds.BB8 is a much better in improving T65, but it's unique, so only 1 per roster.And it actually improves some Ywing builds too.

As the meta changed,T65 is one of the worst ships these days. There is absolutely no reason to take it instead of a B-wing in competitive play. It loses heavily to arc dodgers because of poor mobility,it loses heavily to turrets because it's very soft. It's math.And if IA was a title, it would be more sensible because you could throw in EngineU to even the odds.BB8 is a much better in improving T65, but it's unique, so only 1 per roster.And it actually improves some Ywing builds too.

Hyperbole dude.

TIE Defender, M3-A "Scyk", and E-wings are much worse.

The T-65 has quite a few pilots with decent abilities, and can equip astromechs which have some of the most varied effects of any upgrade card.

The Kihraxz is sitting at the level of an X-wing, illicits so far have been less versatile than astromechs, but the 23 point Kihraxz that can take an elite is superior to the 24 point X-wing (R2-D6 included) but an integrated Astromech and a faq on whether the elite pilot talent is lost when the upgrade icon is could make all the difference.

Don't know about others, but for me R2 has caught plenty of opponents off guard. Plus, it lets me use a K-turn with more confidence of being able to continue the fight in subsequent turns. R5 with IA allows the player to choose whether to eat a ship crit and then lock it down at the end of the turn. With a multitude of crit-generating systems out there (Mangler, Etahn, Advanced Homing Missiles, ATC), it'll definitely become more valuable.

As the meta changed,T65 is one of the worst ships these days. There is absolutely no reason to take it instead of a B-wing in competitive play. It loses heavily to arc dodgers because of poor mobility,it loses heavily to turrets because it's very soft. It's math.And if IA was a title, it would be more sensible because you could throw in EngineU to even the odds.BB8 is a much better in improving T65, but it's unique, so only 1 per roster.And it actually improves some Ywing builds too.

Hyperbole dude.

TIE Defender, M3-A "Scyk", and E-wings are much worse.

The T-65 has quite a few pilots with decent abilities, and can equip astromechs which have some of the most varied effects of any upgrade card.

The Kihraxz is sitting at the level of an X-wing, illicits so far have been less versatile than astromechs, but the 23 point Kihraxz that can take an elite is superior to the 24 point X-wing (R2-D6 included) but an integrated Astromech and a faq on whether the elite pilot talent is lost when the upgrade icon is could make all the difference.

Hyperbole indeed. I was hoping we might hear less of this now. IA is a smart fix that offers lots of combos now and in the future. The X-wing now has two different flavours - one cheaper and more tanky, one more mobile and evasive. The two flavours are kept cunningly distinct by each preferring a different upgrade for the same slot (great design). And both will receive ongoing buffs through astromech (and tech) cards, so we haven't even begun to see what these ships will soon become.

Right, I'm off to try out some funky new X-lists with IA...

Tarn Mison (25) X-Wing (23), R7 Astromech (2)

Biggs Darklighter (28) X-Wing (25), R5-P9 (3)

Airen Cracken (20) Z-95 Headhunter (19), Draw Their Fire (1)

"Hobbie" Klivian (27) X-Wing (25), R3-A2 (2)

The t65 really needs help with action efficiency. Having only 2 actions and no generic w/ EPT to gain an advantage there. If the new targeting trashcan can actually give target locks on greens, which seems one of the more likely possibilities, then it would be a big boost to the X in conjunction with IA and would really help in jousting. The X has a reasonable selection of greens to support it.

Named pilots would also benefit, i.e. Before IA came about Wedge would probably be better with PTL, EU and trashcan of choice. But now if he can get free TL on a green move as well as a free HP (by the power of ablative trashcan), that reduces the need for PTL and opens up the rest of the EPTs. Yes you give up EU for IA, but that isnt the end of the world as you could go for Stay On Target as an EPT, or something else.

Edited by phocion

We don't know anything about a wave 9 or 9.5. Heck, we don't even know if there's an 8.5! So I'd suspect playerbase ignorance more than FFG idiocy. :)

An Aces pack with X-wing and E-wing would be lovely. Throw in Integrated Astromechs, a couple titles or whatever, and hopefully some new shiny 1-2pt Astromech generics, because neither ship really benefits from the current crop - R2 is exactly as (not very) powerful on both of them, and R5 on an E-wing? C'mon, no. :P

As the meta changed,T65 is one of the worst ships these days. There is absolutely no reason to take it instead of a B-wing in competitive play. It loses heavily to arc dodgers because of poor mobility,it loses heavily to turrets because it's very soft. It's math.And if IA was a title, it would be more sensible because you could throw in EngineU to even the odds.BB8 is a much better in improving T65, but it's unique, so only 1 per roster.And it actually improves some Ywing builds too.

Hyperbole dude.

TIE Defender, M3-A "Scyk", and E-wings are much worse.

The T-65 has quite a few pilots with decent abilities, and can equip astromechs which have some of the most varied effects of any upgrade card.

The Kihraxz is sitting at the level of an X-wing, illicits so far have been less versatile than astromechs, but the 23 point Kihraxz that can take an elite is superior to the 24 point X-wing (R2-D6 included) but an integrated Astromech and a faq on whether the elite pilot talent is lost when the upgrade icon is could make all the difference.

Any E-Wing fix has to take into account Super Corran is already problematic enough. I don't think a shift away from fat turrets will help all that much - he's at home in pretty much any list.

(by the power of ablative trashcan)

Hypothetical Ewing Fix (to go in an Xwing/Ewing ace pack)

Advanced Astromech interface

Modification (Ewing only)

Gain an astro slot, you may only equip only 1 unique astromech. Your astromechs cost 2 points less each.

Sure, Corran can equip the R2/R2D2 combo, if he's willing to give up the Engine Upgrade. Meanwhile Knaves can take R7+Targetting Astromech(+Sensor jammer) for basically free.

That proposed e wing fix would be about as overpowered as it gets on corran. Imagine this. R2d2 r2 astro fcs vi. Strictly superior to the standard corran build that accompanies 58 dash but sitting pretty at 40 points, 2 cheaper than before.

As the meta changed,T65 is one of the worst ships these days. There is absolutely no reason to take it instead of a B-wing in competitive play. It loses heavily to arc dodgers because of poor mobility,it loses heavily to turrets because it's very soft. It's math.And if IA was a title, it would be more sensible because you could throw in EngineU to even the odds.BB8 is a much better in improving T65, but it's unique, so only 1 per roster.And it actually improves some Ywing builds too.

Hyperbole dude.

TIE Defender, M3-A "Scyk", and E-wings are much worse.

Oh, the TIE Defender is worse than the T-65 now? I don't think he's the one being hyperbolic.

Not really the forum for this, but since its been brought up...

Space Superiority Fighter

Modification, 2 points

E-Wing Only

You may not attack more than once per round.

Increase your primary weapon value by 1.

This card helps all E-Wings but makes Corran's ability null and void.

As the meta changed,T65 is one of the worst ships these days. There is absolutely no reason to take it instead of a B-wing in competitive play. It loses heavily to arc dodgers because of poor mobility,it loses heavily to turrets because it's very soft. It's math.And if IA was a title, it would be more sensible because you could throw in EngineU to even the odds.BB8 is a much better in improving T65, but it's unique, so only 1 per roster.And it actually improves some Ywing builds too.

Hyperbole dude.

TIE Defender, M3-A "Scyk", and E-wings are much worse.

Oh, the TIE Defender is worse than the T-65 now? I don't think he's the one being hyperbolic.

Try to fit 4 in a list.

Compare Defenders to both T-70 X-wings and old. Not getting stressed on the one or two times you perform a K-turn during a match doesn't make up for being 6 points overcosted. and having a lower pilot skill than most generics at those points.

If the X-wings are rocking Integrated Astromechs, they are suddenly more durable than Defenders.

Edited by Vulf

As the meta changed,T65 is one of the worst ships these days. There is absolutely no reason to take it instead of a B-wing in competitive play. It loses heavily to arc dodgers because of poor mobility,it loses heavily to turrets because it's very soft. It's math.And if IA was a title, it would be more sensible because you could throw in EngineU to even the odds.BB8 is a much better in improving T65, but it's unique, so only 1 per roster.And it actually improves some Ywing builds too.

Hyperbole dude.

TIE Defender, M3-A "Scyk", and E-wings are much worse.

The T-65 has quite a few pilots with decent abilities, and can equip astromechs which have some of the most varied effects of any upgrade card.

The Kihraxz is sitting at the level of an X-wing, illicits so far have been less versatile than astromechs, but the 23 point Kihraxz that can take an elite is superior to the 24 point X-wing (R2-D6 included) but an integrated Astromech and a faq on whether the elite pilot talent is lost when the upgrade icon is could make all the difference.

The Kihraxz has a much better dial. It's missing the 1-straight, but it has green 2-banks, two K-turns, and, crucially, 1-turns.

And that's also the reason why i feel bad for Wedge, Wes, Luke and the like. They overpay on EU because they **** need it soooo much. And they will never take the astromech thingy for that reason.

So does Vader and Marek and Dash and Boba and Kath and OGP and Han and and and... yeah. EU is probably the best upgrade in the game. Should all these ships get a free "fix"?

Why don't we see how this current fix fixes things before asking for more fixes to fix things which we don't know whether they need fixing or not?

Tarn, Biggs and generics do very nicely out of this, as does any X that you don't slap too many points on. If you want a boosting X, pay 3 points more for a t-70. It's a well balanced, thematic, but not earth-shattering fix. I love it, except i don't love it because Biggs just became even more ... Biggsy!

The OGP needs it to get anything in arc but has always been better off costwise than an X-Wing due to its better upgrade slots, better durability and extrenely low cost, for which it only pays with its bad dial.

Boba is happy about an EU but does not actually need it, imp version can adapt its dial and Scum version is fast enough to get to that R1 and be quite tanky with its rerolls. They also have an auxiliary arc.

Han is again much more durable and as a large ship can arc-dodge extremely well with EU. The difference to an X-Wing is that he can stay alive all game long and get more value out of the spent points.

So all these ships either don't need EU as direly as the X-Wing or they just can make it worth a lot more than 4 Points.

I also think the T-70 is all that the X-Wing should be, but i am sad that the T-65 just makes the jump from bad to mediocre with this fix. So i will be playing a lot of X-Wings, but it will be the new ones. I guess there are people that don't care about this, but i think its sad. It has always deserved better.

A lot has been said about this, but ultimately we will see if the old X-Wings bow will make competitive lists o still not. I don't have to tell you what my prediction is.

Edited by ForceM

As the meta changed,T65 is one of the worst ships these days. There is absolutely no reason to take it instead of a B-wing in competitive play. It loses heavily to arc dodgers because of poor mobility,it loses heavily to turrets because it's very soft. It's math.And if IA was a title, it would be more sensible because you could throw in EngineU to even the odds.BB8 is a much better in improving T65, but it's unique, so only 1 per roster.And it actually improves some Ywing builds too.

Hyperbole dude.

TIE Defender, M3-A "Scyk", and E-wings are much worse.

Oh, the TIE Defender is worse than the T-65 now? I don't think he's the one being hyperbolic.

To be honest, yes i think the Defender is stillworse off than the T-65 after both their fixes hit. But that doesn't excuse this half hearted attempts to bring them up to par with other ships. They BOTH deserve better

That proposed e wing fix would be about as overpowered as it gets on corran. Imagine this. R2d2 r2 astro fcs vi. Strictly superior to the standard corran build that accompanies 58 dash but sitting pretty at 40 points, 2 cheaper than before.

That proposed e wing fix would be about as overpowered as it gets on corran. Imagine this. R2d2 r2 astro fcs vi. Strictly superior to the standard corran build that accompanies 58 dash but sitting pretty at 40 points, 2 cheaper than before.

Compare Defenders to both T-70 X-wings and old. Not getting stressed on the one or two times you perform a K-turn during a match doesn't make up for being 6 points overcosted. and having a lower pilot skill than most generics at those points.

If the X-wings are rocking Integrated Astromechs, they are suddenly more durable than Defenders.

You mean you'd put the basic PS2 defender at 24 points? The same as Red Squadron Pilot? For a strictly better ship? Now I can see why the designers don't use the forums for game design ideas.

To be honest, yes i think the Defender is stillworse off than the T-65 after both their fixes hit. But that doesn't excuse this half hearted attempts to bring them up to par with other ships. They BOTH deserve better

Y'know I'd actually forgotten that the Defender even received its 'fix' - that's how meh it was! :D

I've tried rex ptl 'fixed' a few times, and it was in no way close to competing with Whisper for that 40-42pt slot. Still a strictly epic-only ship for me - I appreciate those few brave souls who are skilled enough to have turned their dual defender lists into viable options, but that doesn't translate into the ship being viable per se. I'd be very interested to hear Biophysical's take on the ship in the new tlt meta...

Edited by banjobenito

That proposed e wing fix would be about as overpowered as it gets on corran. Imagine this. R2d2 r2 astro fcs vi. Strictly superior to the standard corran build that accompanies 58 dash but sitting pretty at 40 points, 2 cheaper than before.

That proposed e wing fix would be about as overpowered as it gets on corran. Imagine this. R2d2 r2 astro fcs vi. Strictly superior to the standard corran build that accompanies 58 dash but sitting pretty at 40 points, 2 cheaper than before.

losing boost at ps10 for a green 2 turn is not "strictly better"

You are not losing the boost as the 42 point corran does not for engine upgrade. Fcs r2 vi is standard when running with 58 dash.

That proposed e wing fix would be about as overpowered as it gets on corran. Imagine this. R2d2 r2 astro fcs vi. Strictly superior to the standard corran build that accompanies 58 dash but sitting pretty at 40 points, 2 cheaper than before.

That proposed e wing fix would be about as overpowered as it gets on corran. Imagine this. R2d2 r2 astro fcs vi. Strictly superior to the standard corran build that accompanies 58 dash but sitting pretty at 40 points, 2 cheaper than before.

losing boost at ps10 for a green 2 turn is not "strictly better"

You are not losing the boost as the 42 point corran does not for engine upgrade. Fcs r2 vi is standard when running with 58 dash.