Debating the new x-wing "fix"

By Evenflow30, in X-Wing

Autothrusters possibly infinite value is hard to argue with. On Poe they give you iron defense dice.

You still have a point, though. When you don't face turrets that much Autothrusters sometimes have difficulty proccing. Even if they proc once, they already have fullfilled their SU/R2+IA duty, though. That one point is well worth it just for the potential. The generics might still like IA better, but the generics are kind of in an E-Wing spot anyways, so who knows what value that is.

I am dissapointed with the "fix" if it is THE ONE. It makes a terrible ship just a bit better but it is a whole galaxy behind anything comparable,especially T70 with the exact same upgrade. Consider it squadwise - would you take 4 T70s or 4T65s and a Z? For me,the answer is obvious, as T65 key weakness is it's bricklike flying ability. The worst thing is that T65 elite pilots don't benefit from it much,again especially compared to eg. Poe T70.

I am dissapointed with the "fix" if it is THE ONE. It makes a terrible ship just a bit better but it is a whole galaxy behind anything comparable,especially T70 with the exact same upgrade. Consider it squadwise - would you take 4 T70s or 4T65s and a Z? For me,the answer is obvious, as T65 key weakness is it's bricklike flying ability. The worst thing is that T65 elite pilots don't benefit from it much,again especially compared to eg. Poe T70.

I for one would much prefer 4 t-65s and a z. That extra ship makes all the difference. There is a reason you hear about 4BZ a lot more then you do 4B+upgrade (although 4B acc corrector or Adv Sensors is still a great list). You are basically taking the shield advantage the T-70's have, and making a ship with it instead of adding a shield to all your ships. And who cares if the T-70 has a better dial in this scenario? You're looking to joust if you're going with that build anyways.

Also I just want to say this fix is far better then what people are making it out to be. I'm under the impression this is it. This is thee fix. I think people are so in love with the idea of a title fix since the X-wing doesn't have a title, that they are being blinded by the fact the fix isn't one. Just imagine it was a title and said this-

Title. X-wing only.

* points.

Your ship gains a pilot ability which is that of a chosen astromech. When you are dealt a Damage card, you may discard this card to discard that Damage card.

* is the cost of the chosen astromech.

You may not equip a modification.

The X-wing saw a 2nd release with the Rebel Transport, and I believe FFG is going to avoid being redundant and releasing yet another X-wing expansion of some sort in the future, whether that is again alongside a large ship or in an aces type expansion. The upgrade puts the T-65 generics into the realm of efficiency in line with the B-wing. It now seems to be a matter of preference as to what you run, which is great, and exactly how a balanced game should be. I don't want to be forced to run X-wings in the future over B-wings anymore then I am forced to run B-wings over them now.

Reading through some comments, I think many were really after this for an X-Wing fix:

X-Wing fix (title) (-1pt)

Use the E-Wing's stats and action bars.

Reading through some comments, I think many were really after this for an X-Wing fix:

X-Wing fix (title) (-1pt)

Use the E-Wing's stats and action bars.

You can't please everyone :(

Best to just try it out on the table and see if it does it for you

Defibetly giving wedge a spin ;) (yay bb8 puns)

Edited by ficklegreendice

Am I the only one who thinks that they didn't originally intend the B-wing to be such a good dogfighter? It was released along with the bomber, making for a set of two slower ships that were supposed to be the heavy hitters, and that would fit the lore a lot more. A more survivable and versatile heavy weapons platform than the Y-wing. So I would be happy if the B-wing was displaced just a bit.

**** no

Ffg had every intention to make the bwing good. It's partner, the bomber, is similarly very joust efficient (just didn't luck out on upgrade slots and its buddy, the tie fighter, didn't suck like the xwing did)

Trying to displace a ship as reliable and versitle as the b strikes me as a very bad idea

Edited by ficklegreendice

Am I the only one who thinks that they didn't originally intend the B-wing to be such a good dogfighter? It was released along with the bomber, making for a set of two slower ships that were supposed to be the heavy hitters, and that would fit the lore a lot more. A more survivable and versatile heavy weapons platform than the Y-wing. So I would be happy if the B-wing was displaced just a bit.

The issue is that the B-wing isn't actually a very good munitions carrier- Z-95s out alpha strike any other fighter by a huge margin, The K-wing actually has enough munitions slots to contribute throughout the entire fight*, and if you really just want to run two torpedoes, the Y-wing is 4 points cheaper.

So, yeah, obseleting the B-wing is a bad idea.

*Generally speaking, I find you want two munitions+Extra munitions

I am dissapointed with the "fix" if it is THE ONE. It makes a terrible ship just a bit better but it is a whole galaxy behind anything comparable,especially T70 with the exact same upgrade. Consider it squadwise - would you take 4 T70s or 4T65s and a Z? For me,the answer is obvious, as T65 key weakness is it's bricklike flying ability. The worst thing is that T65 elite pilots don't benefit from it much,again especially compared to eg. Poe T70.

I for one would much prefer 4 t-65s and a z. That extra ship makes all the difference. There is a reason you hear about 4BZ a lot more then you do 4B+upgrade (although 4B acc corrector or Adv Sensors is still a great list). You are basically taking the shield advantage the T-70's have, and making a ship with it instead of adding a shield to all your ships. And who cares if the T-70 has a better dial in this scenario? You're looking to joust if you're going with that build anyways.

Also I just want to say this fix is far better then what people are making it out to be. I'm under the impression this is it. This is thee fix. I think people are so in love with the idea of a title fix since the X-wing doesn't have a title, that they are being blinded by the fact the fix isn't one. Just imagine it was a title and said this-

Title. X-wing only.

* points.

Your ship gains a pilot ability which is that of a chosen astromech. When you are dealt a Damage card, you may discard this card to discard that Damage card.

* is the cost of the chosen astromech.

You may not equip a modification.

The X-wing saw a 2nd release with the Rebel Transport, and I believe FFG is going to avoid being redundant and releasing yet another X-wing expansion of some sort in the future, whether that is again alongside a large ship or in an aces type expansion. The upgrade puts the T-65 generics into the realm of efficiency in line with the B-wing. It now seems to be a matter of preference as to what you run, which is great, and exactly how a balanced game should be. I don't want to be forced to run X-wings in the future over B-wings anymore then I am forced to run B-wings over them now.

The fact it's a mod over a title means it can never truly be a 'fix' because it can't be taken on every possible configuration of the ship.

Would this have been so overpowering if you were also allowed to take a shield? Nope.

Porkins is especially cheesed off, as he has to give up that Hull upgrade for basically no reason. One of the X-wings most in need of help gets the least benefit from this. Ergo, not a definitive fix

I don't think the designers believe the X-wing needed a fix. The only word I have heard from Alex Davey was IIRC "nudge." I think this is the nudge. I think it comes down to a lot of people just don't like flying the X-wing. The basic identity of the ship isn't changing. Just cuz the forum buzz was all about a "fix" doesn't mean one is coming. The maths would indicate that this should be enough to make the X-wing useful. It will be up to a few brave pilots to prove that right or wrong. I'm excited to see the results.

I'm not saying obsoleting by any means or that they meant it to not be good, just that it was thought of as a heavier slower fighter that would be at its best against bigger targets. I doubt they anticipated the Blue Squadron almost entirely replacing the Rookie when they first put it out. The X-wing was always a multi-role fighter, but when the B-wing came out it was easy to think that its dial was a little more of a liability than it really was and that it wasn't going to be superior to the X-wing in everything it did. IIRC, many people thought the B-wing would do well in an initial joust but its slower speed would make it harder to keep up with other fighters, underestimating the usefulness of that 2K. I'm also not saying it was thought of primarily in terms of munitions either, but as more of a heavy tanky sort of ship.

Edited by PenguinBonaparte

I don't think the designers believe the X-wing needed a fix. The only word I have heard from Alex Davey was IIRC "nudge." I think this is the nudge.

True enough. It would still be nice if we didn't have to buy four new X-Wing models to be able to field a squad of T-65's with that "nudge", though.

Hopefully they're reading the forums and decide to put 2 in there. In other cases they've been more liberal than they had to be with upgrade cards.

I don't think the designers believe the X-wing needed a fix. The only word I have heard from Alex Davey was IIRC "nudge." I think this is the nudge. I think it comes down to a lot of people just don't like flying the X-wing. The basic identity of the ship isn't changing. Just cuz the forum buzz was all about a "fix" doesn't mean one is coming. The maths would indicate that this should be enough to make the X-wing useful. It will be up to a few brave pilots to prove that right or wrong. I'm excited to see the results.

Pretty much. The impression I'm getting from a lot of the complainers is that their idea of a "fix" means, "The X-Wing should be able to go one-on-one with every other ship in the game and never be at a disadvantage."

Porkins is especially cheesed off, as he has to give up that Hull upgrade for basically no reason. One of the X-wings most in need of help gets the least benefit from this. Ergo, not a definitive fix

The other part of the list I'm flying is Porkins with VI, R3A2 and IA. Porkins LOVES Integrated Astromech, as works exactly the same as a Hull Upgrade for ZERO POINTS. Going to be dealt a damage card from his ability and on your last hull? Discard the droid! Meanwhile, he's 29 points of tactical stress-dealing who doesn't move until PS9. If Soontir doesn't guess correctly on the arc-dodge, he's screwed.

The key to flying Porkins in this way is being able to anticipate your future moves. If you know you'll be able to safely execute a green maneuver next turn to clear the stress naturally, there is no reason to use his ability when using R3A2 or after executing a K-turn. Just take the stress token. However, if you know that you'll want to do a K-turn in the following round, then you'll definitely want to eat the stress.

I don't think the designers believe the X-wing needed a fix. The only word I have heard from Alex Davey was IIRC "nudge." I think this is the nudge.

True enough. It would still be nice if we didn't have to buy four new X-Wing models to be able to field a squad of T-65's with that "nudge", though.

I agree completely. Would Loooooove to see a second copy of the card or another way to grab one. But, as has been pointed out, 4X is still not a great list. X-wings will be a part of some competitive lists but X-wing spam still leaves some holes. I'm probably "stuck" buying 2 copies of the T-70 blister for now. Hope to see a black and orange T-70 someday with some extra copies of this card and the targeting astro.

I don't think the designers believe the X-wing needed a fix. The only word I have heard from Alex Davey was IIRC "nudge." I think this is the nudge.

True enough. It would still be nice if we didn't have to buy four new X-Wing models to be able to field a squad of T-65's with that "nudge", though.

I agree completely. Would Loooooove to see a second copy of the card or another way to grab one. But, as has been pointed out, 4X is still not a great list. X-wings will be a part of some competitive lists but X-wing spam still leaves some holes. I'm probably "stuck" buying 2 copies of the T-70 blister for now. Hope to see a black and orange T-70 someday with some extra copies of this card and the targeting astro.

The only issue there is that, assuming they're staying hard on the "5 upgrade cards per $15 4-pilot expansion" pattern, there's just no room in the box. The only thing they could really pull would be the Advanced Proton Torpedo (which, frankly, is a terrible addition to the pack anyway). But if they were to do that, I'd rather they slotted in more copies of Wired than duplicate an upgrade that only affects two specific ship classes in one faction.

I don't think the designers believe the X-wing needed a fix. The only word I have heard from Alex Davey was IIRC "nudge." I think this is the nudge. I think it comes down to a lot of people just don't like flying the X-wing. The basic identity of the ship isn't changing. Just cuz the forum buzz was all about a "fix" doesn't mean one is coming. The maths would indicate that this should be enough to make the X-wing useful. It will be up to a few brave pilots to prove that right or wrong. I'm excited to see the results.

Pretty much. The impression I'm getting from a lot of the complainers is that their idea of a "fix" means, "The X-Wing should be able to go one-on-one with every other ship in the game and never be at a disadvantage."

Porkins is especially cheesed off, as he has to give up that Hull upgrade for basically no reason. One of the X-wings most in need of help gets the least benefit from this. Ergo, not a definitive fix

The other part of the list I'm flying is Porkins with VI, R3A2 and IA. Porkins LOVES Integrated Astromech, as works exactly the same as a Hull Upgrade for ZERO POINTS. Going to be dealt a damage card from his ability and on your last hull? Discard the droid! Meanwhile, he's 29 points of tactical stress-dealing who doesn't move until PS9. If Soontir doesn't guess correctly on the arc-dodge, he's screwed.

The key to flying Porkins in this way is being able to anticipate your future moves. If you know you'll be able to safely execute a green maneuver next turn to clear the stress naturally, there is no reason to use his ability when using R3A2 or after executing a K-turn. Just take the stress token. However, if you know that you'll want to do a K-turn in the following round, then you'll definitely want to eat the stress.

When I fly Porkins, I normally go with the classic PTL + R5-D8 build, as I don't like the idea of irreparably damaging myself. I'ts also pretty nice to see D8 used at all, especially on Porkins, his rightful owner.

Bah, maybe I'm just grumpy and stubborn about IA. I've used it a few more times and I've gotta admit Lone Wolf Luke with R2D2 is a big fan. I had a great moment where Soontir Fel blasted poor Luke for 3 hits after his K-turn, and Luke survived on 1 health after R2D2 heroically sacrificed himself. He then returned fire and got a lucky hit that finished him off.

The main conclusions I've drawn from my few games are that it is an autoinclude only if you don't have the points for anything else. I'd rather have something that I pay points for that makes the X-wing better.

The upgrade puts the T-65 generics into the realm of efficiency in line with the B-wing. It now seems to be a matter of preference as to what you run, which is great, and exactly how a balanced game should be. I don't want to be forced to run X-wings in the future over B-wings anymore then I am forced to run B-wings over them now.

Quoted for Absolutely-I-Agree-ness.

It DOES mean some of the cheaper Astromchs will see more play, which is very thematic. Idk if I've ever seen an X Wing without one equipped.

I just really, really hope they churn out a few more generic 1pointers.

If the right abilities end up on the right droids, the X-wing's maligned Rookie will once again truly have its place to shine - they now joust like a B-wing; it's down to their respective perks to tip the choice one way or the other. :)

I still really like the R3 idea I had, though. Just enough arc-hunting for the Aces, but not enough difference to make it expensive. And the YV-666's Manouvering Fins give precedent on price, too. ;)

I am dissapointed with the "fix" if it is THE ONE. It makes a terrible ship just a bit better.

The X Wing was never a terrible ship. That's why it didn't need a significant fix.

True enough. It would still be nice if we didn't have to buy four new X-Wing models to be able to field a squad of T-65's with that "nudge", though.

It'd be nice if we didn't have to buy a Raider to get the TIE advanced fix either. But FFG knows that putting desireable cards with their ships boosts their sales.

Having said that, the gaps in their releases point (imo) to an X Wing aces pack. They could mine the rich vein of lore that is Rogue Squadron, add a title, include the orange/black T70, and add more of these integrated astromech upgrades, etc. They'd be mad not do that.

There is no "Fix".

It is astounding they have not released or planned a release for x wing aces. Truly idiotic its not in wave 9.5

Am I missing something? Do we know what's in wave 9, or 9.5, whatever that is??

We don't know anything about a wave 9 or 9.5. Heck, we don't even know if there's an 8.5! So I'd suspect playerbase ignorance more than FFG idiocy. :)

An Aces pack with X-wing and E-wing would be lovely. Throw in Integrated Astromechs, a couple titles or whatever, and hopefully some new shiny 1-2pt Astromech generics, because neither ship really benefits from the current crop - R2 is exactly as (not very) powerful on both of them, and R5 on an E-wing? C'mon, no. :P

Edited by Reiver