Okay, so I actually just tried my first match with the new fix. I ran:
Wedge Antilles
- Push the Limit
- BB-8
- Integrated Astromech
Poe Dameron
- Vetaran Instincts
- R5-P9
- Autothrusters
Jek Porkins
- Veteran Instincts
- R3-A2
- Integrated Astromech
I did not win, but I still feel like I got great value out of everything on I had on the table and put the loss squarely on some positioning mistakes rather than an inherant weakness in the ships. Wedge was an absolute nightmare with mobility and action economy that caused my opponent fits. Both Integrated Astromechs were discarded to save my ships from an early destruction.
Of all my ships, Poe's the one who did the least, but that was due to bad dice (multiple attacks with only one hit result and nothing to modify) and one poorly-judged boost.
I may try to tweak this a bit, downgrading Porkins to an Integrated Biggs, pulling Poe's VI and giving Wedge an Engine Upgrade for even more nigh-unblockable hilarity.