Debating the new x-wing "fix"

By Evenflow30, in X-Wing

Okay, so I actually just tried my first match with the new fix. I ran:

Wedge Antilles

- Push the Limit

- BB-8

- Integrated Astromech

Poe Dameron

- Vetaran Instincts

- R5-P9

- Autothrusters

Jek Porkins

- Veteran Instincts

- R3-A2

- Integrated Astromech

I did not win, but I still feel like I got great value out of everything on I had on the table and put the loss squarely on some positioning mistakes rather than an inherant weakness in the ships. Wedge was an absolute nightmare with mobility and action economy that caused my opponent fits. Both Integrated Astromechs were discarded to save my ships from an early destruction.

Of all my ships, Poe's the one who did the least, but that was due to bad dice (multiple attacks with only one hit result and nothing to modify) and one poorly-judged boost.

I may try to tweak this a bit, downgrading Porkins to an Integrated Biggs, pulling Poe's VI and giving Wedge an Engine Upgrade for even more nigh-unblockable hilarity.

Of course it doesn't scream fix like Chardaan and X1. The Xwing was not broken like the awing and advance.

Right, but with Chardaan we also got... A-wing Test Pilot!

They could've just taken 2 points off the A-wing, called it a day, and people like you would say 'Stop complaining, the A-wing is mathematically efficient'.

But look! we got a fun, flavoursome upgrade that adds to the game, makes the ship different in an interesting way, rather than reducing the game to numbers and dice.

And people still don't play a-wings.

I still think this is only part of a larger strategy to 'fix' the x. We haven't seen an expansion with the 'Spooky' T-70 yet (Resistance Aces), and we haven't seen everything in wave 8 yet.

The X-Wing needed mobility. A native boost action for Autothrusters to be precise. Because even in low PS against low PS game the boost is priceless.

Then buy Engine Upgrades. The X-wing doesn't need mobility to be successful; you want it to have mobility to fit your play style, but that's not at all the same thing.

Which is the issue with the Defender. People aren't willing to learn the unique way of flying the Defender. They just want an Interceptor that can tank.

Of course it doesn't scream fix like Chardaan and X1. The Xwing was not broken like the awing and advance.

Right, but with Chardaan we also got... A-wing Test Pilot!

They could've just taken 2 points off the A-wing, called it a day, and people like you would say 'Stop complaining, the A-wing is mathematically efficient'.

But look! we got a fun, flavoursome upgrade that adds to the game, makes the ship different in an interesting way, rather than reducing the game to numbers and dice.

And people still don't play a-wings.

I still think this is only part of a larger strategy to 'fix' the x. We haven't seen an expansion with the 'Spooky' T-70 yet (Resistance Aces), and we haven't seen everything in wave 8 yet.

I see Prototypes, Green Squadrons, and Jake Farrell all the time. If people aren't playing them in your area, then clearly they are using a different memo than mine.

And people still don't play a-wings.

It always amuses me when people make such blanket statements with absolutely no evidence to support them. I can assure you A-Wings are alive and well at my LFGS.

Protos greens and Jakes have been my go to till the k came out :)

Only loses to bad green dice :(

Protos greens and Jakes have been my go to till the k came out :)

Only loses to bad green dice :(

Well it's a good thing green dice are so reliable!

Not as reliable as blocking the hateful **** out of people and then pocketing them in the face :)

Protos greens and Jakes have been my go to till the k came out :)

Only loses to bad green dice :(

Well it's a good thing green dice are so reliable!

Have you heard of this new thing called, "Autothrusters?" Really helps those green dice out a lot.

Protos greens and Jakes have been my go to till the k came out :)

Only loses to bad green dice :(

Well it's a good thing green dice are so reliable!

Have you heard of this new thing called, "Autothrusters?" Really helps those green dice out a lot.

Oh really? So there's not like, a set of conditions I need to fulfill to be able to make use of this card or anything? Conditions that would inherently make the upgrade less reliable?

Protos greens and Jakes have been my go to till the k came out :)

Only loses to bad green dice :(

Well it's a good thing green dice are so reliable!

Have you heard of this new thing called, "Autothrusters?" Really helps those green dice out a lot.

Oh really? So there's not like, a set of conditions I need to fulfill to be able to make use of this card or anything? Conditions that would inherently make the upgrade less reliable?

There are, but those conditions are usually pretty easy to meet when fighting things like TLT Y-Wings or Decimators (they may get one ship in arc, but they can't get all of them. Especially with the Fel-like arc-dodging insanity of Jake on the table, who can also punch people in the face with a five-die proton rocket.

These are ships that have actually been part of regional-winning lists and placed in the top 16 at Nationals. Same with the X-Wing, which won one regional, placed Top 4 at several others, and made Top 16 at Worlds a year ago.

PS9+ ships don't NEED a repositioning ability. It's nice to have one, sure. But if you can take initiative and force Soontir to move first, you'll get a lot of shots on him while also putting a ton of mental stress on his player.

Seriously, nothing in the game is as hilariously stressful as a player forced to move Soontir before PS9+pilots have activated. "Should I barrel roll here? I could dodge his arc if he went straight, but what if he banked? I'd be right in front of him, and then I won't have an extra focus token. Maybe I should barrel roll and boost. I'd still have a focus, but what if he K-turned? I'd be right in front of him with only one token! Okay, no, lets turtle up. OH CRAP, HE WENT STRAIGHT, I'M RIGHT AT RANGE 1, NOOOOOOO."

The X-Wing needed mobility. A native boost action for Autothrusters to be precise. Because even in low PS against low PS game the boost is priceless.

Then buy Engine Upgrades. The X-wing doesn't need mobility to be successful; you want it to have mobility to fit your play style, but that's not at all the same thing.

The T-70 made the X-Wing more obsolete than ever. As "new universe" successor to the X-Wing, it's arguably even better (for its points) than the "old universe" successor to the X-Wing, the E-Wing. And unlike the latter, any and all upgrades that, in theory, could help the X-Wing, also go on the T-70, meaning the insane advantage the T-70 has over the X-Wing isn't reduced in any way.

I don't think it is a far-fetched guess that the old X-Wing models we've all bought over the last few years will see even less (competitive) play than they already do, once the T-70 is flying.

And, sadly, I don't think FFG has any interest in bringing the classic X-Wing up to scratch, now that he's also been kicked out of the starter box too.

(1) The T-70 is three points more expensive than the T-65. And the T-70 js actually less efficient, considering its stat line and its points. The T-65 isn't obsolete.

(2) FFG says they're interested in bringing the classic X-wing up to scratch. I believe Alex Davy on this subject more than I believe you.

Can we all just please agree to believe Vorpal Sword and NEVER EVER EVER again say "The T-70 made the X-Wing more obsolete than ever"? Please? PLEASE??

Just believe him and everyone else when they say 3 points more for what the T-70 gives you is not making the T-65 obsolete. We understand, they are both X-wings, and one is newer and has different stats and that makes it hard to separate them. But please. Stop it.

Agreed. The 'balance' for an X-wing is a wierd thing, because you don't want to boost the T-65 too much, you don't want to boost it by turning it into a T-70, and the generic pilots, not the uniques, are the ones that need help most.

The value of Integrated Astromech is inversely proportional to the value of your astromech, and proportional to how much you'd be prepared to spend on a modification - hence it's at its best where the answers are 'a bit' and 'not much', meaning it's most valuable for a Rookie or Red Squadron with a cheap generic astromech.... exactly the pilot you don't see enough on the board.

Which is also why I think the T-70 was under-priced at 25 points. Modifications that could make a (classic) X-wing a psudo T-70 like engine upgrade or shield upgrade cost more than just taking a T-70 instead and you don't have to choose which one to take along with having the mod slot open for autothrusters.

Now there are some calculations that the T-70 is as efficient as the Star Viper however I feel that calculation is grossly inaccurate, despite my utmost respect for Major Juggler's ability to calculate statistics. Here is why:

  1. The T-70 has 1 more hit point than the Star Viper, not a trade of 1 hull for a shield like the classic X-wing or the E-wing compared to the X-wing. It has +1 point.
  2. Also compounding the issue in which the T-70 is more durable than the Star viper is that it has 50% shield coverage of hit point instead of a mere 20%. Now I know the impact of critical hits have been lessened but the fact that the new deck will have critical effects more often sort of puts shield % at a higher durability than before.
  3. The 1 extra green die the Star Viper has will not make it equal to the T-70 in the trade off. We all seen how much 1 green die effects efficiency when comparing the TIE-Advanced to the X-wing or even the X-wing to the B-wing. If you have more durability you can take away a green die and still come out ahead.

So in conclusion (which is still nothing more than IMHO) I would say that the T-70 > Star Viper in point efficiency.

Edited by Marinealver

... but it sacrificed a point in Agility.

For all that we complain about green dice, 3 AGI is a much better bet than 2. Hell, 1 AGI is a better bet than 2, because a ship then gets enough HP to make up the difference. 2 is kind of an uncomfortable middleground; not enough HP to take everything on the chin, not enough greens to hope things will actually miss.

That extra green is pretty important. And the T-70 doesn't have it, which lowers its jousting abilities by quite a bit.

Edited by Reiver

Even if the t-70 > starviper by Fickle's metric of **** green dice, it is still considerably inferior to the t65 (PS 2 to PS 2)

Plus, just as the z beats the x so too does the A beat the t70

People, the t70 is not underpriced because it's got a shield and boost over the t-65. You're going to have to let it go, because it is an incredibly underwhelming ship when flown naked and farmoreso than the maligned mascot of this game

Besides, the B still slaps the **** out of it :)

The only place the t70 is the straight victor is after you've poured points into it.

Edited by ficklegreendice

It's achewbacca for 1 point while discarding an R2 or 5. But it does not help the named pilots with high PS. They want 3-4 point astros and need an EU to be efficient. And if they take that they cist too much and are too vulnerable.

Okay now I'm confused. For months on end people have been saying the X-Wing is okay with named pilots but the generics needs a boost. Tarn, according to an interview with FFG, is one of the best pilots in the game., period.

So now we have a fix that definitely help the generics, but now that's not good enough.

How about we all chill; wait until the card comes out; then see how they do in tournament.

Fantastic, that's better than TIE Bombers, fine ship hooray no fix needed! Come on! To this day it's still the most iconic ship in the lot. They gave the Advanced a decent fix and treat the T-65 like an unloved Stepchild. What if it became truly competitive? Would that hurt anybody???

For my part i have always said that generics as well as named X-Wings are rubbish. The pilot abilities can't change the ship they fly, as good as certain of these abilities might be. The ship has no mobility. High PS pilots need mobility because otherwise their PS is not worth much. You can fire first? Oh well nobody cares because you have nobody in arc (granted, arc dodging is more difficult against high PS, but the X is so predictable it's still pretty easy to do)

And that's also the reason why i feel bad for Wedge, Wes, Luke and the like. They overpay on EU because they **** need it soooo much. And they will never take the astromech thingy for that reason.

So yes, as you say, let's wait another (wasted) year of tournaments until we realise that the T-65 still can't achieve anything in competitive play, and then maybe they throw in another half-hearted upgrade to maybe fix them!

Anyone who says the X-wing is fine because Biggs and Tarn are used sometimes need to report to Moff Jerjerrod for a better explanation of why they're wrong.

I like the fix, but I do hope for a title which allows the X-wing to barrel roll. I mean they are not changing the engines, so boost doesn't work for me, but adding barrel roll to all T65's (Perhaps they add some thrusters to help the maneuver) this gives them a solid place in the game. IMO

I'm sorry, but how would this not be straight-forward power creep?? What you're proposing is to relegate the B-wing to a rarely-seen novelty! An X-65 with toughness and post-maneuver movement parity, with a free 1-pt astromech, and a superior dial, is better in most ways than it's B friends. It would replace the B-wing, much as the B replaced the X!

It's perfect as is - for 23 points you can take a t-65 with bb-8 for free barrel rolls and a health bonus, but you can't spam them in a list. Great balance imo.

And that's also the reason why i feel bad for Wedge, Wes, Luke and the like. They overpay on EU because they **** need it soooo much. And they will never take the astromech thingy for that reason.

So does Vader and Marek and Dash and Boba and Kath and OGP and Han and and and... yeah. EU is probably the best upgrade in the game. Should all these ships get a free "fix"?

Why don't we see how this current fix fixes things before asking for more fixes to fix things which we don't know whether they need fixing or not?

Tarn, Biggs and generics do very nicely out of this, as does any X that you don't slap too many points on. If you want a boosting X, pay 3 points more for a t-70. It's a well balanced, thematic, but not earth-shattering fix. I love it, except i don't love it because Biggs just became even more ... Biggsy!

Edited by banjobenito

I'm not sure how to give the T-65 the extra mobility people want. It's need some kind of brand new post manuever action, since boost and barrel roll are taken* by the B-wing and T-70.

*Also, before anyone cites the scene In ANH again, that's an Aeileron roll. It also serves no purpose on it's own- The X-wing's were showing off for the camera.

I like the fix, but I do hope for a title which allows the X-wing to barrel roll. I mean they are not changing the engines, so boost doesn't work for me, but adding barrel roll to all T65's (Perhaps they add some thrusters to help the maneuver) this gives them a solid place in the game. IMO

I'm sorry, but how would this not be straight-forward power creep?? What you're proposing is to relegate the B-wing to a rarely-seen novelty! An X-65 with toughness and post-maneuver movement parity, with a free 1-pt astromech, and a superior dial, is better in most ways than it's B friends. It would replace the B-wing, much as the B replaced the X!

1) The B-wing gets double Torpedoes, Systems and Cannon. I don't think the X can ever replace the B-wing.

2) You don't get a Free 1-pt Astro, you get a free health from the Astro you pay for (and the 1 point ones don't help the X much)

Edited by jimmius

1) The B-wing get's double Torpedoes, Systems and Cannon. I don't think the X can ever replace the B-wing.

2) You don't get a Free 1-pt Astro, you get a free health from the Astro you pay for (and the 1 point ones don't help the X much)

:P

Before anyone starts wheeling out the arguments beginning with "But you can always add (insert unique droid here) to make it..." Unique droids are only ever going to help 1 ship; players fly multiples, including generics. The T65 needs a droid which can help every T65 (also generic E Wings, which are languishing in the retard box). Therefore its got to be a generic droid. The recspecmech suggestion which was floated was a prime example of what could be achieved. A generic droid which allowed barrel rolls on greens was also suggested (way before BB8). There is scope.

I really dislike the idea of astromechs saving the X Wing (the SHIP should be good in itself, the droid is just the cherry). It feels like giving up on a ship that at least in the canon was a game changer because of the sum of its capabilities. But it seems like that is the route FFG is leaning towards, at the moment anyway. I am hoping that there is more to come for the classic X. In the meantime i will have to figure out how many T70s i can afford....

Edited by phocion

I like the fix, but I do hope for a title which allows the X-wing to barrel roll. I mean they are not changing the engines, so boost doesn't work for me, but adding barrel roll to all T65's (Perhaps they add some thrusters to help the maneuver) this gives them a solid place in the game. IMO

I'm sorry, but how would this not be straight-forward power creep?? What you're proposing is to relegate the B-wing to a rarely-seen novelty! An X-65 with toughness and post-maneuver movement parity, with a free 1-pt astromech, and a superior dial, is better in most ways than it's B friends. It would replace the B-wing, much as the B replaced the X!

1) The B-wing gets double Torpedoes, Systems and Cannon. I don't think the X can ever replace the B-wing.

2) You don't get a Free 1-pt Astro, you get a free health from the Astro you pay for (and the 1 point ones don't help the X much)

1) Indeed - the B would remain a significant cannon carrier, and fcs blues would still be fearsome, for 24 pts. The B's main role in the majority of lists, though - that of point efficient swarm - would be overtaken by the x-wing with your solution. So again, I would say to you that the Bwing that undercut the X would now be undercut by your X mk.II. It would be power creep, clear as day. Maybe if they'd gone for barrel roll instead of beefing up the X... Me, I'm glad they went with this fix, it's got style, theme and is a really fun mechanic to use.

2) It's 'free' in the base comparison - blue squadron vs rookie with 1pt mech (and mechs are now basically a compulsory part of the rookie, aren't they?) both = 22pts.

Edited by banjobenito

I like the fix, but I do hope for a title which allows the X-wing to barrel roll. I mean they are not changing the engines, so boost doesn't work for me, but adding barrel roll to all T65's (Perhaps they add some thrusters to help the maneuver) this gives them a solid place in the game. IMO

I'm sorry, but how would this not be straight-forward power creep?? What you're proposing is to relegate the B-wing to a rarely-seen novelty! An X-65 with toughness and post-maneuver movement parity, with a free 1-pt astromech, and a superior dial, is better in most ways than it's B friends. It would replace the B-wing, much as the B replaced the X!

1) The B-wing gets double Torpedoes, Systems and Cannon. I don't think the X can ever replace the B-wing.

2) You don't get a Free 1-pt Astro, you get a free health from the Astro you pay for (and the 1 point ones don't help the X much)

1) Indeed - the B would remain a significant cannon carrier, and fcs blues would still be fearsome, for 24 pts. The B's main role in the majority of lists, though - that of point efficient swarm - would be overtaken by the x-wing with your solution. So again, I would say to you that the Bwing that undercut the X would now be undercut by your X mk.II. It would be power creep, clear as day. Maybe if they'd gone for barrel roll instead of beefing up the X... Me, I'm glad they went with this fix, it's got style, theme and is a really fun mechanic to use.

2) It's 'free' in the base comparison - blue squadron vs rookie with 1pt mech (which is now basically a compulsory part of the rookie) both = 22pts.

The B will always have more options the way things stand, due to the range of customization it offers. The X needs to offer good baseline value and be cheap enough that it is affordable in the majority of lists. The Z is the cheap filler ship but has become the goto due to its efficiency, despite the fact that it offers less than the X, but in a very similar package. The B offers much more at a better cost point. Hell, even the **** Kxytxcvhncgvmx offers similar capability to the X FOR LESS POINTS.

The B remains far better value with only 1 significant disadvantage over the X, speed. The X is faster but less flexible and less capable, for the same points. the IA bandaid doesnt take away ANY of the Bs advantages.

Also its not 'power creep' when a ship which was inferior from the get go is simply made to be worth the points (and money) you pay for it.

Edited by phocion

Anyone who says the X-wing is fine because Biggs and Tarn are used sometimes need to report to Moff Jerjerrod for a better explanation of why they're wrong.

When's the last time you've tried using them, and have you tried them with IA?