I'm really hoping this isn't the only thing in the works to address the T-65 and this just happens to be the one that is included with the T-70 that can cross over and more subtle things like this are going to filter into the game over the next few releases.
My biggest issue with this is that in order to see any benefit, you're required to spend even more points on a ship that's already questionably costed. If it applied the same identical effect with even a 1 point discount on the cost towards the astromech to make it useful, I'd be more excited. It also takes up your mod slot. So, now you can't even take this, with a R2, EU, and PTL on someone like Wedge if you wanted to. Same thing with Poe and R5-P9 as it takes up the mod slot that's needed for Autothrusters. Definitely an interesting idea, but this seems extremely situationally effective when it comes to build synergy. Here's hoping this is just the tip of several small things to really allow T-65s to be utilized in many versatile ways.
Now, if this opens up the design space for a lot of different and useful astromechs designed around various tweaks to how x-wings can be used, then this could be all sorts of awesome. I'm really hoping that's the direction they're headed here. For example, the R2 and R5 astromechs are obviously decent for this role because of their cost and provide different things. If we've got some new 0 cost astromechs that provide some very subtle tweaks, that'd be perfect. I know a 0-cost droid that allows the Xwing to barrell roll would be too much ask for. At a 1 or 2 point cost though? That's probably doable. What about a astromech that provides some type of synergy with target locking in a similar vein but not identical to FCS? (maybe that's what's coming with that new droid) What about a droid that gives you access to the evade action (obviously at a cost)? All of these can greatly differentiate how Xwings can be utilized in a list and I think would be very thematic and pair with this upgrade. Even if some/most of these astromechs would have to have 'Xwing only' as limiters, I think this would be a cool space to explore that simultaneously differentiates the Xwings from the other ships, but also keeps things very thematic and inline with how the ship should perform in the universe.
Edited by barn34