Debating the new x-wing "fix"

By Evenflow30, in X-Wing

No other fix has come in a small expansion.

Which would imply that this is not a fix, but rather is simply a multi-ship upgrade. Normally when FFG releases a fix, it's quite apparent, and in this case I just don't see this as being 'the' fix. Sure it will help boost the T-65, but that doesn't mean it's the only thing they'll do.

so who cares you lost a 1-2 point astromech?

Yes it lets you live another round, but you also have another round in which your ship is less effective then it was. Sure less effective is better then dead, but it's not as good as alive with that astromech.

so who cares you lost a 1-2 point astromech?

Yes it lets you live another round, but you also have another round in which your ship is less effective then it was. Sure less effective is better then dead, but it's not as good as alive with that astromech.

considering the upgrade is free, you'll have to just stop at "less effective is better than dead"

because, if you find yourself having to use Integrated AStro to save your X, there is no alternative (the alternative would be this thing costs points and therefore you left it at home :P)

considering the upgrade is free, you'll have to just stop at "less effective is better than dead"

I'm not saying it's a bad upgrade, it's a great upgrade, I'd consider it a auto-include on any X-Wing with a astromech. I just don't think it's as good as a 1 point shield upgrade would be.

It's not really free, you need to spend at least 1 point to make it effective. It also will not always do something. It will stop between 0 and 2 damage, with most cases being 1.

But if you have 2 damage cards already, and are hit for 2 more, this upgrade will not save your ship, so it will not be effective every time. That makes it clearly less effective then a theoretical 1 point shield upgrade.

Now maybe I'm getting carried away with that example, but that was the point I was trying to make.

If this is the Fix for X-Wings... My 4 of my 6 T-65's are going to become display pieces.

Or in other words, this is not "the fix" it's simply a upgrade you can use on more then one ship.

Well to be fair, anything past 4 is a display piece already unless you're talking epic play. I could say the same thing about my 5 bombers, and my many poor benighted interceptors who all watch Soontir from the sidelines. They're all much less useful than the T-65.

Edited by PenguinBonaparte

If this is the Fix for X-Wings... My 4 of my 6 T-65's are going to become display pieces.

Or in other words, this is not "the fix" it's simply a upgrade you can use on more then one ship.

Well to be fair, anything past 4 is a display piece already unless you're talking epic play. I could say the same thing about my 5 bombers, and my many poor benighted interceptors who all watch Soontir from the sidelines. They're all much less useful than the T-65.

5 Bombers? Fly a swarm with Howlrunner and annoy the hell out of everyone! You even have 2 points to take the initiative so those TLTs won't kill Howlrunner befor your little guys shoot.

6 T-65s definitly is an overbuy, though. I was pretty lucky, First getting 2 core sets and one expansion and later filling out the 4 with the GR-75. Get into epic or sell of some of the expansion X-Wings, you only need one of thee anyways.

BBXXZ looks amazing, I am looking forward to that.

6 T-65s definitly is an overbuy, though.

6 is easy...

2 Core sets, then 2 expansions. This was back before there were even B-Wings in the game, or even A-Wings really.

GR-75 makes 5, and I didn't want a odd number so 6 made it even.

Pfff.

[Looks at his 8 Interceptors, that is doing a good job of resisting the OCD urge to get 2 more Aces packs]

considering the upgrade is free, you'll have to just stop at "less effective is better than dead"

I'm not saying it's a bad upgrade, it's a great upgrade, I'd consider it a auto-include on any X-Wing with a astromech. I just don't think it's as good as a 1 point shield upgrade would be.

It's not really free, you need to spend at least 1 point to make it effective. It also will not always do something. It will stop between 0 and 2 damage, with most cases being 1.

But if you have 2 damage cards already, and are hit for 2 more, this upgrade will not save your ship, so it will not be effective every time. That makes it clearly less effective then a theoretical 1 point shield upgrade.

Now maybe I'm getting carried away with that example, but that was the point I was trying to make.

That extra shield upgrade wouldn't have saved you either. You'd have gone from 1 damage to three and exploded regardless. :P

'1pt shield upgrade' is the wrong way to look at it - it's taking an astromech you'd already bought, and letting it act as half a Chewbacca card - you don't get the bonus shield back, but you do get to ignore a single card of your choosing, at the time of your choosing. In a world of x1 ATC and Mangler Cannons and Proton Bombs... that's huge.

Yes, you lose the astromech in the process. There are crits out there far worse than that, too. Think of it as a mini-Chewbacca that gives you a bonus until you use him. That's not nothing. In fact, that's pretty awesome. It's a subtle 'fix', to be sure, but it's certainly fixed the weakness in the cheaper Astromechs by giving them a dual utility.

Is it a fix? Sure. The T-70 is a rubbish jouster too; this was clearly deliberate. I'm just baffled it didn't come in the core set, or with duplicates - not being able to ever get 1:1 parity wit your basic models just feels odd. Or is this an unofficial announcement of the Rebel Aces II: X-wings and E-wings edition? You know, to go with the totally inevitable bomber+defender Imperial counterpart. ;) (Yes, I kid. A little bit.)

If this is the Fix for X-Wings... My 4 of my 6 T-65's are going to become display pieces.

Or in other words, this is not "the fix" it's simply a upgrade you can use on more then one ship.

Well to be fair, anything past 4 is a display piece already unless you're talking epic play. I could say the same thing about my 5 bombers, and my many poor benighted interceptors who all watch Soontir from the sidelines. They're all much less useful than the T-65.

5 Bombers? Fly a swarm with Howlrunner and annoy the hell out of everyone! You even have 2 points to take the initiative so those TLTs won't kill Howlrunner befor your little guys shoot.

6 T-65s definitly is an overbuy, though. I was pretty lucky, First getting 2 core sets and one expansion and later filling out the 4 with the GR-75. Get into epic or sell of some of the expansion X-Wings, you only need one of thee anyways.

BBXXZ looks amazing, I am looking forward to that.

I got them so I could run 5 Gammas with seismic charges. It's not good, but always hilarious.

Edited by PenguinBonaparte

Who cares if it's the prophecied "fix" or not? Does it make X-wings better? Unquestionably. They were borderline playable before, they're certainly more so now. If you're waiting for T-65's to get a slap-in-the-face-obvious boost like the x1 title before you'll play them, I have no sympathy for you. They're not that bad now.

If this is the Fix for X-Wings... My 4 of my 6 T-65's are going to become display pieces.

Or in other words, this is not "the fix" it's simply a upgrade you can use on more then one ship.

Well to be fair, anything past 4 is a display piece already unless you're talking epic play. I could say the same thing about my 5 bombers, and my many poor benighted interceptors who all watch Soontir from the sidelines. They're all much less useful than the T-65.

Got 14 x wings (T65). Fly em in epic, mostly. Disappointed if this 'fix' only comes with one card, when autothrusters managed to fit 2 in the box, also considering that some smaller expansions have come with more than 5 upgrade cards in the box and fitting 6 in would not have been a big deal for FFG. Dont get me wrong, Its a nice option to have but pretty underwhelming as THE fix, given that it isnt free. I was probably going to buy 6 or so T70s, not sure i want to buy 14 purely for upgrades.

Who cares if it's the prophecied "fix" or not? Does it make X-wings better? Unquestionably. They were borderline playable before, they're certainly more so now. If you're waiting for T-65's to get a slap-in-the-face-obvious boost like the x1 title before you'll play them, I have no sympathy for you. They're not that bad now.

Not nearly as good as T-70s, though, even with the "tiny fix" - except for some named pilots in specific squads. Still needs a bit more love.

So... why would you ever put this on a T-65?

Anything this can do to improve the T-65, you can also do to improve the T-70. For the same cost. So the extra 3 points of the T-70 (which gets you another shield and MASSIVELY better mobility), which was often called the "right" price compared to the overpriced T-65, gets the same buff. How does that not leave the T-65 still overpriced?

Because the T-70 would rather take Autothrusters.

Bam. Which begs the question, why is it in the T-70 pack?

How else are you going to get it out there? A new T-65 pack? Like we need more T-65's just to get a card?

So... why would you ever put this on a T-65?

Anything this can do to improve the T-65, you can also do to improve the T-70. For the same cost. So the extra 3 points of the T-70 (which gets you another shield and MASSIVELY better mobility), which was often called the "right" price compared to the overpriced T-65, gets the same buff. How does that not leave the T-65 still overpriced?

Because the T-70 would rather take Autothrusters.

Bam. Which begs the question, why is it in the T-70 pack?

How else are you going to get it out there? A new T-65 pack? Like we need more T-65's just to get a card?

I'd take a T-65 repaint over a T-70. Besides, an X-wing aces or something would be a great way to give us 3-4 of the IA cards.

We may yet see a Rebel Aces 2 set with an X-wing and E-wing.

some smaller expansions have come with more than 5 upgrade cards in the box and fitting 6 in would not have been a big deal for FFG.

Just to back up this comment and because I see people spreading false info about it.

So far if you look at all the small ship expansions, a pack will come with between 2 and 9 upgrade cards. Most having 5, but the Tie Fighter only had 2, and the E-Wing and HWK-290 both had 6.

The K-Wing, Tie Punisher and Starviper both had 9.

So there is no reason they couldn't include 2 integrated astromech's in the T-70 expansion pack if they wanted to.

I think this is the "fix" and I don't think it works as the fix the x-wing needs

This.

If we're going to use a "thematically its..." as our argument, then why don't the Falcon and the XW each have a barrel roll?

Don't get me wrong...it's a great, thematic, way to keep it real change (I don't know that I personally look at it as a fix) that the T-65 needed, at least to start using generic pilots again, but I was hoping for something else.

All's well in love and X Wing, though, so that's that! I just have to get over it. I still really enjoy the game.

Edited by Scopes

some smaller expansions have come with more than 5 upgrade cards in the box and fitting 6 in would not have been a big deal for FFG.

Just to back up this comment and because I see people spreading false info about it.

So far if you look at all the small ship expansions, a pack will come with between 2 and 9 upgrade cards. Most having 5, but the Tie Fighter only had 2, and the E-Wing and HWK-290 both had 6.

The K-Wing, Tie Punisher and Starviper both had 9.

So there is no reason they couldn't include 2 integrated astromech's in the T-70 expansion pack if they wanted to.

K-wing, Punisher and Starviper all cost $20. That's not a coincidence.

I would love to see a new "Aces" pack with an E-wing and Poe's black and orange T-70 with extra copies of this card.

bats.png

I think the fix is very elegant. The basic X-Wing didn't need a TIE Advanced level overhaul to make it useful, it just needed a slight boost in durability. Integrated Astromech gives that boost while encouraging people to take actual Astromech upgrades -- I always found it weird to see the ships without the adorable little droids, as they were supposed to need an astromech to function properly.

I think people were disappointed because they were hoping for a TIE x1 or BTL-A4 style fix, something flashy and powerful that radically improves the ship's capabilities. If the X-Wing got a huge boost like that, it would provide much more benefit than was needed. Bravo, FFG, I'm impressed once again.

The more I read this, the more I guess I see what FFG was trying to do. Fair enough.

There is still room for the T-67 upgrade that gives any X-wing the Boost action. No T-70 should want it, though, as it already has it.

K-wing, Punisher and Starviper all cost $20. That's not a coincidence.

You're right, they're all quite a bit larger then other small base ships. That also doesn't change the fact that the E-Wing and HWK-290 came with 6 upgrade cards each.

So there is clearly no fast and hard rule on how many upgrades come with a small ship expansion, or even with a $X expansion. So there is once again, no reason they couldn't include 2 copies of these cards in the T-70 pack. 6 cards in a $15 has happened before.

Edited by VanorDM

When I fly my X-Wing I usually fly R2D2 with a Shield Upgrade so this modification doesn't really do me any good. Granted I understand what they are trying to do here but I think they missed the mark. For people to play the games namesake it needs to be an interesting ship to fly. The YT 1300 does a wonderful job of being just that it's maneuverable and lays on a lot of hurt. The TIE Interceptor also does a good job of just being fun to fly. I just want Fantasy Flight to look at the game and how the X-Wing gets played. Just give us a title card to make it fun and interesting to play not a card that lets me kill my droid.

6 T-65s definitly is an overbuy, though.

6 is easy...

2 Core sets, then 2 expansions. This was back before there were even B-Wings in the game, or even A-Wings really.

GR-75 makes 5, and I didn't want a odd number so 6 made it even.

In that respect I have been lucky to enter the game after wave 4 was released. Back then budgeting your purchases had become pretty easy when you knew what you wanted.

Guys can we get back to praising the Y-wing as Lord of the -Wings ?

In that respect I have been lucky to enter the game after wave 4 was released.

Yeah, I honestly think getting into X-Wing is easier now then it was. You have many more options on what to buy to make good lists, and are less likely to end up with duplicates due to lack of other options.

For example I bet you never once considered buying four Lambada Shuttles for the sake of having four advanced sensors.