Debating the new x-wing "fix"

By Evenflow30, in X-Wing

I dig it for all the reasons Gecko mentioned. I don't even hate it on Wedge or Luke. I know people love Engine Upgrade, but say a 31 point Wedge that has lots of green moves and Crack Shot or Lightning Reflexes or something looks pretty decent to me. 32 points for Lone Wolf and he's a straight up nasty joust that has the PS to prevent arc dodgers from taking advantage of him.

Agreed - I think Engine Upgrade has become a bit of a (n expensive) crutch for a lot of players, and not just on the X-Wing but on a lot of ships. If you're going to fly a T-65 effectively, you need to not be afraid of using that k-turn, repositioning and planning your movement a round or two ahead.

Add elite talents like Predator or Lone Wolf to named pilots and you're good to go.

You are right. I used to try and hunt pre nerf Phantoms with Luke with R3-A2, VI, and EU and failed horribly, because the rest of my list suffered badly from not having those 4 points. Once I let go of the EU my lists became a lot better.

Still wouldn't field a PWT or non doom Lambda without it, though, it is just too strong on large bases.

I think it's just that the meta is placing so much emphasis on controlled movement that being unable to reposition at all is seen as a larger con than it really deserves to be.

I think it's just that the meta is placing so much emphasis on controlled movement that being unable to reposition at all is seen as a larger con than it really deserves to be.

Absolutely - Barrel Roll is legitimately one of the very best actions in the game, and Boost is really good too (especially as highlighted on large base ships). There's no denying that.

But more is sometimes more in X-Wing as well - more attack dice - more attacks full stop, more hull points, more shields... it's easy to overdo the upgrades sometimes, often at the expense of numbers.

Action-based movement mechanics are great for exploiting firing arcs and ranges (both offensively and defensively), but a lot can be said for simply disengaging and repositioning as well. You don't need always to have a shot every turn, or at least not with every ship. Sometimes it's just better to get out of dodge and come around for another pass.

I like X-wings a lot. As I said in the thread announcing the article, I am wondering if putting just one Integrated astromech is going to invite proxying more. Not meant to be whining, I just wonder if this is a healthy bussinessplan. What if people just skip buying the expansion and print the card themselves for their beloved T-65?

I've resisted proxies simply because of me being me. I prefer the real thing and have bought ships, glancing over at the S&V stuff, that I may never play just for the cards. Again that's just me; or perhaps my CDO. But this is one time I'm going to just print the cards. I may get the new expansions because the T70 and TIE F/O may make good fillers and awesome additions to squads but I'm not buying just for cards as I used to. In fact I'm most likely not going to buy enough for even a full squad; I'm planning on limiting it to 1 each since I'm reasonably sure they'll come out with more ships in Aces and more cards in other packs. I'd rather save my money for future purchases than end up with a bunch of extras like I have now.

P.S. I know I already said it but I like the T65 X-Wing fix. I think it is thematic and just enough nudge but make them sweet. But who am I? I don't do the math to to play or play tournaments. I just like to have fun with little Star Wars models. :lol:

Edited by Ken at Sunrise

It is a very interesting fix for sure. Nothing that i would have expected.

What i dislike is that you need to buy 4 T-70 expansions to get a fix for 4 T-65s for now.

This leads to a situation where you have to buy more T-70s (don't forget you need to buy the new core set for the new damge deck) than you can fly until they release a new expansion with this new modification.

They should have just added 4 of these to the new core set.

Edited by Reaver027

Most annoying that the T-65 'fix' ships in the T-70 blister, and there's only one of them. I'm really not going to go run out and buy four T-70s so I can strengthen a T-65 swarm.

(That it is supposed to be the X-Wing 'fix' is apparently by the limitation on it. I mean, what harm would throwing this on a Y-Wing or E-Wing do? It's not exactly overpowered...)

I can't see a problem with putting it on the E-wing, although it wouldn't help them enough. Putting it on a Y-wing, though... there are already some pretty potent Y-wing builds out there, and I don't think those lists need any more help at all.

:o :o Y-wings need ALL the help they can get. Since they are clearly thematically the best fighter in SW, we need to keep buffing them until nothing stands in their way!!

- written by an un-biased gamer ;)

So X-Wings essentially get to pay 1-4 points for a flexibly-timed Shield Token which doesn't need to be discarded before taking hull damage, and which also can provides an additional benefits including (but not limited to) making maneuvers green, causing enemies stress, letting you use the Boost action or regenerating shields?

Sounds pretty good to me.

Makes them a better deal than a wannabe Starviper and gives you some defence against Proton Bomb / Advanced Homing nastiness. Plus it lets you get all misty-eyed as QT sacrifices herself for the cause.

I have already downloaded an R2 soundboard so that when I eject my droid, I can make the R2D2 screaming noise.

I really like it. I like the thematic aspect. It's kinda subtle though. It's like a 1/2 fix. If the whole T-65 fix, is another 1/2 fix that is a title card (t-65 only), and it is just as well thought out, I will be a happy x-wing pilot.

I think in this way, they can boost the t-65 without stepping on the toes of the new one.

I have already downloaded an R2 soundboard so that when I eject my droid, I can make the R2D2 screaming noise.

..

This is clearly the post of the week. By a country mile.

If this is the Fix for X-Wings... My 4 of my 6 T-65's are going to become display pieces.

Or in other words, this is not "the fix" it's simply a upgrade you can use on more then one ship.

Edited by VanorDM

WHY are people so set on a title card? I feel like everyone is going keep asking FFG to officially comment "Is integrated astromech THE x-wing fix?"

Its like half of you spent the past year dreaming up X-wing Title Fixes and are upset that your idea wasnt used.

WHY are people so set on a title card? I feel like everyone is going keep asking FFG to officially comment "Is integrated astromech THE x-wing fix?"

Its like half of you spent the past year dreaming up X-wing Title Fixes and are upset that your idea wasnt used.

Does the TIE MKII Engine fix the Defender? Then it's not a fix. Does the IAstromech fix the X-wing? Then it's not a fix.

WHY are people so set on a title card? I feel like everyone is going keep asking FFG to officially comment "Is integrated astromech THE x-wing fix?"

Its like half of you spent the past year dreaming up X-wing Title Fixes and are upset that your idea wasnt used.

Does the TIE MKII Engine fix the Defender? Then it's not a fix. Does the IAstromech fix the X-wing? Then it's not a fix.

So what exactly defines a fix? the term is arbitrary and its not used by the developers to describe cards they've made. Does Chardaan fix the A-wing? it certainly makes it a bit cheaper, but does it fix anything? hmmm, maybe fixes dont even exist. well, that was easy.

Edited by vyrago

WHY are people so set on a title card? I feel like everyone is going keep asking FFG to officially comment "Is integrated astromech THE x-wing fix?"

Its like half of you spent the past year dreaming up X-wing Title Fixes and are upset that your idea wasnt used.

Indeed. I haven't been here long, but the "here's my fix" threads are not something I find interesting

WHY are people so set on a title card? I feel like everyone is going keep asking FFG to officially comment "Is integrated astromech THE x-wing fix?"

Its like half of you spent the past year dreaming up X-wing Title Fixes and are upset that your idea wasnt used.

Does the TIE MKII Engine fix the Defender? Then it's not a fix. Does the IAstromech fix the X-wing? Then it's not a fix.

So what exactly defines a fix? the term is arbitrary and its not used by the developers to describe cards they've made. Does Chardaan fix the A-wing? it certainly makes it a bit cheaper, but does it fix anything? hmmm, maybe fixes dont even exist. well, that was easy.

Calm down Jaden Smith.

Edited by jimmius

I think this community has spent so much time and energy debating possible X-wing fixes that many of us have lost perspective on what the X-wing really needs. This is almost point perfect on what the X-wing needs in order to be in-line cost wise. This is straight-up better than a 1 point shield upgrade. What do you folks want!?! This is gorgeous!

If you want positioning, you do have some options. Expert handling on someone like Jek Porkins ain't terrible. (Jek likes this upgrade altogether) R7-T1 isn't the worst thing in the world when he also works as a shield upgrade for 3 points. BB-8 is going to be amazing on a PTL ace. Or, better yet, suck it up and admit that you either beat your opponent in the planning phase or not.

When I have this card in hand, I will be running BBXXZ for sure. Take a look at the B-wing and X-wing dials folks. Dem Dialz yo!

As to the only 1 card per pack... Yup, that sucks. Would love to see some other way to get a hold of these cards. Not sure how FFG could do so with current distribution patterns though. Right now, I'll be planning on picking up a single T-70 expack and skipping the TieFoo. I like even numbers and can't see buying three T-70's or two TieFoos when Gozanti and Ghosts are available as well.

I think this community has spent so much time and energy debating possible X-wing fixes that many of us have lost perspective on what the X-wing really needs. This is almost point perfect on what the X-wing needs in order to be in-line cost wise. This is straight-up better than a 1 point shield upgrade. What do you folks want!?! This is gorgeous!

If you want positioning, you do have some options. Expert handling on someone like Jek Porkins ain't terrible. (Jek likes this upgrade altogether) R7-T1 isn't the worst thing in the world when he also works as a shield upgrade for 3 points. BB-8 is going to be amazing on a PTL ace. Or, better yet, suck it up and admit that you either beat your opponent in the planning phase or not.

When I have this card in hand, I will be running BBXXZ for sure. Take a look at the B-wing and X-wing dials folks. Dem Dialz yo!

As to the only 1 card per pack... Yup, that sucks. Would love to see some other way to get a hold of these cards. Not sure how FFG could do so with current distribution patterns though. Right now, I'll be planning on picking up a single T-70 expack and skipping the TieFoo. I like even numbers and can't see buying three T-70's or two TieFoos when Gozanti and Ghosts are available as well.

If I hadnt gone so balls deep in TFA core sets, i'd be ok with buying 3-4 T-70 standalones. ah, i'll prob do it anyways.

This is straight-up better than a 1 point shield upgrade.

No it's not. Because to make it into that effective shield upgrade, you have to give up what ever ability your astromech granted.

It's not a bad card, and it's a no brainer on any X-Wing with a astro on it. But it does not bring the X-Wing on par with the B-Wing at 22 points.

Not sure how FFG could do so with current distribution patterns though.

The same way they've done every other fix... By putting 2+ in a single pack.

Edited by VanorDM

The same way they've done every other fix... By putting 2+ in a single pack.

Doesnt look that way now.

WHY are people so set on a title card? I feel like everyone is going keep asking FFG to officially comment "Is integrated astromech THE x-wing fix?"

Its like half of you spent the past year dreaming up X-wing Title Fixes and are upset that your idea wasnt used.

Does the TIE MKII Engine fix the Defender? Then it's not a fix. Does the IAstromech fix the X-wing? Then it's not a fix.

Why does the sun come up, or are the stars just pinholes in the curtain of night? Why ponder such deep questions for which we may never know the answers.

Only the great one's which reside behind the dark and vast veil of Marketing from FFG know the answers to your questions. But still even they are yet seeking true meaning balance.

Doesnt look that way now.

It does, unless you assume this is intended to be the fix for X-Wings. Which I don't believe it is. Why would FFG break with the established pattern if they intended this to be what fixes the X-Wing?

There were 2 Chardaan Refits in the Ace's pack, there were 2 Autothrusters in the Starviper pack, there were 4 X1 and Advanced TC's in the Raider...

So clearly FFG gives out extra cards when they intend for something to be a fix.

This is straight-up better than a 1 point shield upgrade.

No it's not. Because to make it into that effective shield upgrade, you have to give up what ever ability your astromech granted.

Not sure how FFG could do so with current distribution patterns though.

The same way they've done every other fix... By putting 2+ in a single pack.

Looking at it wrong. You get a free astromech ability until you decide to eject the poor blighter. You will always trigger this ability on your final hull point or on a crippling critical effect. Shield tokens don't let you see what the damage card would be before being used up.

Correct me if I'm wrong but I don't think FFG has ever released double upgrade cards in any $15 pack.

Correct me if I'm wrong but I don't think FFG has ever released double upgrade cards in any $15 pack.

The price of the pack doesn't factor into it. The only reason the Starviper was $20 was due to the size of the model. They aren't going to increase the cost of a package due to a 1 cent card.

There is also no reason to include 2 copies of a upgrade in a single ship expansion, unless the intention is that you'd use it to help out existing ships you already own 2+ of.

So unless FFG comes out and says 'this is the fix for the X-Wing' then I consider it nothing more then a useful and even good upgrade that works on more then one ship. But is not the final fix for the T-65.

This is straight-up better than a 1 point shield upgrade.

No it's not. Because to make it into that effective shield upgrade, you have to give up what ever ability your astromech granted.

It's not a bad card, and it's a no brainer on any X-Wing with a astro on it. But it does not bring the X-Wing on par with the B-Wing at 22 points.

I'm not as good as others on math. But I thought with the X-Wing only needed 'a little love' this would be a great fix. I'm curious how the current Math-Wing compares them with this fix and an R2.

Not sure how FFG could do so with current distribution patterns though.

The same way they've done every other fix... By putting 2+ in a single pack.

Well you and I have agreed on this one before so yes to this. Very disappointing, but now when people say why don't you just proxy; I suppose rather than explaining why I'll just be printing my cards. :( I'm still hoping that Fantasy Flight changes their mind and comes out with pilot, token and upgrade only packs. Okay how about just upgrade packs but I'm still a little bummed about the Cluster Bomb and Conner's Net from the last set, just a little.

This is straight-up better than a 1 point shield upgrade.

No it's not. Because to make it into that effective shield upgrade, you have to give up what ever ability your astromech granted.It's not a bad card, and it's a no brainer on any X-Wing with a astro on it. But it does not bring the X-Wing on par with the B-Wing at 22 points.

Not sure how FFG could do so with current distribution patterns though.

The same way they've done every other fix... By putting 2+ in a single pack.

And you only lose your astromech after you discard it- At which point you would almost certainly be dead/crippled if you hadn't, so who cares you lost a 1-2 point astromech?

Edited by Squark

Most annoying that the T-65 'fix' ships in the T-70 blister, and there's only one of them. I'm really not going to go run out and buy four T-70s so I can strengthen a T-65 swarm.

(That it is supposed to be the X-Wing 'fix' is apparently by the limitation on it. I mean, what harm would throwing this on a Y-Wing or E-Wing do? It's not exactly overpowered...)

It would save Corran Horn from that direct hit. Otherwise yeah it's not going to break anything really.

The one pilot that benefits most from this is Biggs. And with him, the whole squad. So yes, I think it is a good fix but I agree that they will probably give T-65s some more love in an aces pack (notice how all the "named" pilots so far for T-70s and the new Tie FO have no real names on them).