X-Wing fixes are here and people are still complaining
Some people will never be satisfied...
The thing is this hasn't fixed much. It's not going to cause ppl to bust out their x-wings in droves. The Tie-Advanced fix just might.
X-Wing fixes are here and people are still complaining
Some people will never be satisfied...
The thing is this hasn't fixed much. It's not going to cause ppl to bust out their x-wings in droves. The Tie-Advanced fix just might.
Sp how does this card work? I can't load the main page on my phone.
Can you spend a defensive R7 TL and ditch the Droid in the same attack? If so, super pumped. One of my favorite builds is an XXXX build with 4 R7's that's actually moderately competitive. Straight buff to my favorite list, super excited.
The X-wing is my favourite ship. I've been busting them out before this 'fix' came along. I'm just happy they got some love.
Being able to cancel a hit, preferably a crit or killing hit is pretty **** huge. It can be a game winner. I think people just got REALLY stuck on expecting a cost-lowering title. (Which doesn't really help, it would only make them cheaper)
The integrated astro is subtle, potentially powerful, situational and thematic. I love it.
I think this is a great fix. But then, I like taking Astromechs, so it's basically a free Shield upgrade for me.
And I love Biggs. And Biggs is going to love this upgrade.
Most annoying that the T-65 'fix' ships in the T-70 blister, and there's only one of them. I'm really not going to go run out and buy four T-70s so I can strengthen a T-65 swarm.
Just do like I do and get a single card, and apply it to your whole squad. You've got the rules there, you've got the points cost, there's no need to have four copies of the card on the table.
Unless you want to take it to a tournament, but with nonsense rules like needing four copies of the same card on the table, you'd never catch me at a FFG event.
So... why would you ever put this on a T-65?
Anything this can do to improve the T-65, you can also do to improve the T-70. For the same cost. So the extra 3 points of the T-70 (which gets you another shield and MASSIVELY better mobility), which was often called the "right" price compared to the overpriced T-65, gets the same buff. How does that not leave the T-65 still overpriced?
It's kinda like when you've got a crappy car, and your neighbour has a better one. Then you go out and buy a better car, but when you get home, your neighbour has bought an even better one.
Yes, your car is still not as good as your neighbours. But you've still got a better car than you did before.
Now, will this modification encourage people to take T65s over T70s? Maybe, who knows. But that's the risk FFG took when they released similar ships in the same faction, which I still maintain was a stupid decision on their part. In fact, I fully expect them to separate the Resistance and the Rebels at some point in the future when the Resistance (and First Order) have a stronger line-up, but as you may know, I've been wrong before...
If not the T-70 expansion pack, where should FFG have placed it? Where would it have made more sense to be? They couldnt place it in the T-65 packs...Just curios as to an alternative!!!
In an ideal world they just sell the card individually. In a less ideal world, they could have done a Rogue Aces pack and put some cool stuff in there. In an even less ideal world, we get it in the T70 pack.
I like it.
It now jousts competitively with the B-Wing, and the differences in the Dial can make up for the lack of Barrel-Roll, particularly with an R2 astro.
Once you hit 24-25 points, the B-Wing is superior hands-down, due to the addition of the Systems slot.
Moreover, at 25+ points, the T-70 takes over for the T-65, at least for generics.
T-65 has an amazing swath of Unique pilots at its disposal. (No, seriously. When your worst options are arguably Hobbie Klivian and Wedge Antilles, something miraculous has happened with your recruiting classes).
B-Wing has Keyan Farlander as the best pilot, Ibtisam as second-tier, and the other two are Imperial-Fett tier.
Snip
Made a new post.
I think the fix is very elegant. The basic X-Wing didn't need a TIE Advanced level overhaul to make it useful, it just needed a slight boost in durability. Integrated Astromech gives that boost while encouraging people to take actual Astromech upgrades -- I always found it weird to see the ships without the adorable little droids, as they were supposed to need an astromech to function properly.
I think people were disappointed because they were hoping for a TIE x1 or BTL-A4 style fix, something flashy and powerful that radically improves the ship's capabilities. If the X-Wing got a huge boost like that, it would provide much more benefit than was needed. Bravo, FFG, I'm impressed once again.
Just tested 2 Rookiee T65s and 2 TLT hwks against a 6 tie swarm. Came down to 2 PS4 tie/LN vs the 2 T65s, but in the end only a single tie remained on the battlefield, having demonstrated that arcdodgers beat jousters... despite the tie swarm usually being a jousting list. ![]()
It is about as much of a Fix for the T-65 as Extra Munitions was a fix for torpedo and missile secondary weapons. It helped out a little but not enough to be of any significance.
It is hard to give the T-65 a hand without giving too much to the T-70. Right now it is hard for any modification to pass up autothrusters unless you need engine upgrade. So in order for there to be a T-65 fix it has to be less powerful than autothrusters which IA is but then again if it is not better than Autothrusters would it make that much of a deal. FFG has made a very fine line with the mod slot. Once a T-65 helping modification that beats autothrusters appear the T-70 will just swipe it up as well.
Agreed. The 'balance' for an X-wing is a wierd thing, because you don't want to boost the T-65 too much, you don't want to boost it by turning it into a T-70, and the generic pilots, not the uniques, are the ones that need help most.
The value of Integrated Astromech is inversely proportional to the value of your astromech, and proportional to how much you'd be prepared to spend on a modification - hence it's at its best where the answers are 'a bit' and 'not much', meaning it's most valuable for a Rookie or Red Squadron with a cheap generic astromech.... exactly the pilot you don't see enough on the board.
Being the infernal optimist, I think it's a stop-gap measure. FFG is probably play testing several possible "fixes" presently. They don't want to rush a true fix into the game that is too strong or too weak.
Why do I think this way? Several reasons, the biggest being there's only one card shown in the expansion. Unless they shorted the cards for display purposes I think they would include at least two cards.
I could be wrong and this is THE FIX, subtle as it is.
Wonder if this'll make EPT Reds viable. Once the game begins proper the droid is useless anyway, so might as well throw it under the bus.
I don't understand all the whining. This card is a great improvement for the T-65. For the cost of an astromech you would likely be taking anyway, you have much greater survivability. Yes, you can't take EU, but that's your choice.
I consider the 'fix' done, and will be real happy to see the coming astromech.
RoV
Because the game is investing more and more in movement in the action phase. Any upgrades not in that vein thus seem sub par unless they the ship is burly enough aka has good "joust value". There´s no mid range because the design has painted themselves into the corner by allowing so much repositioning based on initiative. I believe this will degenerate the game to a point where a reset is inevitable and in the next ed. this will have been movved into the planning phase.
How does everyone feel about the new mod card for x-wings,the integrated astromech card? Personally I see it as a half fix for the t-65:
1) it makes the t-65 better at jousting, which is what it originally designed to be.
2) obviously it doesn't address added mobility to the ship, which is what I wanted. More maneuverable ships, especially arc dodgers can give the t-65 fits, unless it's equipped with the costly 4pt EU.
How do you guys feel? Is there a way to make the t-65 more maneuverable without making it a t-70 clone?
The integrated Astromech is as much a fix for the X-WIng as the Tie Mk.II Engines are for the Tie Defender.
I'd call it a "kinda-fixa", but not the real deal yet...!
Haha!
Best fix ever. Love it.
Just toss your astromech into incoming fire to save your own arse ... who cares if this one had a personality
AND NOW TELL ME THAT REBELS ARE ANY BETTER THEN IMPERIALS
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I like X-wings a lot. As I said in the thread announcing the article, I am wondering if putting just one Integrated astromech is going to invite proxying more. Not meant to be whining, I just wonder if this is a healthy bussinessplan. What if people just skip buying the expansion and print the card themselves for their beloved T-65?
It also has 1 more cost. Beside the fact you need to take an astromech, it will also take up you general upgrade slot. Not that this is that bad, the Hull Upgrade, Shield Upgrade, and Engine Upgrade are a lot more costly than this. And this 0 point X-wing only card does have an equal or better effect than the first two ![]()
Anyhow, I am glad with the card though. It is a great way of buffing the X-wing which, as was stated in the last gencon interview, did not need a complete fix, but more of a nudge in the right direction.
The integrated astromech is buffing the X-wing and the Astromechs at the same time.
I already did prefer the 1 point-mechs and this makes them even more viable and the X-wing more resilient.
The cheaper pilots get also more of a chance to deliver a shot, making them more viable too.
Nice, really nice! ![]()
So X-Wings essentially get to pay 1-4 points for a flexibly-timed Shield Token which doesn't need to be discarded before taking hull damage, and which also can provides an additional benefits including (but not limited to) making maneuvers green, causing enemies stress, letting you use the Boost action or regenerating shields?
Sounds pretty good to me.
So X-Wings essentially get to pay 1-4 points for a flexibly-timed Shield Token which doesn't need to be discarded before taking hull damage, and which also can provides an additional benefits including (but not limited to) making maneuvers green, causing enemies stress, letting you use the Boost action or regenerating shields?
Sounds pretty good to me.
Makes them a better deal than a wannabe Starviper and gives you some defence against Proton Bomb / Advanced Homing nastiness. Plus it lets you get all misty-eyed as QT sacrifices herself for the cause.
It's thematic, like R2 taking the hit from Vader, not sure if it'll make me use T-65s more often just yet though, need to try it out.
It's certainly interesting and situational. I like interesting and situational.
I like it a lot. Not the uber fix, but something well thought out. Would be interesting to see XXXXZ with Integrated Astro and R2s take on BBBBZ. I would guess the B-Wings still have a slight edge in efficiency, but the R2 X-Wing dial is vastly supperior outside of a dense asteroid field.
If this makes the T-65 X-WIng the go to 22 points of Rebel ship this is amazing and it might just do that.
I dig it for all the reasons Gecko mentioned. I don't even hate it on Wedge or Luke. I know people love Engine Upgrade, but say a 31 point Wedge that has lots of green moves and Crack Shot or Lightning Reflexes or something looks pretty decent to me. 32 points for Lone Wolf and he's a straight up nasty joust that has the PS to prevent arc dodgers from taking advantage of him.
I dig it for all the reasons Gecko mentioned. I don't even hate it on Wedge or Luke. I know people love Engine Upgrade, but say a 31 point Wedge that has lots of green moves and Crack Shot or Lightning Reflexes or something looks pretty decent to me. 32 points for Lone Wolf and he's a straight up nasty joust that has the PS to prevent arc dodgers from taking advantage of him.
Agreed - I think Engine Upgrade has become a bit of a (n expensive) crutch for a lot of players, and not just on the X-Wing but on a lot of ships. If you're going to fly a T-65 effectively, you need to not be afraid of using that k-turn, repositioning and planning your movement a round or two ahead.
Add elite talents like Predator or Lone Wolf to named pilots and you're good to go.
People say that dodging an arc is better than an extra hit point. I say that using your action to boost your attack and killing a ship before it shoots you is better than dodging an arc. Integrated Astromech gives you more chances to do this, and costs no points.
I dig it for all the reasons Gecko mentioned. I don't even hate it on Wedge or Luke. I know people love Engine Upgrade, but say a 31 point Wedge that has lots of green moves and Crack Shot or Lightning Reflexes or something looks pretty decent to me. 32 points for Lone Wolf and he's a straight up nasty joust that has the PS to prevent arc dodgers from taking advantage of him.
Agreed - I think Engine Upgrade has become a bit of a (n expensive) crutch for a lot of players, and not just on the X-Wing but on a lot of ships. If you're going to fly a T-65 effectively, you need to not be afraid of using that k-turn, repositioning and planning your movement a round or two ahead.
Add elite talents like Predator or Lone Wolf to named pilots and you're good to go.
I think it's just that the meta is placing so much emphasis on controlled movement that being unable to reposition at all is seen as a larger con than it really deserves to be.