Debating the new x-wing "fix"

By Evenflow30, in X-Wing

(That it is supposed to be the X-Wing 'fix' is apparently by the limitation on it. I mean, what harm would throwing this on a Y-Wing or E-Wing do? It's not exactly overpowered...)

TLT Y-Wings are already crazy efficient. Buffing them is not a good idea. And the reason it can't go on an E-Wing is Corran ****ing Horn.

Maybe, but that would also mean a Corran Horn who couldn't take Engine Upgrade, as his modification slot was eaten up, and who is about to burn his R2-D2 that seems to be glued to his hip, so can't regenerate all of his shields back in short order.

I'm not sure that's an improvement for him. Indeed, I can't really imagine Corran ever actually making that choice, unless there was something about the list build that made it desperately short on points...

Well if your options are to burn R2 or explode it it not a tough call. But yeah, losing the upgrade-slot would hurt him.

Edited by Duskwalker

I really don't see it as much of a fix at all. It is a card of desperation. It gives me an extra hit point, but I need to buy a mech to do it, so I still have to spend points. So I guess we have to decide which cheap mech is the most useless. An upgrade for Comm Relay would be better. Use it with Jan Ors on a ship that does not normally have an evade. Spend token on turn 1 turn into evade carry it into combat on turn 2.

(That it is supposed to be the X-Wing 'fix' is apparently by the limitation on it. I mean, what harm would throwing this on a Y-Wing or E-Wing do? It's not exactly overpowered...)

TLT Y-Wings are already crazy efficient. Buffing them is not a good idea. And the reason it can't go on an E-Wing is Corran ****ing Horn.

As noted by xanderf, a Corran with this upgrade is a Corran who doesn't have Engine Upgrade and is jettisoning his 4-point R2D2 to save his skin. It wouldn't really break him.

The unspoiled droid will be the fix if anything is

(That it is supposed to be the X-Wing 'fix' is apparently by the limitation on it. I mean, what harm would throwing this on a Y-Wing or E-Wing do? It's not exactly overpowered...)

TLT Y-Wings are already crazy efficient. Buffing them is not a good idea. And the reason it can't go on an E-Wing is Corran ****ing Horn.

Well, again, a Corran Horn who could not even bring engine upgrade to the table...is not a Corran Horn I'm worried a lot about. It's not like it's an awful choice, but it IS giving up a lot in letting that mod slot go, so...on the whole, I really feel that's a wash.

As to Y-Wings...granted, better TLT Y-Wings is not something I'd massively look forward to. On the other hand...they would also be burning their mod slot, and Y-Wings more than most ships REALLY NEED THEIR DROIDS. (Although a lot of the TLT builds are actually running without droids, already, in an effort to keep their cost down enough to afford that ridiculous gun).

No doubt, if there is a problem elsewhere, it's the Y-Wings...but I don't see it as bad enough to have warranted the limitation, myself.

IMHO, that this mod is limited without a real solid reason is evidence of it being "the X-Wing fix".

I really don't see it as much of a fix at all. It is a card of desperation. It gives me an extra hit point, but I need to buy a mech to do it, so I still have to spend points. So I guess we have to decide which cheap mech is the most useless. An upgrade for Comm Relay would be better. Use it with Jan Ors on a ship that does not normally have an evade. Spend token on turn 1 turn into evade carry it into combat on turn 2.

Most annoying that the T-65 'fix' ships in the T-70 blister, and there's only one of them. I'm really not going to go run out and buy four T-70s so I can strengthen a T-65 swarm.

(That it is supposed to be the X-Wing 'fix' is apparently by the limitation on it. I mean, what harm would throwing this on a Y-Wing or E-Wing do? It's not exactly overpowered...)

I can't see a problem with putting it on the E-wing, although it wouldn't help them enough. Putting it on a Y-wing, though... there are already some pretty potent Y-wing builds out there, and I don't think those lists need any more help at all.

Yah, scum y's don't need an extra hitpoint if they jettison the agromech.

Most annoying that the T-65 'fix' ships in the T-70 blister, and there's only one of them. I'm really not going to go run out and buy four T-70s so I can strengthen a T-65 swarm.

(That it is supposed to be the X-Wing 'fix' is apparently by the limitation on it. I mean, what harm would throwing this on a Y-Wing or E-Wing do? It's not exactly overpowered...)

I can't see a problem with putting it on the E-wing, although it wouldn't help them enough. Putting it on a Y-wing, though... there are already some pretty potent Y-wing builds out there, and I don't think those lists need any more help at all.

Yah, scum y's don't need an extra hitpoint if they jettison the agromech.

It does specifically show the regular astromech upgrade icon, NOT the 'salvaged astromech'.

IE., this wouldn't interact with Scum ships, either way.

I think people have this weird perception of the X-Wing as in the same tier as the pre-Chardaan/Test Pilot A-Wing, the pre-Autothrusters Interceptor, or the pre-X1 Advanced. It wasn't hurting nearly as badly as those ships. The ace pilots were still doing well (Wedge and Biggs even winning a regional). It's just the generics that need a slight bump relative to the B-Wing.

This fix addresses that issue. It's basically a cheap shield upgrade that also allows you to gain whatever neat astromech ability you want until you need to spend it. It doesn't help the aces (except Biggs), but it's a buff for the lower guys.

I think people have this weird perception of the X-Wing as in the same tier as the pre-Chardaan/Test Pilot A-Wing, the pre-Autothrusters Interceptor, or the pre-X1 Advanced. It wasn't hurting nearly as badly as those ships. The ace pilots were still doing well (Wedge and Biggs even winning a regional). It's just the generics that need a slight bump relative to the B-Wing.

This fix addresses that issue. It's basically a cheap shield upgrade that also allows you to gain whatever neat astromech ability you want until you need to spend it. It doesn't help the aces (except Biggs), but it's a buff for the lower guys.

Indeed - didn't FFG say as much? Their perception was that while the X-Wing needed a 'fix', it was only going to be a very slight one.

Well...here a 'very slight one' is.

The unspoiled droid will be the fix if anything is

"Targeting Astromech": "After you execute your maneuver, you may acquire a target lock." It he's 2 points, 4 Reds with him and Integrated are going to be pretty cool: F+TL attacks almost every turn, especially against lower-PS stuff that might soon be everywhere, such as...

No doubt, if there is a problem elsewhere, it's the Y-Wings...but I don't see it as bad enough to have warranted the limitation, myself.

...namely the TLT swarms. It's funny, too, who would've thought we'd ever hear Y-Wings would've been too strong with access to a certain upgrade?

How does everyone feel about the new mod card for x-wings,the integrated astromech card? Personally I see it as a half fix for the t-65:

1) it makes the t-65 better at jousting, which is what it originally designed to be.

2) obviously it doesn't address added mobility to the ship, which is what I wanted. More maneuverable ships, especially arc dodgers can give the t-65 fits, unless it's equipped with the costly 4pt EU.

How do you guys feel? Is there a way to make the t-65 more maneuverable without making it a t-70 clone?

The real question is how many copies of it will come in a booster?

One, as shown.

I don't think this is 'The Fix,' foremost because it is not a title. Second, as stated, it comes in the T-70, which is plain dumb to me seeing what the upgrade actually does. I still would rather have Autothrusters almost all the time on a T-70, with the only exception MAYBE being able to run 4 Blue Novices with R2 or R7.

I would wager this modification would come in an upcoming X-Wing Aces pack too. Also, the Ghost is setting a precedent in which a pilot can be chosen for more than one ship, so maybe we could see an X-wing Tycho, etc?

I don't think this is 'The Fix,' foremost because it is not a title.

What does that have to do with anything?

I think this is the "fix" and I don't think it works as the fix the x-wing needs

I really like this with R5 astromech. If it's a ship crit that can be turned face-down at the end of the round, you hold onto the droid until you really need it. If it's a Pilot crit or something really debilitating, you can just ditch the astromech right away.

There might be something with R4-D6. You take 3 hits, cancel one and get a stress token, and then discard the droid to make it only one damage.

I don't think this is 'The Fix,' foremost because it is not a title.

What does that have to do with anything?

I just have the feeling FFG has something else in its pocket in the form of a title for the X (or just the T-65) that's more dynamic.

Most annoying that the T-65 'fix' ships in the T-70 blister, and there's only one of them. I'm really not going to go run out and buy four T-70s so I can strengthen a T-65 swarm.

(That it is supposed to be the X-Wing 'fix' is apparently by the limitation on it. I mean, what harm would throwing this on a Y-Wing or E-Wing do? It's not exactly overpowered...)

Y-Wings aren't hurting for durability. E-Wings could have also used it, and I can't come up with a good reason why it shouldn't.

This is a solid buff, though. For basically one point, you can have Rookie Squadron pilots with every speed 1-2 green move, and the ability to discard their droid to prevent lethal damage or a nasty crit.

It also doesn't really help the higher-PS named pilots, as they usually want Engine Upgrade instead of this.

It's only for X-Wings

So if you were wanting more maneuverability, think about taking this along with BB-8, whom a lot of people seemed to think would be pretty useful. Suddenly you've got even more options for your ace X-wing. It's less useful with generic ships that you want to save points on, but still gives a potential buff to a number of builds at no cost. Then if the other droid in there is any good, probably giving you some action economy with target locks, you might do pretty well with this. It doesn't make the X-wing fly like an interceptor or any of the crazy arc dodging ships we've been seeing lately, but then again, considering the way the meta might be headed, is that really what we'd like? I think this is interesting, and I like that it reminds me of Artoo taking a hit in the trench. The fact that it's not something anyone ever thought of also makes me think we can continue to expect interesting things in future for the game.

Edited by PenguinBonaparte

I hope we get a title to add to this in the future that gives an astromech discount

The unspoiled droid will be the fix if anything is

"Targeting Astromech": "After you execute your maneuver, you may acquire a target lock." It he's 2 points, 4 Reds with him and Integrated are going to be pretty cool: F+TL attacks almost every turn, especially against lower-PS stuff that might soon be everywhere, such as...

No doubt, if there is a problem elsewhere, it's the Y-Wings...but I don't see it as bad enough to have warranted the limitation, myself.

...namely the TLT swarms. It's funny, too, who would've thought we'd ever hear Y-Wings would've been too strong with access to a certain upgrade?

This is kind of along the lines of what I was thinking in our local FB group discussion: the new (unrevealed) "Targeting Astromech" is cheap; maybe two, one, or even ZERO points to equip. Along with the Integrated Astromech, that's a pretty hefty boon to T-65 Rookies and Reds.

Regardless, I think they are definitely laying the groundwork here, if not outright making a viable fix for the T-65.

What about a 0 point Title or Astromech that allows a second modification at -2 points?

Do you think if it was a 0 point Title, the ability to equip an Astro, and 2 mods, one for cheap, might be a bit OP?

Would sacrificing your Astro for a second, cheap Mod make the T-65 a little more playable?

on the bright side, a r4-d6 rookie will tank one to two more hlc shots than your typical B :P

yeah, idk about fix, but it does make Biggs and Tarn that much more obnoxious ;)

Edited by ficklegreendice