Integrated Astro - X-wing Renaissance

By Marvingardns, in X-Wing

This feels like a 'fix' in the same way the E/2 fixed the B-wing

...what?

I guess he means "This feels like a "fix" in the same way the E/2 opened up a new and incredibly viable configuration for the B-wing" :P

as in yes, the Integrated Astro mod does breathe a lot of new life into the t-65 :)

Edited by ficklegreendice

don't forget r7 tarn!

"Integrated" can mean the astromech can simply substitute its systems for the one that's damaged. Those things have everything from rocket motors to fire extinguishers. Doing so however is an extremely crude use of the astromech and disables it. Doesn't necessarily mean you eject it screaming into space into the path of a blaster shot.

the later is far too fun not to imagine

Can it sound like a Spud-Gun?

*Foomb!*

*Waaaaaaaaaa!!*

*pff*

What I particuarly love is the sheer subtlety of this.

Xwings were always a bit squishy for their price.

Astromechs were always a bit lame for their points. (Compare FCS and R5-K6, y'know?)

Letting you get an extra spot of utility by letting every X-wing mounted Rebel Astromech act as a Salvaged Astromech (Or another way to look at it: half a Chewbacca crew card!) for free is not a half bad way of making both of them a little nicer.

The only real question is whether any of the 1-pt astromechs is worth as much as the B-wings Barrel Roll. If it is, I think we'll see a little bit more of these fellows in the future. :)

The problem is, I still don't think it's really enough to beat the B-wing. R2 Astro is kinda crummy on the X-wing, R5 has been made redundant, and any of the more expensive ones prices it over the B-wing, pushing it's efficiency in a straight joust down.

R4-D6 is a very happy droid though, but he's unique.

This feels like a 'fix' in the same way the E/2 fixed the B-wing, or the TIE MKII fixed the Defender.

R2 astro is pretty good on X-Wings. It gives you 4 greens that you didn't have 2 of which are green 2 turns. Those are arguably among the best manouvers to have in the game. 2 banks so you aren't forced to slow roll after a k-turn are also pretty strong. Just because it is not Unhinged Y-Wing crazy with turning red manouvers green that doesn't mean it is not worth it. I would even argue that the X-Wing is the best place for R2, just because Rebels either run a stress-thog or non astro TLTs for Y-Wings to save points. If you go all 25 TLTs scum is the better faction.

This feels like a 'fix' in the same way the E/2 fixed the B-wing

...what?

As in, not a fix at all, just a nice thing to have.

That wasn't a death threat just so we're clear.

I'm not concerned, i can make a killing selling those babies on e-bay!

Ok - I'm clear on you not making death threats - can we just be clear that you don't sell babies on eBay either please

That wasn't a death threat just so we're clear.

I'm not concerned, i can make a killing selling those babies on e-bay!

Ok - I'm clear on you not making death threats - can we just be clear that you don't sell babies on eBay either please

Don't be silly.

That's what craigslist is for.