Wave II Upgrade Cards - Collaborate to theorize the text

By Grand Moff Kaine, in Star Wars: Armada

With two previews now released to the general public, and two left to see, we have gotten our first taste of Wave II. The ISD preview "Rule Through Fear" got us a good look at a handful of upgrade cards:

  • Phylon Q7 Tractor Beams
  • Darth Vader
  • Captain Needa
  • Ruthless Stregists
  • Support Officer
  • Heavy Turbolaser Turrets
  • Devastator
  • Avenger
  • Relentless.

That's 9 out of 18 cards we now know of that come in the ISD Expansion. (50% revealed, or 53% if you cound the duplicate)

With the MC80 preview "Rebel Command" we got a glimpse at a few of her upgrade cards as well:

  • Walex Blissex
  • Cluster Bombs
  • Admiral Ackbar
  • Defiance
  • Home One
  • Phylon Q7 Tractor Beams

That's 5 6 out of 14 cards we now know come in the Home One expansion (36% 43% Revealed)

First, I'm a little sad we didn't see at least 50% of the upgrades on the Home One expansion, like the ISD preview.

That being said, I've seen a lot of speculation as to what the other cards might do. So I thought it would be cool for the community to post their thoughts on what the other cards might be.

Reply with the card name, the line of text with what is visible and what you suspect in brackes and bolded text, like this:

Independence

Squadrons [who increased their] speed in th[is way cannot] attack th[is round]

The version of the cards with the most likes will be added to my master list on the second post of this thread.

Cheers!

Edited by Grand Moff Kaine

Reserved

That's 5 out of 14 cards we now know come in the Home One expansion (36% Revealed)

First, I'm a little sad we didn't see at least 50% of the upgrades on the Home One expansion, like the ISD preview.

That Percentage doesn't count the Phylon Q7 Tractor Beams that are in the fanout, either.

Redund[ant Shielding]

Modification

At the [beginning of the]

Status p[hase, you may]

recover [one shield]

Boost[er Signal]

Squadron Command: You [may activate]

friendly [squadrons at]

close-long range [???]

of clo...???

Slaved [Turrets]

Modification

You cannot [attack more]

than one [ship per turn.]

While at[tacking a ship,]

add 1 [die to the]

att[ack pool.]

NK-7 Ion [Cannons]

Blue Crit: You [may exhaust]

this card [to force the]

defender to [choose and]

discard 1 [defense]

to[ken]

Turbolaser [???]

While atta[cking, you may]

spend 1 [die (red die? accuracy?)]

to change [one die to a]

face with [up to]

2 [damage icons]

Ordnance [teams]

While attacking, [you may]

reroll any [number of]

bla[ck dice]

SW-7 Ion [Cannons]

While attacking,

each of y[our dice with]

accuracy icons a[dds 1 damage]

to the d[amage total]

Edited by GAThraawn

SW-7 Ion [Cannons]

While attacking,

each of y[our dice with]

accuracy icons a[dds 1 damage]

to the d[amage total]

I think because of position on card, this one really needs 'attacking a ship' or 'attacking a squadron'.

That's 5 out of 14 cards we now know come in the Home One expansion (36% Revealed)

First, I'm a little sad we didn't see at least 50% of the upgrades on the Home One expansion, like the ISD preview.

That Percentage doesn't count the Phylon Q7 Tractor Beams that are in the fanout, either.

Thanks for catching that -- have edited the post to reflect your observation!

SW-7 Ion [Cannons]

While attacking,

each of y[our dice with]

accuracy icons a[dds 1 damage]

to the d[amage total]

I think because of position on card, this one really needs 'attacking a ship' or 'attacking a squadron'.

I agree, and I see it being more useful as attacking a squadron, but would it be strange to have the upgrade on the turbo lasers effect the anti-squadron armerment? Maybe not. Would be an awesome upgrade card if it was against squadrons.

SW-7 Ion [Cannons]

While attacking,

each of y[our dice with]

accuracy icons a[dds 1 damage]

to the d[amage total]

I think because of position on card, this one really needs 'attacking a ship' or 'attacking a squadron'.

I agree, and I see it being more useful as attacking a squadron, but would it be strange to have the upgrade on the turbo lasers effect the anti-squadron armerment? Maybe not. Would be an awesome upgrade card if it was against squadrons.

Well, They're Ion Cannons, not Turbolasers, so they'd be part of the Ion Slot, which we're lead to believe involves Blue dice, and almost (not all) Anti-Squadron Fire is a Blue Die or Two. Although we are starting to see the Blue-Black Combination now as well.

SW-7 Ion [Cannons]

While attacking,

each of y[our dice with]

accuracy icons a[dds 1 damage]

to the d[amage total]

I think because of position on card, this one really needs 'attacking a ship' or 'attacking a squadron'.

Now that's you've pointed it out, I agree. I feel like it's more likely when attacking a ship, but it could be either. Clearly, the upgrade would have very different uses depending on that one word!

SW-7 Ion [Cannons]

While attacking,

each of y[our dice with]

accuracy icons a[dds 1 damage]

to the d[amage total]

I think because of position on card, this one really needs 'attacking a ship' or 'attacking a squadron'.

Now that's you've pointed it out, I agree. I feel like it's more likely when attacking a ship, but it could be either. Clearly, the upgrade would have very different uses depending on that one word!

I'd love to see that for squadrons, I think it would be much more useful in that regard, but I could also see it being used against ships. It would make the ISD II (with it's two blue dice) just as good as the ISD I (with the 1 blue and 1 black.) the ISD II would have a 75% to hit instead of only a 50%. ISD I with it's black dice has a 75% chance (At close range) with black faces showing HIT / HIT / HIT / HIT / HIT-CRIT / HIT-CRIT / MISS / MISS -- I would assume the more expensive ISD II would want to have as good anti-squadron hit chances as the ISD I, but all of them being at medium range.

A couple more, whose entire text is impossible to make out, but perhaps some reasonable guesses can be made?

MC30 title Fo[...]

When you [spend an]

Evade defense [token...]

(You may discard or reroll 2 dice??)

Admonition

While defending, during

the S[pend Tokens step...]

Lando [Calrissian]

While def[ending, during]

the Spend [defense]

Tokens S[tep, you may]

discard this [card to ???]

the attack

more dice

Lando could say to negate the attack, or force the attacker to reroll dice, but the "more dice" confuses me.

The Raider title seems to say you may perform something (an attack?) at the end of the ship step, but has a whole lot of words, including "hull", and I'm not sure what it all means.

I can't figure the wording on Lando, but I am guessing the desiners said "Lando is a gambler, let him force an oponent to reroll the entire attack from one facing". I could be totally off, but it would be fun.

For the Independence title, it may be what my Bothan Spy saw. He said it was an offensive retrofit, but now I'm not too sure and the wording of the title really hints at that.

He basically said that there was a card that allowed activated squadrons to move at speed 4, but they weren't able to attack. Probably what the Independence is :) Perhaps it's add 2 to the speed (and he was thinking of Speed 4 B-Wings ?) or move at Speed 4.

So it could be :

"Each squadron you activate may add 2 to its speed until the end of its activation. Squadrons activated this way may not attack this round".

Speed 7 A-Wings would be killer :D

Edited by MoffZen

Speed 7 A-Wings would be killer :D

There's no way they're going to let you move at a speed that isn't on the measuring tool.

Lando [Calrissian]

While def[ending, during]

the Spend [defense]

Tokens S[tep, you may]

discard this [card to force]

the attack[er to re roll one or]

more dice

SW-7 Ion [Cannons]

While attacking,

each of y[our dice with]

accuracy icons a[dds 1 damage]

to the d[amage total]

I think because of position on card, this one really needs 'attacking a ship' or 'attacking a squadron'.

I agree, and I see it being more useful as attacking a squadron, but would it be strange to have the upgrade on the turbo lasers effect the anti-squadron armerment? Maybe not. Would be an awesome upgrade card if it was against squadrons.

Well, They're Ion Cannons, not Turbolasers, so they'd be part of the Ion Slot, which we're lead to believe involves Blue dice, and almost (not all) Anti-Squadron Fire is a Blue Die or Two. Although we are starting to see the Blue-Black Combination now as well.

My understanding/ hope for the game is that any upgrades (short of titles and commanders) that deal with squadrons are retrofits. Anti-Squadron upgrades are defensive refits and Pro-Squadron upgrades are offensive retrofits. Ordnance, Ion, and Turbolasers are too heavy for squadrons.

NK-7 Ion [Cannons]

Blue Crit: You [may exhaust]

this card [to force the]

defender to [choose and]

discard 1 [defense]

to[ken]

jesus that sounds op

just when I thought ordnance team might mean less skreed, along comes the better-than-intel officer raider jackoffs

Edited by ficklegreendice

NK-7 Ion [Cannons]

Blue Crit: You [may exhaust]

this card [to force the]

defender to [choose and]

discard 1 [defense]

to[ken]

jesus that sounds op

just when I thought ordnance team might mean less skreed, along comes the better-than-intel officer raider jackoffs

Are we sure it is a defense token and not a command?

NK-7 Ion [Cannons]

Blue Crit: You [may exhaust]

this card [to force the]

defender to [choose and]

discard 1 [defense]

to[ken]

jesus that sounds op

just when I thought ordnance team might mean less skreed, along comes the better-than-intel officer raider jackoffs

Are we sure it is a defense token and not a command?

No, we're not, everything in bold is just my speculation, and not necessarily carefully considered speculation at that. I agree that it would be very powerful as speculated, even if it does say defense token, there's space for another word, like exhausted defense token or something.

If it does say Command token, it seems to compare strangely to Ion Cannon Batteries.

Boost[er Signal]

Squadron Command: You [may activate]

friendly [squadrons at]

close-long range [???]

of clo...???

Slaved [Turrets]

Modification

You cannot [attack more]

than one [ship per turn.]

While at[tacking a ship,]

add 1 [die to the]

att[ack pool.]

I think those will read:

Boost[ed Signal]

Squadron Command: You [may activate]

friendly [squadrons at]

close-long range [instead]

of clo[se range].

Slaved [Turrets]

Modification

You cannot [attack more]

than one [ship.]

While at[tacking a ship,]

add 1 [red die to the]

att[ack pool.]

EDIT: At first I was certain it was "you cannot attack from more than one hull zone", but now I think that just doesn't fit. And it would make Gunnery Teams quasi-mandatory so you could still shoot at squadrons. So yeah, one ship sounds right. Great for flankers.

Edited by DiabloAzul

If that's how Slaved Turrets works, it'll combine well with Paragon.

Edited by mxlm

NK-7 Ion [Cannons]

Blue Crit: You [may exhaust]

this card [to force the]

defender to [choose and]

discard 1 [defense]

to[ken]

jesus that sounds op

just when I thought ordnance team might mean less skreed, along comes the better-than-intel officer raider jackoffs

Are we sure it is a defense token and not a command?

No, we're not, everything in bold is just my speculation, and not necessarily carefully considered speculation at that. I agree that it would be very powerful as speculated, even if it does say defense token, there's space for another word, like exhausted defense token or something.

If it does say Command token, it seems to compare strangely to Ion Cannon Batteries.

You are right that would be a lot like Ion Cannon Batteries. I'm still not very upgrade savvy in Armada.

Maybe this came up in the forums before, but after seeing the Instigator title for the Raider Corvette, doesn't it seem like the Grit squadron ability will be:

Grit: You are not [considered engaged] while engaged [with only one squadron.]