They're a waste of an EPT slot. They should add a slot for Discard abilities instead.
I wish FFG would stop it with all these 'Discard' EPTs.
I'm on the opposite side, I like one shot cards, provided they don't cost too much. On higher PS generics that also have an EPT slot, like the Black Squadron Tie or the Green Squadron A-wing, elite skills like Crackshot is quite good.
Its a great idea. It allows them to create powerful effects that can only be used once. It changes the meta since you might alter your targeting priority, trying to kill a pilot before he can use his EPT.
One use abilities force decisions. PtL and Predator for the most part don't. Decisions are what make games interesting.
If those abilities were not oneshots, they would be bonkers
And it lets you do things that are crazy in controlled amounts
I'm not against discard abilities, but I pretty much never use them. A one-time attempt to set up something nice that can fail spectacularly based on a bad dice roll is usually not worth it to me. I would be more likely to use a reactionary discard like Determination, especially if it's one point. At least then the ability is guaranteed to work as long as its trigger occurs, but even then it's a gamble.
It's just personal preference, but I find there is enough point gambling with pilot skill and initiative, and I would rather spend the points on more reliable upgrades.
And that's the great thing about them, and why I think their inclusion is more than welcome - some people dislike them and never use them, others recognize the power they have if used at just the right moment, so they provide more options, and different ways to tackle strategy and squad-building and that's never a bad thing.
I love these EPT's. I rarely build a list without them.
The ones we had pre-wave 6/7 weren't that great and I didn't take them.
Now, there's a bunch I love and want to take on cheap EPT ships.
Lightning Reflexes, Crack Shot, Cool Hand, all I want to take right now.
What do you expect for one point?
Wired is also pretty hardcore for 1 point. It almost makes you want to be stressed all the time. Even though it isn't a one shot.
All upgrade cards come into one or two forms, continuous use such as PTL and VI, and limited use such as hot shot blaster and even bombardier.
Take Deadeye for example. That is a limited use upgrade. Sure it doesn't self discard like say Adrenalin Rush but its only effect is on other limited use upgrades. That restricts you to 1 maybe 2 at most. Sure you probably could squeeze out more uses from it but is that much point investment and placement focus going to help you win the match?
Now if you want to complain about something is that FFG doesn't really know how to balance limited use upgrades with continuous use upgrades. Not to say that all limited use upgrades are bad, Chewbacca<crew> is a rather good example of a powerful limited use upgrade. Still to see the divide you have to look no further than the secondary weapon power imbalance from the missile and torpedo upgrade slots in comparison to those found in the turret and cannon upgrade slots.
And it is rather tough to make that balance as in continuous use upgrades have increasing efficiency the more times you use it. Which is why you see PTL more than Experimental Interface, although they are rather the same PTL provides more opportunities to use than EI.
For limited use upgrades to be good they will have to be useful in pivotal moments that that continue to occur regularly in different matches that could mean either the removal of an opponents ship (glitterstim does this), or the prevention of a removal of ones own ship (bringing up Chewbacca<crew> again). But that type of power is something many players want to avoid and FFG wants to avoid as well as such upgrades even limited use ones could easily become an I-win button which may not be good for game-play balance. FFG has made some good limited use upgrades but for the most part they all have been hit or miss with more misses than hits.
Edited by MarinealverWtf? What a trolling post. If you don't like them, don't use them!
I really like Adrenaline Rush or whatever the one from the TIE/sa is called. It pairs beautifully with PtL A-Wings or can work well on Scum HWKs or Firesprays! I also like the look of Crackshot and I'm eager to try it: just when you need hat extra point of damage to waste a target or to make a crit sneak through is a potent flick of the wrist when you can make them count. It looks great against quick and weak ships or when you have a target you absollutely have to hammer at. How many times have you shot at Soontir Fel or Whisper and wished you could just sneak one more hit through?
I think the thing about the 1-use EPTs is that low cost EPT carriers are kinda rare(there's basically one). Most pilots with EPTs pay a significant premium just for the slot, so you usually want to buy in for a more substantive upgrade.
I'm not against discard abilities, but I pretty much never use them. A one-time attempt to set up something nice that can fail spectacularly based on a bad dice roll is usually not worth it to me. I would be more likely to use a reactionary discard like Determination, especially if it's one point. At least then the ability is guaranteed to work as long as its trigger occurs, but even then it's a gamble.
It's just personal preference, but I find there is enough point gambling with pilot skill and initiative, and I would rather spend the points on more reliable upgrades.
It's funny, most people would probably agree with you when it comes to missiles and torpedoes. I wonder what makes these one-use elite upgrades more attractive.
I'm not against discard abilities, but I pretty much never use them. A one-time attempt to set up something nice that can fail spectacularly based on a bad dice roll is usually not worth it to me. I would be more likely to use a reactionary discard like Determination, especially if it's one point. At least then the ability is guaranteed to work as long as its trigger occurs, but even then it's a gamble.
It's just personal preference, but I find there is enough point gambling with pilot skill and initiative, and I would rather spend the points on more reliable upgrades.
It's funny, most people would probably agree with you when it comes to missiles and torpedoes. I wonder what makes these one-use elite upgrades more attractive.
They typically cost 1pt. For something that can be game changing when used in the right place, like Lightning Reflexes or Crack Shot that is a fantastic deal.
I'm not against discard abilities, but I pretty much never use them. A one-time attempt to set up something nice that can fail spectacularly based on a bad dice roll is usually not worth it to me. I would be more likely to use a reactionary discard like Determination, especially if it's one point. At least then the ability is guaranteed to work as long as its trigger occurs, but even then it's a gamble.
It's just personal preference, but I find there is enough point gambling with pilot skill and initiative, and I would rather spend the points on more reliable upgrades.
It's funny, most people would probably agree with you when it comes to missiles and torpedoes. I wonder what makes these one-use elite upgrades more attractive.
I'm not against discard abilities, but I pretty much never use them. A one-time attempt to set up something nice that can fail spectacularly based on a bad dice roll is usually not worth it to me. I would be more likely to use a reactionary discard like Determination, especially if it's one point. At least then the ability is guaranteed to work as long as its trigger occurs, but even then it's a gamble.
It's just personal preference, but I find there is enough point gambling with pilot skill and initiative, and I would rather spend the points on more reliable upgrades.
It's funny, most people would probably agree with you when it comes to missiles and torpedoes. I wonder what makes these one-use elite upgrades more attractive.
It's the cost but I think the cost is a bit illusory because you still pay extra points to get the EPT slot in the first place.
Here at Boss Central (Ha, Ha!) I am going to use these 40 some odd new one shots as Squad Leader Commands. Still cheap, cool, and one shot use. But I do not have to waste my hero pilots EPT slot.
I am treating them like a battle command upgrade for my badass fleet leaders-types.
Dat EPIC Play!
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Make sense?
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Maybe the problem isn't with discards, it's that PTL and Predator are way better than everything else for their points cost so it's either one of them or VI.
They would be useful in a fixed turn format but X-Wing has an unlimited number of turns.
Edited by Darth RuinI don't care for them much either and they rarely see play in my lists. I would have much preferred they add "discard" effects normal EPTs to add a special, one-time bonus, or create a special upgrade slot to house all of these one-trick EPTs similiar to Illicit slots.
I am a big fan of 1 point upgrades, one-time-users or not.
They bring flavour to a game and to the pilots.
It might be you won´t be able / need to use it, but hey, it is one point.
Adrenaline rush for example is a really nice one.
FFG seems to have learned the one-timers need a lower cost to be attractive. I mean, who uses Chewbacca the crewmember?
Sure it is not an unused card, but it is on the expensive side of a one-use-only.
Perfectly happy with the one-point, one-shot Elite Talents - in fact, I've been wanting a couple more of them since Adrenaline Rush.
They're perfect for Black Squadron Pilots, Green Squadron Pilots, Black Sun Aces etc - ships you don't want to invest TOO much in, but gives them a bit of versatility when required.
Still annoyed that Red Squadron Pilots and Onyx Squadron Pilots don't have Elite Talent slots, though...
Edited by FTS GeckoOff topic but distribution of EPTs is still inconsistent and random.
List of people who should have EPTs but don't:
Blue Ace
Gemmer Sojan
Onyx Squadron
Kir Kanos
Lt Lorrir
Krassus Trelix
Graz the Hunter
Laetin A'shera
Emon Azzameen