Premonition: A new X-wing Pilot with the ability: You can equip an extra -astromech- upgrade.
Integrated did strike me as unusually worded specifically to enable that.
We'll see.
Premonition: A new X-wing Pilot with the ability: You can equip an extra -astromech- upgrade.
Integrated did strike me as unusually worded specifically to enable that.
We'll see.
Premonition: A new X-wing Pilot with the ability: You can equip an extra -astromech- upgrade. 2 astromechs plus integrated... cool !!!!
I liked all the news so far.The new imperial reinforcements are great to fill those 3-ships lists, hard to do with Empire without a Lambda or basic TIEs. And most of the new cards, pilots etc are removing lots of randomness to the game, thats so good

The card does say "discard 1 of your ..." This could imply a multiple astro capable ship in the future.
Am I the only one who finds the wording on Integrated Astromech odd? You may discard "1 of your" Astromech upgrade "cards"?
But the X-wing is (currently) only capable of carrying 1 Astromech.
Is this a clue for a future X-wing Title card? "Gain a second Astromech slot in your upgrade bar"?
After all, thematically, isn't any Astromech in his cradle more or less already integrated into the ship's systems? So if a mod makes one somehow more integrated than that, wouldn't it make sense the droid's essential components are physically buried in the ship, thus invisible externally and allowing a second mech to sit in the external cradle?
EDIT-- Seriously??? Ninja'd by minutes on a previously unmentioned topic hours after the thread started? :-/
Edited by PaulTiberiusStill why I believe the new core set release was all dictated by Disney I don't think they directed the names to be "______ Leader" or "______ Ace".
I think that's _exactly_ what they did. That's, in fact, the _exact function_ of a brand manager.
In fact, if I had to bet (and I don't have to, so I won't), I'd bet that FFG begged, borrowed, and or stole their way into the Force Friday event rather than having been asked originally. And I'd further bet (same caveat) that it was Disney and LFL that demanded they not use any names other than those that had already been released.
Considering FFG likely didn't have an idea of Force Friday a year ago, I doubt it. I do think they asked about doing Episode VII stuff, and LFL decided to integrate them into the event, part of the cost of doing it.
Guys I don't think that's the xwing fix
That doesn't mean it isn't good however. Better To punt bb8 into space rather than lose wedge (and it's free!)
I think it's exactly as much the X-Wing fix as TIE Mrk2 engine is the Defender fix. It makes the ship slightly better, and covers up the glaring weakness, but doesn't make either ship all the way to _great_. Nor, really, even all the way to "good".
If the X-Wing is 1.5 points overcosted, then this makes up roughly .5 points. That's not nothing. But we're not going to see Luke taking to the table the way we saw Vader do so when the Advanced fix was announced.
I don't want to sound down- I like the direction this is headed. I will certainly enjoy fielding my X-wings a tiny bit more than I had previously. That's an unalloyed good. And the fact that it's a modification instead of a title leaves us the possibility of even more goodness. ![]()
Guys I don't think that's the xwing fix
That doesn't mean it isn't good however. Better To punt bb8 into space rather than lose wedge (and it's free!)
I think it's exactly as much the X-Wing fix as TIE Mrk2 engine is the Defender fix. It makes the ship slightly better, and covers up the glaring weakness, but doesn't make either ship all the way to _great_. Nor, really, even all the way to "good".
If the X-Wing is 1.5 points overcosted, then this makes up roughly .5 points. That's not nothing. But we're not going to see Luke taking to the table the way we saw Vader do so when the Advanced fix was announced.
I don't want to sound down- I like the direction this is headed. I will certainly enjoy fielding my X-wings a tiny bit more than I had previously. That's an unalloyed good. And the fact that it's a modification instead of a title leaves us the possibility of even more goodness.
Part of that is that the Unique X-wings are already played more than Vader was. They see play. Not a lot, and not exactly burning up the top tables. But, I did see Wedge and a Red make the cut at the Nova Open.
Guys I don't think that's the xwing fix
That doesn't mean it isn't good however. Better To punt bb8 into space rather than lose wedge (and it's free!)
I think it's exactly as much the X-Wing fix as TIE Mrk2 engine is the Defender fix. It makes the ship slightly better, and covers up the glaring weakness, but doesn't make either ship all the way to _great_. Nor, really, even all the way to "good".
If the X-Wing is 1.5 points overcosted, then this makes up roughly .5 points. That's not nothing. But we're not going to see Luke taking to the table the way we saw Vader do so when the Advanced fix was announced.
I don't want to sound down- I like the direction this is headed. I will certainly enjoy fielding my X-wings a tiny bit more than I had previously. That's an unalloyed good. And the fact that it's a modification instead of a title leaves us the possibility of even more goodness.
A title that gives 2 mods suddenly looks really really good when one is basically a free shield.
Guys I don't think that's the xwing fix
That doesn't mean it isn't good however. Better To punt bb8 into space rather than lose wedge (and it's free!)
I think it's exactly as much the X-Wing fix as TIE Mrk2 engine is the Defender fix. It makes the ship slightly better, and covers up the glaring weakness, but doesn't make either ship all the way to _great_. Nor, really, even all the way to "good".
If the X-Wing is 1.5 points overcosted, then this makes up roughly .5 points. That's not nothing. But we're not going to see Luke taking to the table the way we saw Vader do so when the Advanced fix was announced.
I don't want to sound down- I like the direction this is headed. I will certainly enjoy fielding my X-wings a tiny bit more than I had previously. That's an unalloyed good. And the fact that it's a modification instead of a title leaves us the possibility of even more goodness.
It's a lot more than 1/2 point, though. On 2 Agility an extra hit point is worth about 1.5, and this is a little better because you can wait (within reason) to drop a crit you don't want rather than one you can tolerate. And it's free, or at least the marginal cost after you pick an astromech is 0--and there are lots of astromechs that are worth their cost, so that's hardly a handicap.
The X-wing was underpriced by about 1.5 points, and here's a fix that's worth about 1.5 points.
That X-Wing fix is neat! Nice and thematic. I suppose negating 1 damage is worth a hull upgrade, but you do have to lose the mech. Still, I'm excited to see if it makes a difference.
Save it for when you receive a crit and make it doubly effective.
There are lots of 1 point astros, like R2 it allows you great maneuverability, and others too. You get a card that completely ignores a damage card for free. Sure you lose the astro, but when you use it you have probably already taken so much damage you will be dead. I like it! Now when can I buy it?
That X-Wing fix is neat! Nice and thematic. I suppose negating 1 damage is worth a hull upgrade, but you do have to lose the mech. Still, I'm excited to see if it makes a difference.
Save it for when you receive a crit and make it doubly effective.
There are lots of 1 point astros, like R2 it allows you great maneuverability, and others too. You get a card that completely ignores a damage card for free. Sure you lose the astro, but when you use it you have probably already taken so much damage you will be dead. I like it! Now when can I buy it?
not a whole lot of point to using r2 astro on an x-wing
there's r5, but you're probably triggering him way before he gets to work on that ship crit
there's r5-x3, but he'll jettison himself if you want to use him ![]()
r4-d6 is basically king supreme of this lot, unless someone knows what happens when you mix r2-d6 and a spring-loaded astromech port. Well, you don't get efficient rookies, that's for sure ![]()
so I guess r2 astro ends up winning by default, anyway, if you have more than one x-wing
as I said before, bb-8 and R7 are both very eligible candidates for their specific pilots
Edited by ficklegreendiceYes, that was the joke, thank you.
Are you here all week? ![]()
That X-Wing fix is neat! Nice and thematic. I suppose negating 1 damage is worth a hull upgrade, but you do have to lose the mech. Still, I'm excited to see if it makes a difference.
Save it for when you receive a crit and make it doubly effective.
There are lots of 1 point astros, like R2 it allows you great maneuverability, and others too. You get a card that completely ignores a damage card for free. Sure you lose the astro, but when you use it you have probably already taken so much damage you will be dead. I like it! Now when can I buy it?
One thing I like about this is it's not a "free" fix for the X-wing, which some of the title ideas have been. It has a penalty associated with it. I think that's important to the squad building process. And it's not auto-include, keeping diversity alive.
But it will negate 3PO, as even if he guesses 1 and gets an evade for it, you can change the original so it is back to only one evade for the roll.
So:
Falcon rolls, calls 1. Rolls 1, gets another from 3PO
Fel uses Juke, changes the original roll from evade to focus.
Falcon can choose to use a focus on it.
Right?
1) Falcon rolls, plays the odds and calls 0. Rolls 1, gets nothing from 3PO.
2) Fel uses Juke, changes the original roll from evade to focus. Falcon doesn't even get the Evade it rolled now. SAD TROMBONE.
3) Falcon can choose to use a focus on it, I guess, if you've not blocked the ****.
4) PROFIT!
So helpe out here guys
Juke
*turns an evade RESULT --> focus
Is that one big "**** you, 3po" or am I just being too optimistic?
I need the book on hand to figure out the timing on this thing. Is it still attacker first?
You're being optimistic. C3PO triggers on the number of evade symbols you roll, not on anything that gets modified.
Plus, almost everyone using C3PO ona ship that's not about to die is guessing zero evades anyway.
So its a 50/50 on duping 3po. If he rolls one evade you can change it to an eye and 3po won't get to add one because he still rolled one.
That X-Wing fix is neat! Nice and thematic. I suppose negating 1 damage is worth a hull upgrade, but you do have to lose the mech. Still, I'm excited to see if it makes a difference.
Save it for when you receive a crit and make it doubly effective.
There are lots of 1 point astros, like R2 it allows you great maneuverability, and others too. You get a card that completely ignores a damage card for free. Sure you lose the astro, but when you use it you have probably already taken so much damage you will be dead. I like it! Now when can I buy it?
not a whole lot of point to using r2 astro on an x-wing
there's r5, but you're probably triggering him way before he gets to work on that ship crit
there's r5-x3, but he'll jettison himself if you want to use him
r4-d6 is basically king supreme of this lot, unless someone knows what happens when you mix r2-d6 and a spring-loaded astromech port. Well, you don't get efficient rookies, that's for sure
so I guess r2 astro ends up winning by default, anyway, if you have more than one x-wing
as I said before, bb-8 and R7 are both very eligible candidates for their specific pilots
I beg to differ on that with R2, it makes the x-wing dial the interceptor chaser, without barrel roll, but still you can clear stress easily. For one that sure help versus the stress causing lists, or when chasing that decimator. You don't even care about Rebel Captive. Now it does that and gives you an extra shield
It's a lot more than 1/2 point, though. On 2 Agility an extra hit point is worth about 1.5, and this is a little better because you can wait (within reason) to drop a crit you don't want rather than one you can tolerate. And it's free, or at least the marginal cost after you pick an astromech is 0--and there are lots of astromechs that are worth their cost, so that's hardly a handicap.
The X-wing was underpriced by about 1.5 points, and here's a fix that's worth about 1.5 points.
I don't think we're going to disagree so very much here.
I will say that this card either forces you to take an astromech which you didn't want (in order to get use out of the card at all), or forces you to discard an astromech you did want, and thus lower the utility of your ship.
Think about it this way: if the modification was zero points and said to discard the modification instead of discarding a damage card, it would be strictly better than this card, and worth 1.5 points.
To my mind, the fact that you lose something of value adds a tiny bit to the cost of the fix, even if it's strictly zero points.
That's why I'm calling it roughly .5 points worth of fix.
That X-Wing fix is neat! Nice and thematic. I suppose negating 1 damage is worth a hull upgrade, but you do have to lose the mech. Still, I'm excited to see if it makes a difference.
Save it for when you receive a crit and make it doubly effective.
There are lots of 1 point astros, like R2 it allows you great maneuverability, and others too. You get a card that completely ignores a damage card for free. Sure you lose the astro, but when you use it you have probably already taken so much damage you will be dead. I like it! Now when can I buy it?
not a whole lot of point to using r2 astro on an x-wing
there's r5, but you're probably triggering him way before he gets to work on that ship crit
there's r5-x3, but he'll jettison himself if you want to use him
r4-d6 is basically king supreme of this lot, unless someone knows what happens when you mix r2-d6 and a spring-loaded astromech port. Well, you don't get efficient rookies, that's for sure
so I guess r2 astro ends up winning by default, anyway, if you have more than one x-wing
as I said before, bb-8 and R7 are both very eligible candidates for their specific pilots
I think the fact that they're rolling these new blisters into Wave 8 means that we should not be expecting to get Wave 8 before 18 December. Which, I mean, we probably knew that anyway. But this seems like confirmation.
So, 6 ships to preview, with the Ghost easily able to be split into 2-4 articles.
Let the previews begin!!!!!
That X-Wing fix is neat! Nice and thematic. I suppose negating 1 damage is worth a hull upgrade, but you do have to lose the mech. Still, I'm excited to see if it makes a difference.
Save it for when you receive a crit and make it doubly effective.
There are lots of 1 point astros, like R2 it allows you great maneuverability, and others too. You get a card that completely ignores a damage card for free. Sure you lose the astro, but when you use it you have probably already taken so much damage you will be dead. I like it! Now when can I buy it?
not a whole lot of point to using r2 astro on an x-wing
there's r5, but you're probably triggering him way before he gets to work on that ship crit
there's r5-x3, but he'll jettison himself if you want to use him
r4-d6 is basically king supreme of this lot, unless someone knows what happens when you mix r2-d6 and a spring-loaded astromech port. Well, you don't get efficient rookies, that's for sure
so I guess r2 astro ends up winning by default, anyway, if you have more than one x-wing
as I said before, bb-8 and R7 are both very eligible candidates for their specific pilots
I beg to differ on that with R2, it makes the x-wing dial the interceptor chaser, without barrel roll, but still you can clear stress easily. For one that sure help versus the stress causing lists, or when chasing that decimator. You don't even care about Rebel Captive. Now it does that and gives you an extra shield. When can I by this?????
I also really like Biggs+R2-D6+Cool Hand
So helpe out here guys
Juke
*turns an evade RESULT --> focus
Is that one big "**** you, 3po" or am I just being too optimistic?
I need the book on hand to figure out the timing on this thing. Is it still attacker first?
You're being optimistic. C3PO triggers on the number of evade symbols you roll, not on anything that gets modified.
Plus, almost everyone using C3PO ona ship that's not about to die is guessing zero evades anyway.
So its a 50/50 on duping 3po. If he rolls one evade you can change it to an eye and 3po won't get to add one because he still rolled one.
nope, I looked it up
c3po adds an evade result before modification
juke affects evade results
so yes, juke counters c3po (but not evade
)
I think the fact that they're rolling these new blisters into Wave 8 means that we should not be expecting to get Wave 8 before 18 December. Which, I mean, we probably knew that anyway. But this seems like confirmation.
I haven't been expecting wave 8 before February since it was first announced. So this doesn't really make a difference.
Can Omega Leader stop you from re-rolling dice too? He says modify, does rolling the die count as modifying it?
Can Omega Leader stop you from re-rolling dice too? He says modify, does rolling the die count as modifying it?
No, modifying and rerolling dice are separate actions.
Edit: Actually I think you can. Looking at the new rule book it all comes under modifying.
Edited by Vandenberg