3 Advanced + Punisher (AAAP)

By phild0, in X-Wing Squad Lists

Many of the Tie Advanced pilots find a tough time fitting into a meta still full of high PS ships, high agility ships. Building a Accuracy Corrector based 4 Advanced list pretty much needs at least one ATC toting Advanced to be threatening to these ships. Vader is currently the most reliable choice for the job, being PS9+. However, the Tie Punisher and Conner Net give us some tools to build a very similar functioning list that'll let you threaten the high PS threat.

The key Punisher build being:

Punisher + Accuracy Corrector + Conner Net + EM

Accuracy Corrector on the Punisher lets it play 2 different rolls, reliable damage dealer, and disruptive Conner Net dropper, without really having to play much different. I really think AccC a the way to go on any Punisher without Missiles/Torps.

Alongside this punisher, 3 Advanced + Title /+ AccC or ATC gives up to 7 pts to work with, letting at least one lower PS named Advanced be used. These 4 ships look and play together like a beefy 4 Ship Rebel build, with the Conner net helping shore up some weaknesses.

Good applications::

Cutlass + AccC + Conner + EM

Tempest + Title + AccC

Tempest + Title + AccC

Alozen + Crackshot + ATC + Mk2 (Strom and Maarek can fit with less upgrades)

100pts

Cutlass + AccC + Conner + EM

Tempest + Title + AccC + Proton Rockets

Tempest + Title + AccC + Proton Rockets

Tempest + Title + ATC

100 pts

Or a neat Drathrain application:

Deathrain + AccC + Conner Net + EM + Autothrusters/Seismic

Tempest + Title + AccC

Tempest + Title + AccC

Tempest + Title + AccC

100 pts

I'll be playing these lists for a bit, seeing how they play out. I think they will contend very well with many power lists.

I think Tempests will have a hard time getting off their PRockets moving so early, I would prefer to chance those Prockets out for 3 Tempest with ATC and give the Cutlass another bomb.

That's why I'm liking the AAAP archetype, at the base, the 4 ships together are pretty solid, and those extra 7 pts let you customize until you find something you like. I like your idea!

Though, I prefer the Prockets in that build, since I much prefer AccC to ATC on the Tempests. You end up having to switch TL too often, or telegraph which ship you are trying to kill, which is okay vs some ships, but not great vs others. AccC allows the Tempest to actually have reliable damage and defense, which is very nice to have, and doesn't punish you when K Turning or barrel rolling for position, which is sometimes horrid for ATC. I think a single Tempest with ATC is great, especially since he is likely the least threatening in many situations, but 3 is just asking for something to deny you actions.

Also, the Conner Net should be enough to let at least one Procket go off. It's really the Procket threat that means the most. Also also, I question how often getting all 4 bombs/mines on a Cutlass will happen. Many lists will see Conner Net as the biggest threat and take that ship off the board. Deathrain even sometimes struggles to use all bombs.

I hadn't thought far enough into gameplay to make the mental connection between the nets and the PRockets - they make much more sense now! Your argument for AccC is also a good one, 2 consistent damage especially vs. the TLT carriers we are going to be seeing with increasing frequency will be enough to drop them before they inevitably break through the TIE/Adv's 3 greens. Thinking more on it now, AccC also affords you the ability to BR or Evade, allowing you much more survivability alongside consistent damage. I like it!

I've playtested various versions of this list, and it has been a real treat. The Punisher performs VERY well alongside the Tie Advanced. Accuracy Corrector + Boost on a 2 dice ship means positioning AND 100% damage output (not in range 1, of course)

I've ran this version 4-5 times:

http://xwing-builder.co.uk/view/307888/allons-y-alozen

I've also ran Conner Nets and Strom in one version, which was really neat vs Talonbane Cobra, but I just like Alozen a bit more for action economy.

And next I'll try adding Autothrusters to my Punisher. I had one game where I would'n't have been sweating as much when at low HP taking range 3, 2 dice shots from ties. I might drop VI on Alozen and bump to Cluster Mines. I've become fond of cluster mines for the damage potential and ability to hit multiple ships. Conner Net is probably what I'll stick with though.

http://xwing-builder.co.uk/view/329427/allons-y-alozen-2

Have you tried:

3xTempest, Title, AccC

Redline, FCS, EM, plasma + cluster

?

I keep making unsatisfactory Deathrain builds because I keep loading him with stuff until it's too many points. I like the idea of using him (her?) In this squad for the specific role of "ace trap". AC lets DR act as a regular Advanced, even if it's a few points overpriced on top of the PS bid. I feel like you easily get those points back once you add the bomb dropping ability.

I'm going to have to try out the Seismic version of that build. There's too many cool movement shenanigans made available by the pre-movement Barrel Roll, followed by a move + Boost, or a K-turn. Ion Bombs might be an interesting option for those 2 points as well. You get some more control in there vs the damage option on the Seismic.

Have you tried:

3xTempest, Title, AccC

Redline, FCS, EM, plasma + cluster

?

Would be nice, but it's 101 points

Dammit. And nowhere to cut points off. Replace one tempest with autoceptor :)

Edited by LesserEvil

It occurred to me last night that I could update this list to be a LOT more flexible with bombs:

http://xwing-builder.co.uk/view/307888/allons-y-alozen

Replace Cluster Mine with Extra Munitions and Seismic Charge. Leaving it as Cutlass + AccC + EM + Prox + Seismic for the same pts.

Now that fat Punisher has swarm bombing capabilities AND Ace Prox mining capabilities. Heck, in that version I'd consider dropping VI on Alozen and replacing Prox with Conner Net.

I keep making unsatisfactory Deathrain builds because I keep loading him with stuff until it's too many points. I like the idea of using him (her?) In this squad for the specific role of "ace trap". AC lets DR act as a regular Advanced, even if it's a few points overpriced on top of the PS bid. I feel like you easily get those points back once you add the bomb dropping ability.

I'm going to have to try out the Seismic version of that build. There's too many cool movement shenanigans made available by the pre-movement Barrel Roll, followed by a move + Boost, or a K-turn. Ion Bombs might be an interesting option for those 2 points as well. You get some more control in there vs the damage option on the Seismic.

Agreed! 4 x Tie Advanced + Accuracy Corrector squads or similar are really solid, but lacked any reliable way to take out an ace, without using an Imp Ace yourself. Conner Net, Prox Mine, Cluster Mine, they all help immensely to fix this. For me, it's really just been trying to find the right place that Deathrain or a similar bomber fits in, without trying to FORCE them into a list they really don't belong. This is one area I feel they DO belong.