One of the big attractions to roleplaying games is the ability to tell an interesting, engrossing story in a fictional setting. Often, these stories revolve around the players’ characters and their decisions and actions in the game setting. Tying these storylines together into larger, cohesive units is the basis for campaign play – dovetailing numerous stories, encounters, and adventures into a living history of the characters’ deeds and actions.
Events in Warhammer Fantasy Roleplay unfold and are resolved in a variety of ways. The method used is based on what is being done, the amount of time the events generally consume, and how they affect the advancement of the story. The largest units used to measure events are campaigns and adventures – most often fully developed storylines that can span several sessions.
This designer diary takes a closer look at this topic and talks about the act and episode structure of WFRP, as well as the differences between story mode and encounter mode.