Daces Baby, Daces

By winsafra, in X-Wing Squad Lists

Dacebonearm w/ Bossk, wired, ion turret, hull upgrade

Black Sun Ace x2 w/ crackshot, engine upgrade, glytterstym, and ion missile

Went 2-1 last night with this list, but not sure how it might do against power lists if i bring it to a tourney. Any thoughts would be appreciated.

As an unwavering Dace Bonearm fan, I couldn't help but smile seeing someone else giving him love. I do have a couple thoughts, however:

1. You need to get an EU on Dace Bonearm. He's going to be taking a lot greens to clear stress, and with the HWK dial that makes him incredibly predictable. Throw on an EU? He suddenly becomes much harder to pin down. Pair it with VI and he can arc dodge a substantial number of ships, which will keep him alive a lot longer than a Hull Upgrade. Heck, my standard Dace Bonearm loadout is: ICT, VI, EU, K4 (cause you're taking greens anyway, and now you're free to boost and still modify dice). You have a nifty build, don't get me wrong, but there is a problem with it...

2. ... in that Dace has to be unstressed in order to trigger his ability. So if he whiffs and Bossk auto-stresses you, you'll lose that extra damage for when you fire the IPMs with the Aces. And, realistically, with Dace I've found it's not uncommon to whiff on his shot and need a second ion attack in order to punch his extra damage through.

3. And I can't say I'm a huge fan of EUs on the Black Sun Aces. It'll be great if you have a lot of low PS ships in your meta. If you don't... I vote switch em' out for upgrades elsewhere. I'm also mildly concerned about looking for Dace's additional opportunities through a pair of Ion Pulse Missiles, but with the drugs and Crackshot they're at last guaranteed to punch through, and with a pair of Khiraxzes you can lay out some nice damage the next turn on an ioned ship, so could very well work out.

It's an interesting list (and looks fun, but again, I'm strongly biased towards Dace), I just wonder how well it'd fair against high PS ace squads. Duals IGs with VI really would concern me, as they'd have little trouble lining up Bonearm for murder shots.

I feel like if you are going to run Dace you need something else in the list that can Ion something. That way he can use his ability even if he doesn't have a shot.

I feel like if you are going to run Dace you need something else in the list that can Ion something. That way he can use his ability even if he doesn't have a shot.

He's toting Ion Pulse missiles on the Aces, so he could still go that route. That begs the question though, does anyone make a list now where Dace doesn't provide the ion himself but it is provided from other sources, leaving him free to stay at range and use a TLT?

Comrade, thank you for the ideas! The VI and EU on Dace would likely go a long way, and the droid instead of bossk would get similar results thank you! So far as the aces go,the engine upgrade was helping me alot to make sure i could line up a shot each turn against much more maneuverable ships, but the better survivability of a hull, shield, or dtealth wouldnt be terrible. Any thoughts on what would work best with them?