Why does Predator cost 3 points while Flight Instructor costs 4?

By Covered in Weasels, in X-Wing

Early xwing upgrade cards were very overpriced and simply not worth taking over trying to add another ship to the list.

Simply put, ffg learned their lesson have been weary about over costing ships and upgrades.

They haven't been that wary, again, the Scyk title, the Virago title, and Starvipers are still a bit too expensive for super fighters. The Salvaged astro doesn't get used either.

What can at least be said is that their track record has put out vastly more overcosted stuff than undercosted.

The more EPTs are released, the more I can see the case for lowering all their prices to 0, 1, or 2. There are so many good EPTs that I'm usually more concerned with opportunity cost than squad cost.

It's this very opportunity cost that makes me hesitant to ever use a discard EPT when I could use an always-on EPT instead.

I can agree with that.

I think that's the worst part of ffg design so far.

The discrepancy between over and under costed is pretty staggering. Most things are over costed then they come out with 1 or 2 ships and upgrades that feel powerful just reading the card and they under cost the heck out of it.

Balance in this game can't be easy, but ffg has certainly not perfected it.

One loom at the falcon, phantom or bwing and you see the inherent value and how incredible they can be for cost. Then you compare with things like Awings, defenders and stargazers and it it's amazing to me the balance came fro, the same company.

I don't know if I would call an EPT slot more valuable than a Crew slot. When a ship has a crew slot all pilots of that ship has a crew slot while for EPTs only certian pilots have EPT slots. Further more many ships have multiple crew slots instead of a single EPT slot.

As for Flight instructor why it cost more I think people are undervaluing defensive upgrades. Now it is easy to look at green dice and say that they are garbage as they are weaker than attack dice and the wave 1 release of the TIE advanced (pre-raider expansion) and the (classic) X-wing was a perfect example. Also to point out some of the most used upgrades are defensive upgrades (C-3PO, autothrusters, Ysanee Issard).

Now you do bring up a good point, why would you take flight instructor when you can take Emperor Palpatine or C-3PO instead? Well the best answer is those are unique and those belong to the Rebel Imperial faction. So with those upgrades you may find flight instructor to have some use with Scum instead. It could be played similar to Lone wolf.

FFG makes a lot of kind of bone-headed mistakes imo. Or they're following 20 year old design mantra now since abandoned by other game designers. (cough, "bad cards" in Magic, 10 years ago.)

Either way. They do some stupid things either intentionally or unintentionally.

Doesn't stop this from being overall a great game.

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Flight Instructor is simply bad and overcosted. so were many of the bad upgrades for a long time: Daredevil for instance.

C3PO was wrongly costed, by more than 4 points.

2 ship meta is encouraged by FFG and almost even pushed. They seem to want it.

FFG makes a lot of kind of bone-headed mistakes imo. Or they're following 20 year old design mantra now since abandoned by other game designers. (cough, "bad cards" in Magic, 10 years ago.)

Either way. They do some stupid things either intentionally or unintentionally.

Doesn't stop this from being overall a great game.

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Flight Instructor is simply bad and overcosted. so were many of the bad upgrades for a long time: Daredevil for instance.

C3PO was wrongly costed, by more than 4 points.

2 ship meta is encouraged by FFG and almost even pushed. They seem to want it.

You think C3P0 is overcosted or undercosted?

There is a bit of an issue with 'valuing' cards through the lens of current or recent meta lists.

FI has an advantage in that it works against every defence roll. Great against a swarm, terrible against a 2 ship list.

Predator, on the other hand, works once per round, outside of Gunner/Corran effects, so it's value is largely independent of the opponents list.

I don't think FI is good, but I don't feel it's as bad as many people claim it to be, as the larger issue is with the recent meta game.

TLT spam alone makes it worth considering.

Edited by Rividius

Well, FI would probably be fine for 3 points.

Never used him, though ... 4 points are just too bad.

I think with EPTs, most of the flaws with them aside from their relative levels of strength is that you really have to pay to get the slot in the first place, which makes the 1pt EPTs tough to stomach.

I think with EPTs, most of the flaws with them aside from their relative levels of strength is that you really have to pay to get the slot in the first place, which makes the 1pt EPTs tough to stomach.

Except VI of course, which kind of proves the problem.

If you've paid for a PS bid, why not pay another point to make it even better? ;)

VI has to be cheap because it is a rare case of an upgrade that has the potential to be actually genuinely useless depending on your matchup.

There are upgrades that are sub-optimal in certain matchups, but rarely is it possible to do nothing at all.

2 ship meta is encouraged by FFG and almost even pushed. They seem to want it.

TLT, Connor Net, Tracer Missile...They're pretty clearly pushing against the two ship meta right now.

Which actually makes me nervous about the ghost; how the hell does that thing survive in an environment where 4xTLTs or 1xBlount + 4xCluster Missiles thrive? I mean, I'm sure they've thought of that, and we'll see in a few months when the preview goes up, but...

Edited by mxlm

2 ship meta is encouraged by FFG and almost even pushed. They seem to want it.

TLT, Connor Net, Tracer Missile...They're pretty clearly pushing against the two ship meta right now.

Which actually makes me nervous about the ghost; how the hell does that thing survive in an environment where 4xTLTs or 1xBlount + 4xCluster Missiles thrive? I mean, I'm sure they've thought of that, and we'll see in a few months when the preview goes up, but...

It has 4 dice as a primary at least. That plus being able to pack a TLT of its own means it can at least do a respectable job of fighting the typical tlt carriers. And potential bomb carrying I guess?

I think predator is too cheap (or should have at least some restrictions). It was released on the time where generic PS 1-2 swarms were pretty dominant. I assume FFG wanted to break the swarm meta with this card.

So it should either cost 4 points

Or 2 points but for example only applicable against PS > 4 ships (or only eyes reroll etc)

I went 4-1 yesterday in a local tournament. Because of this thread I brought flight instructor.

Dash with title, hlc, lone wolf and flight instructor. It was funny. But, it wasn't realistically better than Chewie would have been. Or recon specialist for that matter. The one nice part was dash could barrel roll and always be modified on def.

I won't take it again, but it was a fun card.