vandimar77 said:
There are very few games that are more modular than Arkham Horror anyway. Simply put; you play it a few times, try differant rules out, and then keep in what you like and take out what you don't. In my case, I took out the Kingsport board - as I find the rift mechanics a little too clunky - but kept many of the cards and characters from that expansion. I also took out all of the gate burst Mythos cards; because I found them to be a pain in the hole. Nobody is forcing anyone to play with any particular rule or other. Some gaming groups might be quite hardcore and enjoy all the various rules together, and a long, complex game with the difficulty cranked up to 11. My friends tend to be a more casual bunch and don't tend to appreciate that so much.
You play the game the way you want to play it. Which is one of the reasons it's so good.
Agreed, up to a point.
I appreciate that Arkham Horror is modular and you can add in and take out various components to suit you and your playing group but I don't believe you can extend such an approach to the rules of the game. Otherwise you open the door to all sorts of abuse. There has to be an official rules document that you teach to new players, that you use for any future Summer Leagues, that you use when playing with a new group of players, etc. What I am appealling against is any non-optional rule that would be included in the official rules purely to make this game harder. This game is already hard enough as it is. If people want it harder - or easier for that matter - then I am fully support Optional Rules or House Rules or new difficulty cards or new Heralds or new Guardians or whatever. But there is a difference between all of those and the Official Actual Set Rules. It is a change to the latter which I am opposed to.
. Because despite ALL my messages, some people still don't seem to have grasped what I'm saying ...