Jedi mind quests

By Tychotic, in Star Wars: Force and Destiny RPG

One of my characters is a new Jedi and wants to go through a mental tried like Luke on dagobah. Anyone have any good ways to do this? Without is just being me narrating a scene?

You could play it as normal encounter, but put emphasis on the fact that it is taking place in a dream-like state. From a mechanics point of view, instead of the character taking normal damage, it could be all strain. Don't forget to dig up those rules on fear and put them to good use. You could use setback dice in some way to reflect what is going on in the outside world, possibly. Things that are happening that might cause the character to awaken. And Discipline rolls could be used as the main roll to keep sleeping.

Fwiw, I have seen this type of thing work. In The One Ring, one of the adventures has a scenario which takes place in a dream sequence of a high elf princess.

You're narrating a scene, but allowing the player to make in-character choices. You don't necessarily have to roll dice for the scene to be interactive. At the risk of sounding condescending (srsly not my intent)...

It's role-playing.

Not roll-playing.

I did something similar with my two Jedi players in an old d20 campaign, and it worked really well. I can give you the specifics if you want.

I had something related in my campaign, which devolved down to a single roll and a narration. The players had found a holocron, managed to bring up the keeper. They have also found an "orb" which was clearly a source of evil power. One player asked the keeper: "Can we use this orb for good purposes?"

"Let's see if you can," says the keeper, and proceeds to launch a mental attack on the PC.

The roll was simple: the PCs Discipline of YGG vs Formidable with two upgrades (RRPPP). I didn't want the players to approach using the orb without some indication of what they were in for, so this was designed as a "friendly" test. The PC actually succeeded at the roll (impressing the keeper), but with a ton of Threat. The narration was that that the character revisited all the past decisions of his life and had to justify the choices. We then replayed a few of his "in game" and pre-game (chargen stuff that resulted in Obligation) choices and what he "should" have done. I felt that the situation required more than a 1:1 Threat:Strain ratio, so his Strain was pushed to the threshold, and he spent most of the day close to that limit.

In retrospect I probably should have asked the player to revisit the past decisions *before* rolling the dice...that would have given him the opportunity to inject his own narrative as possibly earn a boost die... Live and learn and save it for next time.

I don't know that a mental trial like Luke's needs that particular level of difficulty, so scale as needed. In my case I just wanted it to be clear that even someone like Palpatine would approach it with caution...

You're narrating a scene, but allowing the player to make in-character choices. You don't necessarily have to roll dice for the scene to be interactive. At the risk of sounding condescending (srsly not my intent)...

It's role-playing.

Not roll-playing.

I did something similar with my two Jedi players in an old d20 campaign, and it worked really well. I can give you the specifics if you want.

Except, of course, there are players who really like to, and hope to, roll dice.

You're narrating a scene, but allowing the player to make in-character choices. You don't necessarily have to roll dice for the scene to be interactive. At the risk of sounding condescending (srsly not my intent)...

It's role-playing.

Not roll-playing.

I did something similar with my two Jedi players in an old d20 campaign, and it worked really well. I can give you the specifics if you want.

Except, of course, there are players who really like to, and hope to, roll dice.

Well, obviously those players exist.

The point of the post, take it or not, is two-fold:

  • The dice aren't required for the role-playing
  • The scene can be interactive without dice, not just the GM narrating

Regardless, I think it's good to pull those players that obsess over the dice out of their comfort zone everyone once in a while.

Edited by LethalDose

Thanks for all the ideas! I got lucky with a player that actually enjoys role-playing his character being the one who wanted to do this. Now I have so many ways to torture... I mean help his character grow mentally and in the force

Edited by Tychotic