Fleeing the battlefield question regarding new rule book

By Ynot, in X-Wing Rules Questions

On pages 6,7 and 8 of the new rulebook, it states that ships cannot perform these actions if they would flee the battlefield which agrees with the FAQ update about this.

Now on page 11 in fleeing the battlefield, it says a ship CAN flee the battlefield due to actions that change its position.

I'm confused???

Boost, Barrel Roll and Decloak are actions that make it change position. Well Decloack really isn't a true action as it happens at the start of the activation phase but the other 2 certainly are actions that cause it to change positions.

• A ship cannot barrel roll if this would cause the
ship to flee the battlefield.

• A ship cannot boost if this would cause the ship
to flee the battlefield.

• A ship cannot decloak if this would cause the ship
to flee the battlefield.

FLEEING THE BATTLEFIELD
When a ship executes a maneuver or performs an
action that changes its position, if any part of
its base is outside the play area, that ship has fled
the battlefield. A ship that flees the battlefield is
destroyed.

Ion manuever

Ion manuever

Yes but that is not an action. It is a maneuver. It specifically states as the last quote shows, an action that cause a change in position.

I was referring to actions beyond your control, not as in "performing an action".

Edited by Parravon

I was referring to actions beyond your control, not as in "performing an action".

The only "actions" that cause you to change positions are boost and barrel roll.

I was referring to actions beyond your control, not as in "performing an action".

The only "actions" that cause you to change positions are boost and barrel roll.

SLAM. Daredevil. Probably a couple of others I can't remember off the top of my head right now.

Edited by DR4CO

And thinking doing something like that may fit, only to end in an overlap that results in pushing you back and falling off the edge of the universe fleeing the battlefield.

Plus it wouldn't be the first time FFG have gotten the wording on something a little screwy.

I was referring to actions beyond your control, not as in "performing an action".

The only "actions" that cause you to change positions are boost and barrel roll.

SLAM. Daredevil. Probably a couple of others I can't remember off the top of my head right now.

Forgot about slam as it wasn't mentioned from what I read.

But slam and daredevil are also both maneuvers.

But slam and daredevil are also both maneuvers.

Which both come about from performing an action. Either way, it could be an FFG oversight, or they could be covering future possibilities. Who knows?

Engine booster for Huge Ships as well

There is nothing realy contradicitng in thouse rules though so I see no problem. If you perform an action that ends you outside the playarea you have fleed the battle and is destroyed. The fact that we can not find such an action (that is not allso a maneuver) is rather irrelevant. That doesn't contradict the rule at all.

There is nothing realy contradicitng in thouse rules though so I see no problem. If you perform an action that ends you outside the playarea you have fleed the battle and is destroyed. The fact that we can not find such an action (that is not allso a maneuver) is rather irrelevant. That doesn't contradict the rule at all.

This is exactly right.

Nothing contradicting? Really. One page says you can't flee with the action and the other page says exactly the opposite - you can flee with an action that changes your position. Guys, this is the definition of a contradiction.

Which one should be taken as correct? You can't look at both and say you see no issues. This has to be FAQ'd.

SLAM - action that changes your position

Daredevil - action that changes your position

Barrel Roll - action that changes your position

Boost - action that changes your position

FLEEING THE BATTLEFIELD
When a ship executes a maneuver or performs an
action that changes its position
, if any part of
its base is outside the play area, that ship has fled
the battlefield. A ship that flees the battlefield is
destroyed.

A simple, "other than barrel roll or boost" would have made it clear but it doesn't distinguish between actions as it is written. Where in the "fleeing the battlefield" section does it exclude barrel roll and boost?

One of the golden rules of the game is that can't beats can. If one rules says that you can go off the edge with a given position-changing move, and another says you can't, the latter wins. No FAQ necessary.

Edited by DR4CO

Simple: the ship did not perform a boost or barrel roll action that ended with the base outside of the play area because that's not a legal boost or barrel roll. No reason to specifically call out a situation that can't happen. Same reason overlap rules don't have to talk about what to do if a barrel roll overlaps.

Nothing contradicting? Really. One page says you can't flee with the action and the other page says exactly the opposite - you can flee with an action that changes your position. Guys, this is the definition of a contradiction.

Which one should be taken as correct? You can't look at both and say you see no issues. This has to be FAQ'd.

SLAM - action that changes your position

Daredevil - action that changes your position

Barrel Roll - action that changes your position

Boost - action that changes your position

FLEEING THE BATTLEFIELD

When a ship executes a maneuver or performs an

action that changes its position, if any part of

its base is outside the play area, that ship has fled

the battlefield. A ship that flees the battlefield is

destroyed.

A simple, "other than barrel roll or boost" would have made it clear but it doesn't distinguish between actions as it is written. Where in the "fleeing the battlefield" section does it exclude barrel roll and boost?

No contradiction. The rule doesn't say you can flee the battlefield with an action, it just states what happens if you some how manage to do it.

One of the golden rules of the game is that can't beats can. If one rules says that you can go off the edge with a given position-changing move, and another says you can't, the latter wins. No FAQ necessary.

No, the actual rule is the most negative of effects is what wins out. In this case, fleeing the battlefield and being destroyed would be the most negative.

Nothing contradicting? Really. One page says you can't flee with the action and the other page says exactly the opposite - you can flee with an action that changes your position. Guys, this is the definition of a contradiction.

There's an arbitrarily large set of objects called "actions". A subset of those actions, when you perform them, can change your position and/or orientation on the table. All actions in that subset have a particular property: if performing one of those action would cause any part of your base to go off the edge of the board, you go kablooie.

However, there are two specific objects (i.e., actions) with a special property. You can't perform a barrel roll or boost that would cause you to go off the edge of the board. If they could cause you to go off the edge of the board you'd be destroyed, but they can't.

And currently, if you subtract those two actions from the set of all actions that change your position, you have an empty set. But that's a coincidence, and not guaranteed to continue.

One of the golden rules of the game is that can't beats can. If one rules says that you can go off the edge with a given position-changing move, and another says you can't, the latter wins. No FAQ necessary.

No, the actual rule is the most negative of effects is what wins out. In this case, fleeing the battlefield and being destroyed would be the most negative.

Check the right column of page 2 in the Rules Reference, under the heading "Golden Rules":

If a card ability or mission effect uses the word "cannot," that effect is absolute and cannot be overridden by other effects.

Edited by Vorpal Sword

I also think this is pretty simple. Barrel roll and boost are actions you cannot do unless the ship can complete them. Onto a ship, asteroid, off tge map doesnt allow you to complete them. We know there are other actions that don't follow these rules, we named a few already. The answer is there.

Nothing contradicting? Really. One page says you can't flee with the action and the other page says exactly the opposite - you can flee with an action that changes your position. Guys, this is the definition of a contradiction.

There's an arbitrarily large set of objects called "actions". A subset of those actions, when you perform them, can change your position and/or orientation on the table. All actions in that subset have a particular property: if performing one of those action would cause any part of your base to go off the edge of the board, you go kablooie.

However, there are two specific objects (i.e., actions) with a special property. You can't perform a barrel roll or boost that would cause you to go off the edge of the board. If they could cause you to go off the edge of the board you'd be destroyed, but they can't.

And currently, if you subtract those two actions from the set of all actions that change your position, you have an empty set. But that's a coincidence, and not guaranteed to continue.

One of the golden rules of the game is that can't beats can. If one rules says that you can go off the edge with a given position-changing move, and another says you can't, the latter wins. No FAQ necessary.

No, the actual rule is the most negative of effects is what wins out. In this case, fleeing the battlefield and being destroyed would be the most negative.

Check the right column of page 2 in the Rules Reference, under the heading "Golden Rules":

If a card ability or mission effect uses the word "cannot," that effect is absolute and cannot be overridden by other effects.

Fair enough.

I also think this is pretty simple. Barrel roll and boost are actions you cannot do unless the ship can complete them. Onto a ship, asteroid, off tge map doesnt allow you to complete them. We know there are other actions that don't follow these rules, we named a few already. The answer is there.

I missed the "cannot" reference in the golden rules section on page 2. It used to be that the most negative of effects was what happened like in the even of treat all turn maneuvers red and having unhinged astromech or r2 droid. The addition of the "cannot" clears up this issue.

I also think this is pretty simple. Barrel roll and boost are actions you cannot do unless the ship can complete them. Onto a ship, asteroid, off tge map doesnt allow you to complete them. We know there are other actions that don't follow these rules, we named a few already. The answer is there.

I missed the "cannot" reference in the golden rules section on page 2. It used to be that the most negative of effects was what happened like in the even of treat all turn maneuvers red and having unhinged astromech or r2 droid. The addition of the "cannot" clears up this issue.

There is a specific rule about effects that change the difficlty of maneuvers.

"If two game effects conflict in changing the difficulty of a maneuver, the effect that makes the maneuver more difficult takes priority. The other effect is ignored."

It's in the FAQ, and now allso conviniently in the RRG under "Difficulty".

One of the golden rules of the game is that can't beats can. If one rules says that you can go off the edge with a given position-changing move, and another says you can't, the latter wins. No FAQ necessary.

No, the actual rule is the most negative of effects is what wins out. In this case, fleeing the battlefield and being destroyed would be the most negative.

Edit: ninja'd

Also, golden rule doesn't actually apply in this case as it only applies to card text or mission text.

Edited by dbmeboy

Nothing contradicting? Really. One page says you can't flee with the action and the other page says exactly the opposite - you can flee with an action that changes your position. Guys, this is the definition of a contradiction.

No, this is the hallmark of an exception-based rule system.

The general rule is that if a maneuver or action takes you off the board, you flee.

Then there are specific exceptions: Boosting, Barrel-rolling, and Decloaking cannot take you off the board.

If the general rule has no current application, that does not make the rule invalid; it's covering edge cases and unknown future actions that may or may not get their own exceptions.

Edited by skotothalamos