Tie/fos...so what're we going to do with you?

By ficklegreendice, in X-Wing

Now that they are going to be released side by side i'm more curious than ever about how the TAP and the FO will differentiate from each other.

Bet you the TAP will have the weaker dial; it'll depend on its double-action thing to keep its combat up and boost for mobility, while the FO is basically a barrel-rolling A-wing.

So... I'd pick no green turns, but possibly more green straights. What I'm really interested in is whether they succumb to the temptation to give it an S-loop or T-roll; doing so would be woeful. Then again, they did nail the Z-95 without temptation to give it all kinds of Crazy Stuff... so there's hope yet. :)

Tend to agree TAP will not be doing hard two greens but it'll have options the fo lacks like Autothrusters and prokets.

All depends on the cost.

I keep asking myself what the hell a TAP is, but I realize it's the Tie Advanced V1. I just call it the V1.

I keep asking myself what the hell a TAP is, but I realize it's the Tie Advanced V1. I just call it the V1.

Shush or we'll call it the advil.

I think a lot of people underestimate a TL on a low PS ship. There are times when you can pick it up and it can really have a difference. Will it be used on the first pass with a joust? Probably not, but if you are smart and actually swarming with your ships, you will probably have a chance to grab a TL with little problem. Getting a TL and Focus isn't too hard to get, especially if you roll well and don't need the TL when you get it. Keep it for a R1 shot (which also isn't hard to happen with a non-formation flying Tie).

You can also keep your TL per round, so when you do the S-loop, you can still use it. In fact, you might find yourself in R1 with the TL and it's great then.

Edited by heychadwick

I keep asking myself what the hell a TAP is, but I realize it's the Tie Advanced V1. I just call it the V1.

we call it TAPs because FFG designated it TAPs instead of Tie Advanced V1.

it did that so that it couldn't take the tie/x1 title :P

but anyway, I do think FFG is aware of the overlap. The TAPs seems to have a single generic pilot out of the four pilot cards, which leads me to believe it'll be defined by its pilot abilities (ala the tie punisher)

as for the Fo, comparing them to A-wings (which I do love so ^_^ ) a few of them seem to have traded the missile slot for a more offensive ability. Both Omegas, at least, have direct, offense related and hard-hitting abilities that the A-wings simply don't (and the Zeta Leader/Eps ace may have similar ones as well, for all we know)

ofc, there's the tech slot, but between WG and the evade box I have absolutely no idea where ffg is taking that upgrade slot

Edited by ficklegreendice

what's your opinion, should 'Zeta Ace' take PTL or Outmaneuver?

PTL gives more options/flexibility, right?

Ive taken a liking to running all PS 4 a lot lately so that has evolved into brining Black and Omega squandron Ties! The combination allows me more flexibility in choosing the order I move my ships in, plus I find they are often in the middle of my opponents lineup as Ive been running into PS 3-6s. I can use some for blockers and others as shooters and they can rotate roles. Also, I can add EPTs to help beef them up!

Combining new with old has been giving me a lot of options and its been fun experimenting!

The FOs almost feel like Interceptor 'lites' the way Ive been using them!

what's your opinion, should 'Zeta Ace' take PTL or Outmaneuver?

PTL gives more options/flexibility, right?

PTL seems autoinclude, as per usual with these green-turn dials

Zeta Ace him/herself won't be doing a whole lot of damage like your traditional "ace." The 2-straight roll implies a function that is wholly either arc-dodging or blocking, so it's doubtful that it'll be the one actually killing things. The other thing is the 2-straight roll implies it'll be using that action a lot, which doesn't leave a lot of room for dice modifiers if you don't use ptl.

Option 2, of course, is to just run it naked. This'll emphasize its roll as a throwaway blocker and free up points, but limits how much you can abuse Zeta against lower PS pilots (generics)

I like a PTL Rexlar with HLC and EU paired with Epsilon Leader with an EU. Stress go bye bye.

I like a PTL Rexlar with HLC and EU paired with Epsilon Leader with an EU. Stress go bye bye.

Please do not tell Lord Vader that we have been using the new TIEs as expensive cannon fodder.

Colonel Vessery — TIE Defender 35

Push the Limit 3

Twin Ion Engine Mk. II 1

Ship Total: 39

Rexler Brath — TIE Defender 37

Push the Limit 3

Twin Ion Engine Mk. II 1

Ship Total: 41

"Epsilon Leader" — TIE/fo Fighter 19

Twin Ion Engine Mk. II 1

Ship Total: 20

I'm gonna love 'em, and tell 'em how cool they are, and play badass STAR WARS games with 'em!

And Dats What I'm Gonna Do!

:D

They're not very points efficient, but they are kinda fun. I don't really see the comparison to A-wings. TIE/FOs are TIE Fighters with better dials and a shield.

what's your opinion, should 'Zeta Ace' take PTL or Outmaneuver?

PTL gives more options/flexibility, right?

Zeta Ace him/herself won't be doing a whole lot of damage like your traditional "ace."

Agree, that's why I'll be running it along Whisper + Vader Prockets. His/her job is to annoy the hell out of people by adjusting range like a boss while others do the hard work of dealing damage.

I'm getting the core on friday and saturday is league day, I'm super excited as it feels as fun as Lorrir but much more efficient. PTL it is.

There are crazy fun things to do with the Zeta Ace and the BR2. 21pts of fun with PTL? I'm working on it.

Omega Ace? Also fun.

I want to run both but I just don't know what to pair with them that will pack enough punch.