What would you put "slaved turrets" cost at?

By Corellian Corvette, in Star Wars: Armada

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So, it really looks like it reads: You cannot attack more than once. While attacking, you may add 1 red dice to the attack.

I was trying to think what it would be good for, and was drawing a blank, until NEBULONS! 5 Red dice from the front with this and a CF command could be really deadly!

What would you guys think this could price in at? I am going to assume that it is really cheap, and place it around 3 points.

Even better, throw it on an Ackbar MC80 with enhanced armaments that gives you +1, +1, +2 - 7 red 3 blue. If it's Defiance and the ship already activated, make that 8 red 3 blue or 7 red 4 blue. Deadly.

Not sure how to value that...

Edited by Grand Moff Kaine

But ECM braces :(

6 points seems to be the norm? It'll replace EA I guess, but then you don't get to benefit on double-arc shots (especially relevant for paragon)

also, obligatory pun:

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I would say 4-6. It has stupid synergy with Ackbar

woah wait, is it mandatory "you can't attack more than once?"

if so then it'll be garbage if it goes over 6 points. Having a chance to double arc but lose the bonus is one thing, not being able to double arc ever is a huge drawback

Even better, throw it on an Ackbar MC80 with enhanced armaments that gives you +1, +1, +2 - 7 red 3 blue. If it's Defiance and the ship already activated, make that 8 red 3 blue or 7 red 4 blue. Deadly.

Not sure how to value that...

Not possible. Slaved Turrets and Enhanced Armaments are both Turbolaser upgrades.

Even better, throw it on an Ackbar MC80 with enhanced armaments that gives you +1, +1, +2 - 7 red 3 blue. If it's Defiance and the ship already activated, make that 8 red 3 blue or 7 red 4 blue. Deadly.

Not sure how to value that...

Not possible. Slaved Turrets and Enhanced Armaments are both Turbolaser upgrades.

Plus both Modifications.

If it is 5 points or less I would like it though if it works on all arcs. . . Hmmm

If it is worded like that, it could be an alternative to Enhanced Armaments for fleets that never intend to use the opposite broadside arc... So perhaps a cheaper means to obtain that extra red die?

However, 'you cannot attack more than once' would just eliminate it from Assault Frigate gunnery team lists and seems excessively restrictive... Honestly, I have a hard time seeing myself paying more than 4 points for it on anything but an Ackbar MC80 - and even then, the other turbolaser options are awfully attractive for dealing with beefy Star Destroyers. So if Slaved Turrets reads as this thread speculates and totally turns off the possibility of dual arc shots and other upgrades like gunnery teams, I have trouble accepting those kinds of drawbacks.

I do love Corellian's idea and it could be fantastic on a Salvation Nebulon-B! My last thought about it is that it has the modification trait - and although there are not a ton of modifications right now, that trait will only get more competitive with time. With the pretty severe potential disadvantages, I would hope that it is a cheap upgrade.

Could it read 'you cannot attack more than one ship' instead? Adding 'ship' would center the text and essentially turn it into an Enhanced Armaments specifically for dual arc attacks.

If I could still preform AA attacks, then I might use it

And yes it works on all arcs.

I mean, if you give up one of your two attacks AND a very valuable turbo laser slot, it better be cheap. Like, liaison or vet captain cheap.

If it works on Nedulons to shoot forward, then Slaved Turrets + an MC-80 w/ Home One will be an effective combo.

Yes - assuming it is 4-6pts then you could probably squeeze in Home One + 5 Neb B's packing slaved turrets. Point at enemy and advance at speed 1 while conc. fire... 5 red's each turning a blank into accuracy = ouch!

hard to say. If its:

"You cannot attack more than once", then it's pretty restrictive. Would possibly replace EA on some ships (MC80's) but not much else.

If its:

"You get +1 red dice if you only attack once" it's much better as it leaves options for you.

I'd say 4-6 roughly.

hard to say. If its:

"You cannot attack more than once", then it's pretty restrictive. Would possibly replace EA on some ships (MC80's) but not much else.

If its:

"You get +1 red dice if you only attack once" it's much better as it leaves options for you.

I'd say 4-6 roughly.

If you zoom in on the picture it reads "you cannot ... more than once" and leaves pretty limited space for any conditions to apply. From a sci-fi view on spaceship engineering it would also make sence for this modification to apply always.

I think it might also rock on corvettes with akbar in command. Thats 4 reds from a vettes broadside, 12,5 pts per red without CF or add upgrades. And whilst approaching or positioning the slaved turrets work on every arc, so there is still a benefit for each round at long range.

Also curious if this applies only for attacks on ships, or AS fire as well?

My guess was (still is):

You cannot [attack from]
more than on[e hull zone.]

Which still allows gunnery teams and the Advanced Gunnery objective. As well as anti-squadron attacks vs multiple squadrons in one arc, which would be illegal under the reading you guys propose.

It's still worse than EA, of course, but not as catastrophically gimping as assumed in the above posts.

So I'd go for 6-7 points.

I would say 5 points tops. Really can't see it going much higher than that considering it prevents attacking for more than one hull zone.

Good point for the Nebulon B, even the Corvettes at long range on an approach vector will love this with a CF token :)

My guess was (still is):

You cannot [attack from]

more than on[e hull zone.]

Which still allows gunnery teams and the Advanced Gunnery objective. As well as anti-squadron attacks vs multiple squadrons in one arc, which would be illegal under the reading you guys propose.

It's still worse than EA, of course, but not as catastrophically gimping as assumed in the above posts.

So I'd go for 6-7 points.

Hm I like this idea and it might fit well to it. It would have an advantage over EA in the way that it is not arc-specific, and I could see using it on some SDs if it would be worded like this.