Dark Curse

By iPanterra, in X-Wing Rules Questions

Nub question does Dark Curse's Pilot ability null Accuracy corrector? or just focus and rerolls?

AC is not technically rerolling. It cancels all your dice results then adds 2 hits. So with Dark Curce, just focus and rerolls (tl, predator, han, etc)

Nevertheless, he's still quite handy for the points. I played him in a game and my opponent just kept putting a target lock on him only to discover he couldn't reroll. Round after round. It was hilarious. :D

He stopped those target locks going onto my other ships.

I love Dark Curse. He's the only Pilot card that my opponents want to see when I'm explaining TIE pilot abilities.

It goes like this:

A: "This one gets an extra attack die at range 1."

O: ...

A: "This one gets a free focus when he does a green maneuver."

O:...

A: "This one gets an extra attack die when attacking from outside your printed arc."

O:...

A: "This one can turn a hit into a crit at range 1."

O:...

A: "This is Howlrunner. Nuff said."

O: "Of course."

A: "And this one you can't spend focus on or re-roll dice. So you can target lock him to fire ordnance at him, but you can't re-roll the dice."

O: "Let me see that."

A: "And this one you can't spend focus on or re-roll dice. So you can target lock him to fire ordnance at him, but you can't re-roll the dice."

You can also Target Lock him for other reasons, such as Han Solo crew or Hobbie. You can still spend the Target Lock, after all, you're just forced to re-roll 0 with it.

Edited by DR4CO

A: "And this one you can't spend focus on or re-roll dice. So you can target lock him to fire ordnance at him, but you can't re-roll the dice."

You can also Target Lock him for other reasons, such as Han Solo crew or Hobbie. You can still spend the Target Lock, after all, you're just forced to re-roll 0 with it.

I don't think you'd be able to spend a TL on Dark Curse to reroll 0 dice. If the trigger that permits you to spend the TL is rerolling attack dice and Dark Curse's text looks like it would prevent you from rerolling 0 dice, you shouldn't be able to spend the TL.

The only case where I think ot would matter is with Hobbie.

A: "And this one you can't spend focus on or re-roll dice. So you can target lock him to fire ordnance at him, but you can't re-roll the dice."

You can also Target Lock him for other reasons, such as Han Solo crew or Hobbie. You can still spend the Target Lock, after all, you're just forced to re-roll 0 with it.

I don't think you'd be able to spend a TL on Dark Curse to reroll 0 dice. If the trigger that permits you to spend the TL is rerolling attack dice and Dark Curse's text looks like it would prevent you from rerolling 0 dice, you shouldn't be able to spend the TL.

The only case where I think ot would matter is with Hobbie.

The problem with that argument (and this came up the last time DC was discussed, I believe) is that it creates a logic bomb which breaks the game. If Dark Curse prevents rerolling zero dice, then he prevents you attacking at all, since you'll always have to reroll zero dice when you attack him.
His ability says you can't reroll dice. Provided you do not physically pick up a dice and roll it again while attacking him, then his ability should be satisfied.
Edited by DR4CO

t creates a logic bomb which breaks the game. If Dark Curse prevents rerolling zero dice, then he prevents you attacking at all, since you'll always have to reroll zero dice when you attack him.

His ability says you can't reroll dice. Provided you do not physically pick up a dice and roll it again while attacking him, then his ability should be satisfied.

Doesn't that logic bomb assume that a player must re-roll dice (whether the number re-rolled is zero or more)? I can't say that I have had time to review the rules on that, but that would be very odd.

Dark Curse's text seems clear. "Ships attacking ... cannot reroll attack dice." That applies to re-rolling one, two, three, four, and zero dice.

t creates a logic bomb which breaks the game. If Dark Curse prevents rerolling zero dice, then he prevents you attacking at all, since you'll always have to reroll zero dice when you attack him.

His ability says you can't reroll dice. Provided you do not physically pick up a dice and roll it again while attacking him, then his ability should be satisfied.

Doesn't that logic bomb assume that a player must re-roll dice (whether the number re-rolled is zero or more)? I can't say that I have had time to review the rules on that, but that would be very odd.

Dark Curse's text seems clear. "Ships attacking ... cannot reroll attack dice." That applies to re-rolling one, two, three, four, and zero dice.

The new rules reference says, near the bottom of page 3, "A ship can spend a target lock and choose not to reroll any dice." So, even if you do consider "rerolling 0 dice" and "not rerolling dice" to be distinct from each other, you have both options when you spend a target lock.

t creates a logic bomb which breaks the game. If Dark Curse prevents rerolling zero dice, then he prevents you attacking at all, since you'll always have to reroll zero dice when you attack him.

His ability says you can't reroll dice. Provided you do not physically pick up a dice and roll it again while attacking him, then his ability should be satisfied.

Doesn't that logic bomb assume that a player must re-roll dice (whether the number re-rolled is zero or more)? I can't say that I have had time to review the rules on that, but that would be very odd.

Dark Curse's text seems clear. "Ships attacking ... cannot reroll attack dice." That applies to re-rolling one, two, three, four, and zero dice.

The new rules reference says, near the bottom of page 3, "A ship can spend a target lock and choose not to reroll any dice." So, even if you do consider "rerolling 0 dice" and "not rerolling dice" to be distinct from each other, you have both options when you spend a target lock.

And incidentaly, that is a point where the new rules actualy contradicts the current FAQ. I beliv such contraditions where asked for in some thread around here...

Edit - Never mind my mad rambelings...

Edited by Smuggler

I love "Dark Curse" with Stealth Device. The most survivable TIE Fighter ever made. He's usually one of my last ships to die.

t creates a logic bomb which breaks the game. If Dark Curse prevents rerolling zero dice, then he prevents you attacking at all, since you'll always have to reroll zero dice when you attack him.

His ability says you can't reroll dice. Provided you do not physically pick up a dice and roll it again while attacking him, then his ability should be satisfied.

Doesn't that logic bomb assume that a player must re-roll dice (whether the number re-rolled is zero or more)? I can't say that I have had time to review the rules on that, but that would be very odd.

Dark Curse's text seems clear. "Ships attacking ... cannot reroll attack dice." That applies to re-rolling one, two, three, four, and zero dice.

The new rules reference says, near the bottom of page 3, "A ship can spend a target lock and choose not to reroll any dice." So, even if you do consider "rerolling 0 dice" and "not rerolling dice" to be distinct from each other, you have both options when you spend a target lock.

And incidentaly, that is a point where the new rules actualy contradicts the current FAQ. I beliv such contraditions where asked for in some thread around here...

You have always been permitted to spend a target lock without rerolling any dice. There is no contradiction here.

t creates a logic bomb which breaks the game. If Dark Curse prevents rerolling zero dice, then he prevents you attacking at all, since you'll always have to reroll zero dice when you attack him.

His ability says you can't reroll dice. Provided you do not physically pick up a dice and roll it again while attacking him, then his ability should be satisfied.

Doesn't that logic bomb assume that a player must re-roll dice (whether the number re-rolled is zero or more)? I can't say that I have had time to review the rules on that, but that would be very odd.

Dark Curse's text seems clear. "Ships attacking ... cannot reroll attack dice." That applies to re-rolling one, two, three, four, and zero dice.

The new rules reference says, near the bottom of page 3, "A ship can spend a target lock and choose not to reroll any dice." So, even if you do consider "rerolling 0 dice" and "not rerolling dice" to be distinct from each other, you have both options when you spend a target lock.

And incidentaly, that is a point where the new rules actualy contradicts the current FAQ. I beliv such contraditions where asked for in some thread around here...

You have always been permitted to spend a target lock without rerolling any dice. There is no contradiction here.

Right you are. My brain derped hard there. I was thinking about this part in the RRG:

"A ship can acquire a new target lock on a ship that it already has locked; the old target lock is removed."

Contra this part in the FAQ:

"Q: If a ship already has a target lock on an enemy ship, can the locking ship acquire a target lock again on the same enemy ship in order to trigger a game effect (such as “Dutch” Vander)?

A: No."

And that has nothing to do with what was discused here. My bad :wacko:

t creates a logic bomb which breaks the game. If Dark Curse prevents rerolling zero dice, then he prevents you attacking at all, since you'll always have to reroll zero dice when you attack him.

His ability says you can't reroll dice. Provided you do not physically pick up a dice and roll it again while attacking him, then his ability should be satisfied.

Doesn't that logic bomb assume that a player must re-roll dice (whether the number re-rolled is zero or more)? I can't say that I have had time to review the rules on that, but that would be very odd.

Dark Curse's text seems clear. "Ships attacking ... cannot reroll attack dice." That applies to re-rolling one, two, three, four, and zero dice.

The new rules reference says, near the bottom of page 3, "A ship can spend a target lock and choose not to reroll any dice." So, even if you do consider "rerolling 0 dice" and "not rerolling dice" to be distinct from each other, you have both options when you spend a target lock.

And incidentaly, that is a point where the new rules actualy contradicts the current FAQ. I beliv such contraditions where asked for in some thread around here...

You have always been permitted to spend a target lock without rerolling any dice. There is no contradiction here.

Why would you spend a target lock and not roll a dice? isn't it just a waste of time?

Why would you spend a target lock and not roll a dice? isn't it just a waste of time?

Most of the time, yes. The discussion started with DR4CO mentioning Hobbie, who gets a bonus just from spending locks ("When you acquire or spend a target lock, you may remove 1 stress token from your ship.").