Home One official preview

By Pikciwok, in Star Wars: Armada

I think your Assault Frigate and MC80 are 10 points too high.

Aaaah with EA ok. Hmmmm I think this is good

Edited by Lyraeus

so in the "Akbar throws 11 dice" scenario, would going down to ten and instead throwing squadrons also count as dice :huh: ?

I ask because these uber-ships seem made to exploit one of the biggest advantages of Squadrons: piggy backing on activations

The ships we have now are rock solid, but they can't really annihilate fools even with squadron support. An ISD-2 farting out 8 dice and then 4 squadrons, though? An Akbar Mon Cal also farting out a potential 8 dice and 5 squadrons!?!?!?!

that's a lot of weight to be throwing around in one activation

I think the most exciting thing about it is the way those sorts of attacks interact with defense tokens. Who wants to spend a redirect or a brace on a 1-2 dice attack from a squadron, when they know there's a potential 8 dice attack incoming from an enemy ship right after?

we gotta calculate how many dice you need to one-shot or two-shot a GSD

5 hull, 6 total shields = 11 total health assuming perfect redirects (so as much health as an ISD has hull)

which only gives 1 damage room for error with a full ISD-2 + 4 bomber run, assuming an unrealistic 1 damage per die and no defense tokens factoring in

defense tokens make things hard to calculate :(

the mon cal would, ideally, spit 8 dice side arc with akbar and follow up with 4 B-wings. That might actually do it :P

very hard to fit with akbar, though. Might have to do a cheaper commander and just let Defiance pick up the slack

Edited by ficklegreendice

so in the "Akbar throws 11 dice" scenario, would going down to ten and instead throwing squadrons also count as dice :huh: ?

I ask because these uber-ships seem made to exploit one of the biggest advantages of Squadrons: piggy backing on activations

The ships we have now are rock solid, but they can't really annihilate fools even with squadron support. An ISD-2 farting out 8 dice and then 4 squadrons, though? An Akbar Mon Cal also farting out a potential 8 dice and 5 squadrons!?!?!?!

that's a lot of weight to be throwing around in one activation

I think the most exciting thing about it is the way those sorts of attacks interact with defense tokens. Who wants to spend a redirect or a brace on a 1-2 dice attack from a squadron, when they know there's a potential 8 dice attack incoming from an enemy ship right after?

After HNN's Mikael's use of the Rhymerball against the Garm's Gups list, I can tell you that those squadron bomber attacks are VICIOUS!!! You might not want to spend tokens against them but in the end you will.

I've one-shotted a Glad with 3 Awings and an Assault frigate. It was some extremely low probability die rolling, but it worked.

The 3-Awings together stripped the 2 shields of the facing the assault frigate would shoot at. Then 4 Red + 2 Blue at close range. 5 damage and 2 accuracy results meant a dead Demolisher.

If your squadrons strip the shields, it wont be hard for an MC-80 to finish the job if you can get accuracies.

we gotta calculate how many dice you need to one-shot or two-shot a GSD

5 hull, 6 total shields = 11 total health assuming perfect redirects (so as much health as an ISD has hull)

which only gives 1 damage room for error with a full ISD-2 + 4 bomber run, assuming an unrealistic 1 damage per die and no defense tokens factoring in

defense tokens make things hard to calculate :(

the mon cal would, ideally, spit 8 dice side arc with akbar and follow up with 4 B-wings. That might actually do it :P

Command Cruiser with Defiance, Heavy Turbolaser Turrets, SW-7 Ions (based on my hypothesis of the card) and Akbar. (5 Red dice, 3 blue dice, 2 black dice with the CF dial) 17 MAX damage

Assault Cruiser with Defiance, Heavy Turbolaser Turrets, SW-7 Ions (based on my hypothesis of the card) and Akbar. (6 Red dice, 2 blue dice, 2 black dice with the CF dial) 18 MAX damage

Since that neuters the brace or all other defense tokens lets figure out the kill damage.

Without the HTT you would have to use a accuracy to negate the brace, with this setup you just ignore it entirely and use the accuracy icons to deal damage.

With brace you would need to deal 18 points of damage.

If they use the Redirect and brace 1 damage you need a total of 12 so either can get the kill but unlikely without squadrons.

Redirect on its own is 11 damage.

Now add in squadron support and lets take Y-Wings max of each without upgrades and no token.

So now max damage with the use of the Squadron command changes.

Command Cruiser with Defiance, Heavy Turbolaser Turrets, SW-7 Ions (based on my hypothesis of the card) and Akbar. (5 Red dice, 3 blue dice, 1 black dice)

Max ship based damage is 16

Max Squadron damage is 8

Max total damage is 24

(Will finish later)

Admiral Ackbar needs his cereal

ITS-A-FRAP-ADMIRAL-ACKBAR.jpg

On the other hand, Command Cruiser is kinda meh. It needs a good, squadron-centred title like Yavaris or Gallant Haven to be viable as a carrier.

As pointed out earlier you can get up to 7 squadrons per every activation (Bay + Raymus). THAT is AMAZING. I feel like people who undervalue squadons think it's meh. It also has to do with the local meta game. Places where squadrons are never used won't find this appealing.

wait a tic, who cares about its carrying capability? It's 8 points you save instead of throwing them out on a single blue-red die on each hull zone. That's the price of Engine Techs or Home One!

losing 1 squadron only makes it less attractive for me. Piling on a potential 8 dice + 4 squadrons is going to mulch some poor bastards, no reason to want less of it.

seriously, not convinced the blue anti-squadron and additional red battery are worth the 8 points. Maybe it's the double defensive retrofits? **** gets expensive real quick, though.

Depends on your build, if you can field 7 B-Wings in a single command that's 14 dice to roll against an ISD...

As an Admiral in the Imperial Navy, that's a scary thought. Especially if the Ackbar Slash opens up right after that with those extra dice.

Enhanced Armerments +1 Red, Ackbar +2 Red, and if you have Defiance and I've already gone, throw in another red or blue die.

That's 14 from bombers + 10 from the MC80.

How are you getting 7? it has squadron 4, 5 with hanger, 6 with antillies, unless I understand his ability wrong.

mc80-command-cruiser.png

Last I checked the article had THIS picture listed above with FIVE squadron command.

The have sense changed it to FOUR. So my math was correct, FFG just *****ed up and posted the wrong image in their preview and got me excited. I didn't think I had to go back and keep checking their press release to make sure their stated facts were correct.

so I'm going to need to see the Mc-30 prices, but so far Akbar seems to really want to work with only Mon Cals and Fatties so that makes things awkward i.t.o list building (expensive commander + expensive ships)

With what we currently know, best I can get is one Command mon cal (projectors, x17s, leading shots or Defiance) with two Afmk2-Bs w/ (intel or gunnery) + x17 and then 6 A-wings for 396 or 397

you can drop to Garm or even Big-D and open up to Nebs and corvs for bigger numbers, if you can be satisfied with a mere 7 dice from the Defiance :P

Edited by ficklegreendice

mc80-command-cruiser.png

Last I checked the article had THIS picture listed above with FIVE squadron command.

The have sense changed it to FOUR. So my math was correct, FFG just *****ed up and posted the wrong image in their preview and got me excited. I didn't think I had to go back and keep checking their press release to make sure their stated facts were correct.

Nobody was saying your math was wrong, just your base numbers.

Also, clearly just a play-tester card with some very minor tweaks, the most noticeable being the red square in the 3 speed column. I assume that when they sent the info to the guy to write the article, they linked the wrong set of images to use in the email.

Other changes could include, but are not limited to, the transparency of the background (see those orbit looking things behind the hull and defense tokens), different shades of blue and grey of the various segments in the card, the bottom notches below the upgrade bar, the amount of weathering the card looks to have, and the fuzziness/quality of the digital image itself.

But I digress.

Also: Props to the writer! This was a great strategic article!

"If the Rebel player activates this second MC80 first in the next round, it can attack with all the dice from its right firing arc before flying away and denying the Imperial player a shot from the Star Destroyer's devastating forward firing arc. "

swm13-flanking-diagram3_zpsm8tzebub.png

Actually no, it will CRASH regardless into the MC80 in front of it, regardless of the chosen manoeuvre! That means each MC80 loses a hull point, and the rear one gets a face full of imperial attack dice.

If you have a careful look at the position of the ships, it will be clear that the only way for the rear MC80 to activate first without crashing would be to use a dial and token at the same time to drop to speed 0, which is it's own more tactically advanced form of suicide.

The ship is great, but don't listen to the obvious Imperial deception included in the tactics article.

3895956607_2009360931.jpg

Edited by MattShadowlord

On the other hand, Command Cruiser is kinda meh. It needs a good, squadron-centred title like Yavaris or Gallant Haven to be viable as a carrier.

As pointed out earlier you can get up to 7 squadrons per every activation (Bay + Raymus). THAT is AMAZING. I feel like people who undervalue squadons think it's meh. It also has to do with the local meta game. Places where squadrons are never used won't find this appealing.

wait a tic, who cares about its carrying capability? It's 8 points you save instead of throwing them out on a single blue-red die on each hull zone. That's the price of Engine Techs or Home One!

losing 1 squadron only makes it less attractive for me. Piling on a potential 8 dice + 4 squadrons is going to mulch some poor bastards, no reason to want less of it.

seriously, not convinced the blue anti-squadron and additional red battery are worth the 8 points. Maybe it's the double defensive retrofits? **** gets expensive real quick, though.

Depends on your build, if you can field 7 B-Wings in a single command that's 14 dice to roll against an ISD...

As an Admiral in the Imperial Navy, that's a scary thought. Especially if the Ackbar Slash opens up right after that with those extra dice.

Enhanced Armerments +1 Red, Ackbar +2 Red, and if you have Defiance and I've already gone, throw in another red or blue die.

That's 14 from bombers + 10 from the MC80.

How are you getting 7? it has squadron 4, 5 with hanger, 6 with antillies, unless I understand his ability wrong.

mc80-command-cruiser.png

Last I checked the article had THIS picture listed above with FIVE squadron command.

The have sense changed it to FOUR. So my math was correct, FFG just *****ed up and posted the wrong image in their preview and got me excited. I didn't think I had to go back and keep checking their press release to make sure their stated facts were correct.

Edit: I also checked with my Computer and it also says 4 Squad. I am using Mac products.

Edited by Beatty

'Tis glorious! Glorious I say!

IMO it should be treated as a multirole. Sure the 4 squad may seem underwhelming. But beyond perhaps raymus and expanded hangar bay, you can upgrade the rest of the ship as a destroyer. That dice pool isnt anything to laugh at. And the upgrades are brilliant. I know which large ship Ill be getting first!

Edited by Onca

okay, how the **** is squad four underwhemling

that's the max we can get with wave 1! :o

Okay, how the **** is squad four underwhemling

This is the age of the reality TV show baby, and every thing we say has to be hyperbole.

"It's like, it's like the worst ship eva!" :ph34r:

okay, how the **** is squad four underwhemling

that's the max we can get with wave 1! :o

Because for a ship that costs ~50% more then wave 1 ships we only get a ~33% increase in Carrier compacity

It wont, sorry.

So, apparently, you know.

WHY HAVE YOU BEEN HOLDING OUT ON US IF YOU KNOW! THERE ARE THINGS! THINGS WE WANT TO KNOW! TELL US NOW !!!

:D

Would you believe me that way back when the Neb-B was originally conceived that it was going to be a broadsider because of the one scene at the Battle of Endor?

Ohhhhhh I just had a nerdgasim!!! I'm not disappointed In this ship at all. At first I was worried about going against an ISD , now I'm confident after a ship that screams " come at me bro ". Truly an awesome ship. I must get two of them

I'm sure we'll get an Escort Carrier at some point, with a decent squadron command rating, but only light anti-ship guns... Its an archtype that will have to be explored from a game-concept point of view.

I'm sure we'll get an Escort Carrier at some point, with a decent squadron command rating, but only light anti-ship guns... Its an archtype that will have to be explored from a game-concept point of view.

Nebulon B (Escort Frigate version) seems more carrier-ish than the Support Refit version - though its anti-ship guns aren't that light.

Also: Props to the writer! This was a great strategic article!

"If the Rebel player activates this second MC80 first in the next round, it can attack with all the dice from its right firing arc before flying away and denying the Imperial player a shot from the Star Destroyer's devastating forward firing arc. "swm13-flanking-diagram3_zpsm8tzebub.png

Actually no, it will CRASH regardless into the MC80 in front of it, regardless of the chosen manoeuvre! That means each MC80 loses a hull point, and the rear one gets a face full of imperial attack dice.

If you have a careful look at the position of the ships, it will be clear that the only way for the rear MC80 to activate first without crashing would be to use a dial and token at the same time to drop to speed 0, which is it's own more tactically advanced form of suicide.

The ship is great, but don't listen to the obvious Imperial deception included in the tactics article.

3895956607_2009360931.jpg

I am choosing to give the author the benefit of the doubt, and say the art department screwed the mynock on this one. The tactic is solid, it just doesn't match that overhead shot.

I am still perturbed by the look of that ship

I am still perturbed by the look of that ship

Perturbed? It's genius. It's the one ship I can get away with buying for my wife.....

Edited by Extropia

HAHAHA

Just waiting for some one to do a perverse repaint on it

Hmmm new squadron concept popped into my head. . . It's not about how efficient your carrier is. . . It's about how much damage you can put onto a single shield face in a single ship activation. . .

wasn't that always how it was? Sure as hell was when I was using Yavaris :P

more ships = more activations

more squadrons = bigger activations

you only need efficiency if you're going squadron on squadron, where a ship's batteries are nice support but woefully inefficient by themselves. An ISD-2 flinging bombers at an enemy ship will be awe inspiring, but flinging sh*tty ties at an enemy screen? that's a job a flight controller VSD-1 can handle.

I had not thought about that too far until now. Mikael Hasselstein did it to me last tournament which is what started me on that. I was thinking about it on seperate terms. Then I listened to Easy's talk about is 9 Y-Wings tournament victory in which he sent the Y-Wings to hit the same hull zone that his Assault Frigates would hit the same spot.

This just hit it home for me

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