Based on the spoiler thread and the images in the MC80 article I recon the Independence title boosts commanded squadrons to speed 4, but can't attack.
Edited by DWRRHome One official preview
Like the overall ship, but I'm feeling like I'd use Ackbar with non-Home One/MC80s. Depends on the shrimp. I'm going to get two of the star destroyers but I'm not certain I'll get two of these guys yet. I just don't see myself using more than one.
Based on the spoiler thread and the images in the MC80 article I recon the Independence title boosts commanded squadrons to speed 4, but can't attack.
seems kinda ****, then, unless they are immune to engagement
even then, though, moving and then attacking is sort of the whole point of squadron commands. The only acceptable drawback, imo, is if they don't attack during the ship phase but still activate during the squadron phase.
Based on the spoiler thread and the images in the MC80 article I recon the Independence title boosts commanded squadrons to speed 4, but can't attack.
seems kinda ****, then, unless they are immune to engagement
even then, though, moving and then attacking is sort of the whole point of squadron commands. The only acceptable drawback, imo, is if they don't attack during the ship phase but still activate during the squadron phase.
This would really only be an acceptable upgrade when commanding B-Wings to move them into the path of a ship, so that durring the next squadon phase they would be within range to attack, or at the very least your wall of B-wings would have forced the other player to change course to avoid a fist full of bomber dice.
Based on the spoiler thread and the images in the MC80 article I recon the Independence title boosts commanded squadrons to speed 4, but can't attack.
seems kinda ****, then, unless they are immune to engagement
even then, though, moving and then attacking is sort of the whole point of squadron commands. The only acceptable drawback, imo, is if they don't attack during the ship phase but still activate during the squadron phase.
idk double speed on a b-wing sounds pretty good
Based on the spoiler thread and the images in the MC80 article I recon the Independence title boosts commanded squadrons to speed 4, but can't attack.
seems kinda ****, then, unless they are immune to engagement
even then, though, moving and then attacking is sort of the whole point of squadron commands. The only acceptable drawback, imo, is if they don't attack during the ship phase but still activate during the squadron phase.
until you realize you can't do **** with them that round ![]()
Line your B-Wings - activate them next turn with Yavaris.
Hmm to me Ackbar seems incredibly powerful. I foresee Ackbar and space whales taking the scene. Can have Ackbar and 5 of things, though I'd expect to see only 4 and gunnery teams. This leaves 46 points to season with turbolasers, A wings, Corvette, etc.
hmm yes...I was too lazy to read this whole thread; so I am sorry if this has already been noted, but has anyone else noted the weapons team in the top left corner of the upgrade cards? Pretty interesting for a ship that has no weapons team slot, No?
*DING* LIGHT BULB!!! What if the Mc80 has a Upgrade that ADDS A WEAPONS TEAM SLOT!!!
Yes yes the more I think about this it makes sense! Just like captain needa left a need for an additional defense tokens in the isd pack one of the 3 or 4 cards we know literally nothing about must add a weapons team!!
That's a terrifying thought, the mc80 might get gunnery team after all:)
I really, really doubt it. I think a weapons team would be just too powerful on the MC80....it looks like a very deliberate omission to me.
hmm yes...I was too lazy to read this whole thread; so I am sorry if this has already been noted, but has anyone else noted the weapons team in the top left corner of the upgrade cards? Pretty interesting for a ship that has no weapons team slot, No?
*DING* LIGHT BULB!!! What if the Mc80 has a Upgrade that ADDS A WEAPONS TEAM SLOT!!!
Yes yes the more I think about this it makes sense! Just like captain needa left a need for an additional defense tokens in the isd pack one of the 3 or 4 cards we know literally nothing about must add a weapons team!!
That's a terrifying thought, the mc80 might get gunnery team after all:)
I really, really doubt it. I think a weapons team would be just too powerful on the MC80....it looks like a very deliberate omission to me.
MC-30 card fan has a support team card face down in the same way. So i dunno what that means for that ship.
Also it's important to note this line in the preview:
This is an important distinction, especially when you consider that the Star Destroyer can equip a weapons team upgrade like the Gunnery Team while the MC80 star cruiser cannot.
I highly doubt they'd include a upgrade that give a gunnery crew slot right after they get done saying it can't have that crew slot.
Edited by Bipolar PotterGood spot. That also reinforces it.
Seriously, it would be horribly OP. The MC80 has been specifically designed to do a massive single attack a turn (unless you can get both sides firing, but i maintain that will be hard a lot of the time, and risky ALL of the time).
Having that massive broadside firing twice at long range for no extra risk....nope. Nein. niet, non, iie. Noooooooooo.
But not the Vader no, because screw you prequel Vader.
Speculation is absolutely fine. But it is just that...speculation. Some of it so far has been wildly inaccurate, and i've noticed a tendency among a few people to be very black and white in their thinking, while in reality much is based on assumptions. As soon as these things are fully revealed and/or used, i can almost guarantee much of this will change
Many poster's speculation has been wildly inaccurate and contradictory. Some posters seem to think analysis is just throwing things up until something sticks even if they contradict thier own adamantly held positions.
hmm yes...I was too lazy to read this whole thread; so I am sorry if this has already been noted, but has anyone else noted the weapons team in the top left corner of the upgrade cards? Pretty interesting for a ship that has no weapons team slot, No?
*DING* LIGHT BULB!!! What if the Mc80 has a Upgrade that ADDS A WEAPONS TEAM SLOT!!!
Speculation is absolutely fine. But it is just that...speculation. Some of it so far has been wildly inaccurate, and i've noticed a tendency among a few people to be very black and white in their thinking, while in reality much is based on assumptions. As soon as these things are fully revealed and/or used, i can almost guarantee much of this will change
Many poster's speculation has been wildly inaccurate and contradictory. Some posters seem to think analysis is just throwing things up until something sticks even if they contradict thier own adamantly held positions.
As for throwing things up and letting them stick, I would like to remind you that many of those people have been right on many points as well. Actually far more than wrong.
Analysis is not an accurate art. It takes time and insight.
Line your B-Wings - activate them next turn with Yavaris.
personally, I wouldn't like dropping over a 100 points to chaperon B-wings. That's a Neb's job (or haven at most); Mon Cals are for flinging them all at once into someone's face before unloading side batteries on the same target ![]()
What would be cool (Although I highly doubt this is the case): speed 4 B-wings that can attack; the Independence itself cannot attack that turn.
but it's not that ![]()
the actual title probably has "Squadrons [who increased their] speed in th[is way cannot] attack th[is round]"
About the only reason I'd play it would be to shout "be free!" Before speed 4 bwings
Edited by ficklegreendiceLine your B-Wings - activate them next turn with Yavaris.
personally, I wouldn't like dropping over a 100 points to chaperon B-wings. That's a Neb's job (or haven at most); Mon Cals are for flinging them all at once into someone's face before unloading side batteries on the same target
What would be cool (Although I highly doubt this is the case): speed 4 B-wings that can attack; the Independence itself cannot attack that turn.
but it's not that
the actual title probably has "Squadrons [who increased their] speed in th[is way cannot] attack th[is round]"
About the only reason I'd play it would be to shout "be free!" Before speed 4 bwings
Doubling movement may also be worth it if turn one I foul up a Rhymer ball with an a-wing from halfway across the board. It sort of forces the imperial to queue a turn 1 squadron command.
You know, when you insult people you should insult them with their name.Speculation is absolutely fine. But it is just that...speculation. Some of it so far has been wildly inaccurate, and i've noticed a tendency among a few people to be very black and white in their thinking, while in reality much is based on assumptions. As soon as these things are fully revealed and/or used, i can almost guarantee much of this will change
Many poster's speculation has been wildly inaccurate and contradictory. Some posters seem to think analysis is just throwing things up until something sticks even if they contradict thier own adamantly held positions.
As for throwing things up and letting them stick, I would like to remind you that many of those people have been right on many points as well. Actually far more than wrong.
Analysis is not an accurate art. It takes time and insight.
Analysis does take time, time and detailed examination. But alot of what we are seeing (from more then just you so don't look to be offended) isn't detailed examination it's initial reactions, built on incomplete information.
It's like trying to solve an algebraic equation without the needed variables, and also occasionally goofing up the arithmetic.
You know, when you insult people you should insult them with their name.Speculation is absolutely fine. But it is just that...speculation. Some of it so far has been wildly inaccurate, and i've noticed a tendency among a few people to be very black and white in their thinking, while in reality much is based on assumptions. As soon as these things are fully revealed and/or used, i can almost guarantee much of this will change
Many poster's speculation has been wildly inaccurate and contradictory. Some posters seem to think analysis is just throwing things up until something sticks even if they contradict thier own adamantly held positions.
As for throwing things up and letting them stick, I would like to remind you that many of those people have been right on many points as well. Actually far more than wrong.
Analysis is not an accurate art. It takes time and insight.
Analysis does take time, time and detailed examination. But alot of what we are seeing (from more then just you so don't look to be offended) isn't detailed examination it's initial reactions, built on incomplete information.
It's like trying to solve an algebraic equation without the needed variables, and also occasionally goofing up the arithmetic.
People are excited about new possibilities, not Mathwing from day one. Take it easy, there will be plenty of analysis coming.
Anybody has talked about Walex Blissex ? He's a bargain officer for any ship that you want to tank and heavily relies on his defense tokens... On an Assault Cruiser built to tank and plunge deep inside enemy territory, he's going to be amazing !
"Oh, you forced me to exhaust my Brace token ? That's cute... Sacrificial Walex recover !"
I think I would just take Raymus. Engineering points are just so useful.
Well, he does shut down Intel officer and ion cannons for a turn, which is usually all you'd need. His abilities really handy for opponents that roll accuracies pretty often, since they can force you to spend a defense token.
Getting 2 turns of movement or so is worth it in my opinion if it sets up the next few turns of squadron commandsLine your B-Wings - activate them next turn with Yavaris.
personally, I wouldn't like dropping over a 100 points to chaperon B-wings. That's a Neb's job (or haven at most); Mon Cals are for flinging them all at once into someone's face before unloading side batteries on the same target
What would be cool (Although I highly doubt this is the case): speed 4 B-wings that can attack; the Independence itself cannot attack that turn.
but it's not that
the actual title probably has "Squadrons [who increased their] speed in th[is way cannot] attack th[is round]"
About the only reason I'd play it would be to shout "be free!" Before speed 4 bwings
Not counting a Tallon/Yavaris B-wing combo to quickly reposition and attack in one turn, I can see using the 4 speed B-wing express to get them into early game position for a possible Akbar Slash or any other Engine Tech speed burst from your MC80 that could end up leaving your B's in your space dust.
I'm thinking independence will combine well with long range comms (if they work as assumed), either on independence herself or the accompanying assault frigate.
Even without long range comms, speed 4 isn't that far - a bit less than red dice range. So if you are closing, you will be able to pick them up in your next activation anyway.
The discarding an officer card mechanic seems more thematic with the Imperials. I'd love to see a Vader card that forces you to discard an officer if the triggered effect whiffs, simulating Vader force choking the officer for failure hehheh, prolly too fiddly to implement in the game, but it would be a thematic home run ![]()