Hound and dual khiraxz list

By slimeball, in X-Wing Squad Lists

Does this list seem ok?

The YV666 provides artillery support Greedo and the merc will go crit fishing.

Talonbane will pounce on targets of oppurtunity with his 5 dice at close range and the other khirazx will support the two of them and launch the ion missiles if necessary.

Moralo Eval — YV-666 34

Heavy Laser Cannon 7

Greedo 1

Mercenary Copilot 2

Outlaw Tech 2

Ship Total: 46

Talonbane Cobra — Kihraxz Fighter 28

Crack Shot 1

Ship Total: 29

Cartel Marauder — Kihraxz Fighter 20

Ion Pulse Missiles 3

Inertial Dampeners 1

Munitions Failsafe 1

Ship Total: 25

Edited by slimeball

Nah. You have the wrong 666 first of all. Latts offers much more damage potential output as it decreased defenses for allied shots, so your two K fighters have a better chance to deal more damage consistently. Glitterstim for that "oh crap" moment.

Latts

-Engine

-Bossk

-Weapons Engineer

-Gunner

Talonbane

-Glitterstim

-Lightning Reflexes

Cartel Marauder

-Glitterstim

Nah. You have the wrong 666 first of all. Latts offers much more damage potential output as it decreased defenses for allied shots, so your two K fighters have a better chance to deal more damage consistently. Glitterstim for that "oh crap" moment.

Not necessarily.

Moralo deals more damage while the opponent is busy killing Talonbane. Since he is going to die, its best to keep him cheap as possible. Glitterstim is not a bad idea on him, but Lightning Reflexes will only prove useful if your opponent has goofed and let him live long enough to use it. Crack Shot ensures he has one nasty turn of damage before going down. And has a similar effect to Latts for far less.

OP, I would drop inertial dampeners and munitions failsafe to put glitterstim on Talonbane.