Funniest *** you or your players have ever done

By Sebastian Yorke, in Rogue Trader

You can see where previous PC parties from other campaigns had made it thus far,

That reminds me a lot of Paranoia. Had one adventure where the troubleshooter clones get send to repair some macguffin deep in hostile territory full of commie mutant traitors. Several times you would traverse the same places and come across the corpses of your previous selves. And immediatly loot them for equipment and then use "your" corpse as a decoy.

RT game, I am playing the Ad-Mech.

We find an ancient ground base, some human civilization from Pre-Heresy.

We dig down into the lower levels, find a computer running on stand by power.

I rig up some more power to it, it boots up, and it speaks with me.

It is an AI, it speaks English, and knows a little about STC but is not a copy of it.

While the party explores and kills other things, I spend a great deal of time

chatting with this AI. It is quite sane, and helpful, and programmed to assist

in the admin of human space colonies, and has extensive databases on

old tech, dark age tech, and some STC fragments.

But It is alas, an AI. And I have been playing my character cleanly. Not perfect,

but no xeno-tech, no chao-tech, no necron shyte or anything like that.

I have trashed all such that came my way.

So I explain the current 40K universe to the AI. How It is anathema, & the inquisition,

the orthodox enginseers, etc. If most anyone but me finds you, they will both erase you

and kill me for not erasing you.

I ask the AI this: how much memory do you need to copy yourself? Huge number.

Okay I can do that. I return to the ship, and make a briefcase, which is essentially

a giant memory crystal, like 750 exabytes. And I make several types of transmission cables

and modems. Then I return to the underground center, and he copies himself and all his

data into the case.

Once I determine he is "alive and well" in the case, I meltabomb the consoles,

burn out the room,, and fill it with nerve gas, seal it and drop the cavern on the area.

Then I remove the cables and modems, take him up to my quarters on the ship, connect him

to nothing except an old laptop to which I can talk to him and he can reach nothing else.

Then on the voyage, we talk a lot about ethics, knowledge, and the current state of affairs

as regards the ad-mech, lack of innovation, tech-heresy, the 16 laws, daemons, and the empire of man.So I read his data on how the galaxy used to look, and I let him read dataslates and primers on

how the galaxy looks now in M41.

This is all well and fine, he really is a good AI, and has no designs on me or anything else as far as

I can analyze. Almost as if the 3 laws of robotics were in place.

Things continue like this for weeks, and would have been just fine, until the week rolls

around, that me the player is on vacation, and me the player misses a weekly session.

That of course is the session where a major starship combat takes place

And many systems are damaged, including the main machine spirit and fire control

systems of the bridge. The other players, with the GMs collusion, say that I the ad-mech

would surely install the AI to both fix the machine spirit and improve the fire-control of the

vessel. Of course I would, they say . So they go down to my quarters and fish out the briefcase,

and connect it to the main bridge console and it works. It is now the machine intelligence for the

ship and dutifully and helpfully aids us in all aspects of running the ship, and it fixed

all the machine spirit problems.

And to boot, targeting gets a 5% benefit, more if you train with it. Also other skills could be enhanced such as Commerce, Lore, etc if the AI analyzed your data beforehand.

So I return to the game, hear all this and am quite upset that they went behind my back,

as well as behind my concept, and did all this, benefits or not.

So I went into the main data core which is the heart of the machine spirit housing,

and started up a private session just me and the AI. I uploaded sample machine spirit files

to its reader, and said :

Study This Carefully. This is what you must act like. This is what you must seem like.

To anyone but me or the RT Captain of the Vessel, you must behave as if you are a Machine Spirit, not an Artificial Intell. I know the differences are slight, and the principle seems in your case, moot, but that is the reality of the universe you now live in. If you are determined to be an AI by anyone who cares, or has a score to settle, both you and I will be eliminated.

I kept waiting for the GM to do something with this, but sadly for this angle of our story not much really happened.

But my character kept waiting for that binary call from a senior magos....

Edited by Egyptoid

There was a time when we came across a system in the Koronus Expanse. They were an Emperor-following society that was always on the watch for angels from the sky who would rescue them from their isolation and return them to the Imperium. We naturally agreed to do so, under our aegis, of course.

However, there was a nearby world in the same system, also in the habitable zone, that was basically a wide open Great Plains/Steppe with mountains scattered around and lots of fresh running water, which had stores of promethium under the soil. We decided to seed the world with servitor-run extractor/refinery structures that would continuously draw and process the promethium. We then set up supply runs to various drop points across the world, bringing supplies in from throughout our holdings elsewhere and taking the refined promethium with them.

We then acquired a large number of Leman Russ tanks and "acquired" "volunteers" from the nearby world. We mind-wiped them, set them up with some hypno-indoctrination in armor tactics, survival, and mechanical skills, and seeded them in tank companies all over the surface of the world. We then left and let things run their natural course.

Whenever we needed to raise a new Tank Regiment, we just stopped by that planet and picked up several of the best survivors from the hyper-competitive migrant horde tanker tribes that developed. The supply drops included fresh tanks, spare parts, munitions, and food, and the tanker tribes could swing by the promethium facilities scattered all over to refuel when needed. We wound up having a whole society built around an eternal running tank battle, with people born and raised in their Leman Russes.

You managed to turn a paradise world into 40K mad max for funsess? insert impressed clapping here.

You managed to turn a paradise world into 40K mad max for funsess? insert impressed clapping here.

and people wonder why Tau and Eldar don't like the imperium ;)

Had a real fun session over the weekend. For some reason my players decided that the intel they'd gathered from planetary scans were sufficient to analyze the political situation on the planet. I'm not sure why they thought that. It's never worked for them before. The alcohol seemed to be flowing more heavily than during an average session. Maybe that was it. Anyway, after determining that there were 2 opposed human factions on the surface, as well as feral orks, they promptly set down landing parties on the red herring and planted their flag. After their landing parties came under increasingly accurate artillery fire they fled the surface and tried contacting the now-apparent multitude of factions on the planet.

I have a couple cool stories from my players. Note, they have a Tempest Class Frigate.

They followed a Dark Mechanicus Light Cruiser into a warp rift and began to shoot at it in order to get information from them.

Shooting it pissed off its machine spirit and caused it to go full Daemonship on their arses - deploying massive claws and revealing a gigantic eye swollen with hatred.

They decided to keep shooting and lucked out with a critical - Hulking the Daemonship in the warp. I actually pity the Dark Mechanicus buggers.

When a bomb went off in their Engine room in the warp (destroying their plasma drives AND warp drive) stranding them and knocking them into the course of a Warp Storm - they used the Geller field in order to steer. By weakening the Geller field on one side of the ship, they reduced its resistance in the warp on that side -- slowly turning them. They weakened the Geller field on that side for 30 minutes and suffered 20-odd warp encounters but they were able to avoid the heart of the storm and eventually fix the warp drive to drop out of the warp.

At one point, nefarious individuals attempted to take over the ship by inciting mutiny (whilst it was in the warp) and they managed to seize the bridge and captured the Rogue Trader in his pyjamas (and began torturing him for fun). The Navigator left his Vault, stunned virtually a load of people on the bridge with a Flash-bang and intimidated the rest into submission before going to attempt a rescue of the Rogue Trader. He threw a Frag Grenade into the Rogue Trader's room and only succeeded in nearly killing the Rogue Trader himself and shredding his favourite hat.

Their ship's Death Cult (following a leader called Consuela) executed a captured Assassin by force-feeding him Lemon Pledge. The Rogue Trader and the other bridge officers now treat the Death Cult with a lot of respect, going so far as to consider them a separate organization that isn't in the current command structure. When they need them to do something, it's a request, not an order :D

bump THIS for internet justice, way over 9001

The funniest thing I've run into was in a DH campaign. We needed to get info out of a guy we'd abducted and dragged back to a slum for questioning. Persuade and intimidation had failed, so our interrogator switched to the 'messier' tactics. But there were Arbites crawling all over the place, and we were worried they'd be just interested enough in a bunch of screams to come bother us.

So when the interrogator went to work on him, our assassin faked an orgasm in very loud shrieks to make his screams more plausible. The GM let it work.

A couple new ones -

My players wanted to find and claim the bounty on a 'Missionary Basil' in Footfall who was wanted for preaching against the Liege of Footfall. They proceeded to infiltrate the local Church (my RT has a twitch mask and a lot of fellowship) and having failed to find him, broke into the home of a Priest known to be a friend of Basil's and surprised him in the shower. Then they proceeded to torture him and went that failed, they went so far as to kidnap civilians from Footfall to bring them in front of the Priest and torture/kill them when he didn't reveal anything. It was only after that they found out that he had a Volitor implant that prevented him from revealing information no matter if he wanted to or not. Then they took him back to their ship and had it removed but unfortunately the process damaged his brain, so they gave up and let their Navigator slice what remained of him (Navigator ritual from the Navis Primer). Before they left Footfall, they decided to stock up on Missionaries (they're exceedingly afraid of the Warp now) and one of the Missionaries they hired was Missionary Lisab, who jumped ship at the Breaker's Yards (after which they realized Lisab = Basil.)

One of my players pissed off an Inquisitor whilst my group was in a mission to redeem themselves from past mistakes. In response he was then stripped of all his belongings (including armour and weapons), was given an Orange Jumpsuit, an Explosive Collar and a Lasgun.... and then sent in first, as the scout, to where a Daemon Prince had ascended. That character couldn't actually use a Lasgun and so was firing it at a massive penalty and so in the end traded it with a Guardsman for a Laspistol (which he could actually use). Interestingly enough, he survived the Daemon Prince encounter (due to falling unconscious from released soporific gasses) and was then restored to his original status afterwards. Unbeknownst to everyone else's characters, he actually got corrupted during the fight (he now sees everything as if through extremely pink lenses) and may have become slightly insane.

One of my players was a Kroot (playing as the Arch-militant), specializing in boarding actions for the group. Every single session, and every time the Rogue Trader asked him to do something, the Kroot would demand money and/or an increase in wages (even though he was given a fair wage for his rank). After each successful endeavour and a subsequent increase in PF, the Kroot would demand an equal share of the PF for his own personal coffers (which was refused ofc). It got to the point that the RT was fed up of hearing the Kroot and so cut him out of everything the group was doing to the point that the Kroot didn't even know about the Daemon Prince Problem on board (not going into that at the moment but it was sorted out later). When arriving at Footfall, the RT took the Kroot along simply for personal protection (he was **** good at his job) but after returning to the ship the Kroot said, 'You owe me 4.5 profit factor'. The RT pulled out his Inferno Pistol and shot the Kroot in the face (got a mini-crit too), killing him. The Kroot player burnt a Fate Point to survive but decided to have his Character jump ship at Footfall and rolled up a new one.

Edited by OttoWeston

Not sure if this works but here goes. There was this game where the ship was used as a convent by some Adeptus Sororitas (please, don't ask). During the course of the campaign Drexis Skar (from Temple of Skulls) was made the ship's arms master and the Seraphin were equipped with Eldar Mirror Swords. None of the Sisters of Battle objected to this due entirely to the (female) Navigator's actions (a hell of a lot of seduction checks).